Age of Wonders 4

Age of Wonders 4

Fairplay AI
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Update: Sep 30, 2023 @ 4:30pm

Changes
    Some personality traits, likes and DislikesTesting further Likes and Dislike for personalities (Still tweaking the opinion modifiers of some), making it harder to please some rulers based on your roleplaying choices and their values/alignment; some may have fewer reasons to like you and vice versa, most now either have 2/2 or 3/3. Open to feedback, so far this seemed to make the AI diplomacy slightly more active by letting you know their thoughts on your actions and with many players, groups of players/alignment-based factions form better so far in testing..Testing is monotonous, as no Autoplay feature is available like in AOW3 - if anyone knows a way, let me know via DM.
    Personality Test Changes
  • Militant - Added Likes/Dislikes - Few Allies/Dislike Many Allies
  • Powerseeking - Added Dislikes - Worse Expansion
  • Revolutionary - Added Dislikes - Bad/Independent Relations
  • Authoritarian - Added Likes - Don't Break Treaties, now disliked you breaking them and admires when you keep them.
  • Fanatic - Added Dislikes - Player having a stronger Military
  • Reserved - Added Dislikes - Breaking Treaties
  • Harmonious - Added Dislikes - When Player Declares war
  • Erudite - Added Dislikes - Weaker Research

  • Smaller value changes throughout mod.

Update: Sep 30, 2023 @ 7:41am

Changes
    I'll try and be more precise with changes, slowly looking deeper into modding changes, while still adhering to the main idea for my mod.
    Updated Some personality traits, likes and Dislikes
  • Chivalrous Personality - Also now dislikes when you execute prisoners.
  • Demonic Personality - LAlso now Dislikes you having many allies but likes it when you execute prisoners
  • Solitary Personality - Now more greedy during trades, wanting a better outcome for itself

    Other

  • Most Personalities will focus on Migrating to cities they plan to keep/abosrb, next to no penalty for AI and Player, however, they will still vassalise other races cities as an overlord. They still need the required Imperium to migrate their race, or to absorb to then migrate.

  • Various changes to Personality Strategic Strategies, values, priorities ect.

  • AI Affinity pick heavier to keep AI Rulers inline a bit more, will monitor changes.

  • Less AI Hero Spam, it will now keep its Hero count closer in line with its number of cities unless at its cap, also helping keep main heroes of the main AI/Player primary race.

  • Executing Heroes gives a smaller bonus if another player likes this.
  • Executing heroes' penalty opinion of a player who dislikes this is lowered, however, it is still more than those who enjoy it.

    Notes

  • Thankfully, Age of Wonders 4 has alot of modifying tables for the AI and playstyles, it's alot to go through and make sure its balanced and connected. In time I can start modifying some deeper properties.

Update: Sep 30, 2023 @ 4:17am

Updated
Small Typo fixes, nothing to see here.

Update: Sep 30, 2023 @ 12:56am

Updated
- Bug removed with conflicting Likes/Dislikes for a particular personality type.

Reverted some Likes and Dislikes for some personalities while further diplomacy interaction testing is happening, most are following standard likes/dislike traits that are visible in the diplomacy tab, while most have still been changed for their playstyles suiting their personality, such as values in their preference towards, expanding, military, economy and other changes

Update: Sep 30, 2023 @ 12:35am

Updated - Mod name changed to "FairPlay Ai Overhaul" just as now it does abit more than removes the AI bonuses and cheats ect.

Update: Sep 30, 2023 @ 12:17am

Updated - Another Pass on Ai personality traits, further testing ongoing.

Update: Sep 29, 2023 @ 7:42pm

Updated - Massive once-over of more property changes, ongoing testing is needed, but as Mod description says, Ai personalities have had changes along with goals and values tweaked among other things,

Many, many smaller changes and tweaks as usual. I can't guarantee this makes them any more difficult, as their bonuses have been removed. But for immersion, enjoy!

Update: Sep 29, 2023 @ 1:22am

Updated - Further Tweaks after testing, such as limiting AI City spam across all difficulties, it will usually on higher difficulties try for between a 1-3 city lead unless at capacity. Also higher difficulties will try to for example - having a 10 - 20% lead in its military forces based off your numbers, if Player is the strongest leader - Not guaranteed the AI can afford to build this as it will still follow the same rules as the Player, making harder difficulties naturally harder.

Update: Sep 28, 2023 @ 6:06pm

Updated - Further Tweaks to AI properties, feedback is welcome DM for any suggestions so far.

Update: Sep 27, 2023 @ 11:30pm

Updated - Small fixes and further property changes! I will continue to test if any further changes are needed.