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I have another updating coming on my Dev version that increases the scaling cost of it for each use, but from my tests the lower amount helps the AI early game.
For personalities you can make more, but I haven’t gone into that, it’s just a bit too easy breaking a mod sometimes haha. But they’re on my to do list, but if I do it will be a light add. There are some other mods you could load after this that could do that.
But changes are coming, I think I can improve this behaviour for more of a challenge for some, but I still lose myself to surprise attacks or a decisive battle lose and struggling to recover haha.