Age of Wonders 4

Age of Wonders 4

Fairplay AI
332 Comments
Aten  [author] Nov 6 @ 5:25pm 
@Dr.SInclair - That's a great point. Hopefully said issue does not exist, I've never noticed it myself and it may be as simple as a item reveal.
Dr. Sinclair Nov 6 @ 4:36pm 
to be fair, true seeing exists. and a LOT of items give it aswell.

I absolutely do remember sneaking up near enemies without scouts getting hunted down, provided the hero did not have true seeing.
Aten  [author] Nov 6 @ 4:35pm 
@HexBugFan - Arh I see, may be worth adding it to the suggestions on their discord too. The Beta patch notes are out already so also a worth checking in there.
HexBugFan Nov 6 @ 4:32pm 
I've noticed my camouflaged scouting units be randomly attacked it feels like. I think other people have had that problem, but I do agree that it is something the devs should fix
Aten  [author] Nov 5 @ 9:29pm 
@HexBugFan - I'm unsure, but it sounds like that is something for the Developers to fix or implement, this mod does not affect those type of inbuilt game mechanics.

May have to test it out, I don't recall anytime recently the AI detecting my armies when camoflaged.
HexBugFan Nov 5 @ 6:18pm 
Will the ability for camouflage to work against ai be implemented? Would love to sneak several armies of hidden scouts and shades to surprise a random city
Aten  [author] Nov 5 @ 12:14pm 
@Justicar - Hey thanks, awesome to hear, I didn’t expect so many people to enjoy it as for awhile before I uploaded it my little group used it just for our matches haha.

Glad it’s helped.
Justicar Nov 5 @ 4:27am 
I consider your mod a must have. Always hated strategy games that let the AI magic stuff out of thin air while I"m trying to run an economy to compete! Sadly that is how most of them operate.
Aten  [author] Oct 22 @ 1:13pm 
The AI gets other tools to compensate, but it’s fairer than dealing with the vanilla AI spamming stacks and worse, as now they play by what their economy and production can handle, making it feel far more fair and competitive and not a endless slog during war.

Check the description for those details.

In my opinion it makes the game feel different for the better, but if you’ve mastered beating the vanilla games hardest AI with their spam stacks, mass resources, xp bonuses and their production bonuses among others, this will be easier.
Андрей 6 тарасок Oct 22 @ 11:54am 
Do I understand correctly that since the AI no longer receives more armies and resources from increasing difficulty, the AI has become weaker? or has the AI started to play much better to compensate for this lag?
a very nice boy Oct 20 @ 7:12pm 
baby
Aten  [author] Oct 10 @ 5:01pm 
@Bonnibello - Do you mean in the base game or with the Mod? The Ai has some set variables that are different from the player, with the mod, a lot has been removed and aligned so their economy dictates their gameplay far more like the player, and to outright remove their spam of units, production and unit XP ect ect.

So most of the rules for them are the same for the player, the highest difficulties they have some changes to make sure they don't deficit in the early game and can clear their starting area without issue, as neutrals could hamstring them in.

Then you can use the game settings on making a non story realm to set more parametres for more of a challenge for certain ruler. Like a extra starting city or heroes ect.
Bonnibello Oct 10 @ 4:11pm 
The AI Cheats regardless of difficulty and boost settings? I knew something was fishy...
Aten  [author] Oct 1 @ 9:45pm 
@Eveyone - Going forward I will try and keep the mod updated with some changes too, although I cannot spend the money on new DLC.

But! Thankfully, the mod should not require me owning the DLC to continue keeping it updated, or adding any changes needed in the upcoming dev patches.
Aten  [author] Oct 1 @ 9:43pm 
@Washeek - I tested and I couldn't get it too crash. Try V-Sync off as that has solved alot of crashes for me, although it still happens on occasion.

Sorry, I went between 30-40 turns in on auto play. While watching the AI too, no crashes on my end and I was using a large map Max AI's with my custom leaders on it.
Aten  [author] Oct 1 @ 9:29pm 
@Wesheek - Hey, maybe unsub/resub, the last patch was it was working fine, i dont have the new season pass for the instant drop, but it looks like a cosmetic DLC. I'll have to test soon, but I had not had any issues myself yet.
Washeek Oct 1 @ 5:49pm 
Hi, thank you for this mod.
FYI
According to my testing, this is crashing my new games since the newest patch.
jet800 Sep 15 @ 1:37pm 
This is the mod I was looking for AGEs, OF course it did WONDERS to my games ;)
Lasswell Sep 10 @ 9:51am 
@Aten ah ok yes sorry i was not sure how i write this in english that is i used my comment in german
Aten  [author] Sep 1 @ 8:44pm 
- Hey, due to them being AI, not quite, but far more compared to vanilla. Most changes are listed in the mods description.
三道爪痕 Sep 1 @ 8:42pm 
Does AI have the same rule as players in this MOD?
Aten  [author] Aug 27 @ 2:35pm 
@Lasswell - hey, sorry I had to auto translate, but I don’t think I’ve ever had that problem myself. Could be a vanilla game bug.
Lasswell Aug 27 @ 1:33pm 
hey hey ich hatte ein bug mit einem meiner Gegner und zwar hatte er nur eine Stadt und hat gar nichts gemacht über das ganze spiel hinweg.
M10 Booker Enjoyer Aug 18 @ 9:07am 
That's good to know, thanks
Aten  [author] Aug 17 @ 12:37am 
@M10 - I was still able to get achievements with it, not sure if recent changes have changed anything with that. But I’ve gotten a lot of achievements and have never not used this mod (:
M10 Booker Enjoyer Aug 16 @ 11:40pm 
If I use this will it disable achievements?
Aten  [author] Aug 16 @ 3:41am 
@Ikari - Thakyou for the kind words, I'll keep the updates coming, I love the game as my friends and I play it when life gives us some free time, and with the new update and this mod we feel like it plays super nice haha. But also, we are not not the best at it. Thankyou again (:

@Slingshot, @Sir Pounce. - Thankyou both, your welcome (:
Ikari Aug 16 @ 3:21am 
This mod really has made me enjoy this game TREMENDOUSLY more, and it always amazes me how quick on the trigger you are at updating it when the game gets big sweeping changes. Thank you so much for making it!
Sir pounce a lot Aug 13 @ 9:26am 
Thank you very much! :)
Franji Aug 13 @ 9:04am 
Thanks for the mod, just what I was looking for
Aten  [author] Aug 13 @ 2:49am 
@Mblades - Thankyou, that means a lot (:
Mblades Aug 13 @ 2:09am 
thanks for your work keep it up
Aten  [author] Aug 12 @ 7:57pm 
@Everyone - Updated, Resub/Verify install for latest version, may not be save game compatible, I apologise. Working on my end and on friends tests. Still some crashes that were fixed by turning off V-Sync for me, and other settings.
Aten  [author] Aug 11 @ 8:54pm 
@Everyone - Due to timezone differences and work, I wont be able to update the mod until later tomorrow afternoon.
lmlsna Aug 5 @ 5:02pm 
Good to know. Appreciate your efforts!
Aten  [author] Aug 5 @ 4:13pm 
@ImIsna - Confirmed it's already fixed for the next version, currently they'll just null each other so it wont skew it out of shape. Thanks for the heads up, I still have some more changes for their personalities with the new update to adjust.
Aten  [author] Aug 5 @ 2:33pm 
@ ImIsna - I’ll double check today, should only be one. Just waiting for the DLC update to patch the new mod version, think that may already be corrected on my latest version.

Thanks for letting me know, no other mods with it?
lmlsna Aug 5 @ 7:48am 
The Erudite Sage tooltip states that they both like and dislike "empires with stronger research," which I assume is unintended?
Aten  [author] Jul 15 @ 5:44am 
@Everyone - Just saw the new update Beta patch notes. Some great AI changes that will go really well ontop of this mod.

It may take me abit to tinker and get the update ready for when the patch drops. But the latest changes should really help players use this mod while adding their own difficulties on-top of AI rulers for the extra challenge, while this mod should make them still play with the above description, fairer and inline with the player bar the adjusted values of choice.
Aten  [author] Jul 9 @ 8:07pm 
Dr. Sinclair - Happy to hear that, the next update will be stressful as each DLC breaks mods, last time I had to kinda remake it from scratch.

But the next update is just making harder difficulties abit more challenging with their starting power ect and afew other minor changes. I think everything else is fine, the Devs always make a lot of AI changes and improvements with their DLC’s and updates, so I’m keen to see it too (:
Dr. Sinclair Jul 9 @ 3:28pm 
Definitely excited to see the changes :) can't play without this mod anymore
Aten  [author] Jun 24 @ 10:30pm 
@Infinite Pudding - Glad to hear it (:

i'll have another update for the next DLC when it drops to make some further changes.
Infinite Pudding Jun 24 @ 9:03am 
Hi. This mod is great :) It really does make the AI act like their personality description says they should. Thanks for sharing this.
Aten  [author] Jun 6 @ 3:18pm 
@White_dragon - I’ll have to update the description on the next update. Thanks (:
White_Drag0n Jun 6 @ 6:18am 
Well I haven't noticed that part in the description but wanted to mention that the cost is decreased for Human players too which feels like an unwanted side effect of the mod.
Aten  [author] Jun 5 @ 2:14pm 
@White_Dragon - Changes have been made for migration true, also the alignment cost is removed for it so good AI with more Warlike Personalities don’t turn themselves evil, it says such in the description. This is to help the AI also be able to migrate to cities and still spend imperium elsewhere, and to not fall behind in cities it has under its control.

I have another updating coming on my Dev version that increases the scaling cost of it for each use, but from my tests the lower amount helps the AI early game.
White_Drag0n Jun 5 @ 2:01pm 
Using this mod caused migration to cost 100 imperium instead of 200. Do you have any idea why would that happen? I'm migrating a free city if that matters
Aten  [author] Jun 5 @ 1:00pm 
@Sozijus - There are ways to add more affinities to their combinations but I have not played around with it. With affinities they usually go one or two mains, some characters do more. Also when a character gets to the Pantheon when you win a realm as them, I was told it saves your tome choice so you can kinda set it up.

For personalities you can make more, but I haven’t gone into that, it’s just a bit too easy breaking a mod sometimes haha. But they’re on my to do list, but if I do it will be a light add. There are some other mods you could load after this that could do that.
Sozinus Jun 5 @ 5:54am 
@Aten, is it possible to make Ai use more variations of Affinities or Personalities not force Ai to go only one route? I dont know anything about Ai design etc but it seems this mod goes good direction and game feels more natural than just playing against cheating Ai. If you need some feedback or help I would gladly help somehow.
SexulPenut Jun 4 @ 8:18pm 
I did enjoy that the difficulty instead came from taking too long to get to Fangir, so he had defenses that felt more naturally built up and large due to being the lord with the least interaction. Will have to see how it feels on custom realms, but glad my friend recc'd this