Age of Wonders 4

Age of Wonders 4

Fairplay AI
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Update: Feb 27, 2024 @ 11:59am

Changes
  • Updated for Primal Fury and the Wolf update!

  • Value changes and smaller adjustments across the board. Further changes to come down the track.

Update: Dec 9, 2023 @ 11:07pm

Changes
  • Updated for 1.3.

  • Value changes and small adjustments to AI.

Update: Nov 7, 2023 @ 1:30pm

Changes
  • Updated for Empire & Ashes and Golem Update, small other small changes.

    Up next will be deeper changes now that Golem is released, new AI personalities and value changes to strategic AI, but that will require more testing, so for now enjoy the new update (:

Update: Oct 29, 2023 @ 2:31am

Changes
  • New Workshop Images For The Mod.

Update: Oct 29, 2023 @ 2:28am

Update: Oct 3, 2023 @ 11:52pm

Changes - Last Major Update Until "Golem Update by the Devs"
  • Difficulty Adjustments, making greater difficulties more inclined to bully those it thinks it can more with lower thresholds for doing so and for those against their Faction/Alignment and affinity, lower difficulties the AI will need more justifications before targeting others, Lower AI difficulty settings to now play an easier long game for people wanting a less competitive match, if not play on the hardest.

  • Further Diplomacy fixes. Now, the diplomacy Tab is closer to vanilla for values (More Rounded Numbers) such as "Likes/Dislikes" and cheaper upfront Declarations/Denouncing actions, however. Back-end values and priorities are adjusted for AI personalities for now. Adjusting the Diplomacy Tab values was causing save game issues for tooltip panels to bug out, displaying little or all missing information, which is now fixed.

  • As above, this has also fixed AI rulers based on your affinity, Like/Dislike, getting soft-locked between Threat Levels. Causing stalemates without human intervention for the opinion values of Players. Now, changes are more organic again for meeting the cross-over thresholds.

  • Alignment penalty removed for Razing Bases (Outposts) When at war, small actions alignment changes.

  • New and closer to vanilla Diplomacy Values fixed some small issues in Story Realms that were reported.

  • Fixes with threat level values.

  • Cleanup of Mod files and values. The mod should be slightly more compatible.

    - Tested and Save-Game Compatiable on my end. No further updates until the soon-to-be Golem patch unless there are any noticeable bugs. DM for any suggestions or Bugs.

Update: Oct 3, 2023 @ 2:23am

Changes
  • Tooltip fixes! Nothing else to see here.

Update: Oct 3, 2023 @ 1:02am

Changes
  • AI - Prefers having more military units before founding new cities from an outpost.
  • AI - Neutral Strategy is slightly more inclined to build defences. This seems to help in the mid-game when opposed by more aggressive AI.
  • AI - Exploration Strategy is now more focused on Exploration, yet a higher focus on removing Marauder Infestation Camps (Red), but not as fazed by random Marauder Forces (Grey)
  • AI - Expansion Strategy - Now focuses more on defence while leaning towards a heavier use of outposts and sectors.
  • AI - Hardest AI starts with 1-3 extra tier 1 units to help clear out starting positions as they have no resource bonuses ect. Until the Golem Update, that should help improve their threat detection and starting game setup.

  • Various - Various tweaks to opinion Diplomatic Values, Diplomatic and Alignment Values for Player/AI Actions, and AI Strategic values - Subject to change on further testing. Some changes are alignment penalties for certain actions, such as removing becoming evil for pillaging your enemies' lands during war or declaring war on Independent cities when they already dislike you for whatever reason. Executing heroes and releasing, for example, is the same: evil for executing and good for release after their defeat. AI alignments still take shape as intended.

  • Bug Fixed - Issue with AI not expanding as the player expands, even when able to do so, due to city-limited values issue.
DM me for any feedback/Bugs and suggestions.

Update: Oct 1, 2023 @ 3:04am

Changes
  • Merged Test version onto Steam version - These were changes that others had tested with me, will keep testing when we can, but it does take time.

  • More changes to AI priorities based on personalities

  • Higher Difficulties will mainly dictate how much the AI tries to scale its military based on the strongest player. More testing and feedback for this will be had.

  • More minor changes and fewer unneeded tables were reset, making the mod more compatible with any mod that doesn't change much regarding the AI, load this mod last for this mod's priority.

Update: Sep 30, 2023 @ 11:07pm

Changes
  • Bugs involving traits due to multiple likes/Dislikes have been temporarily removed. Pending further adjustments to their opinion values to re-add. I am waiting for the Golem Update as Devs have spoken of more AI changes, which should give time to balance the values for more traits per ruler.

  • Another sweep over for AI Personalities strategy values and priorities.

  • Many minor changes!