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Eventually I’ll dig deeper into modding but just not enough time.
Sorry for the multiple uplaods, the issue was on my end, and the versions of the uploaded files was mixed up. Thank to those who helped me give it a test.
I absolutely do remember sneaking up near enemies without scouts getting hunted down, provided the hero did not have true seeing.
May have to test it out, I don't recall anytime recently the AI detecting my armies when camoflaged.
Glad it’s helped.
Check the description for those details.
In my opinion it makes the game feel different for the better, but if you’ve mastered beating the vanilla games hardest AI with their spam stacks, mass resources, xp bonuses and their production bonuses among others, this will be easier.
So most of the rules for them are the same for the player, the highest difficulties they have some changes to make sure they don't deficit in the early game and can clear their starting area without issue, as neutrals could hamstring them in.
Then you can use the game settings on making a non story realm to set more parametres for more of a challenge for certain ruler. Like a extra starting city or heroes ect.
But! Thankfully, the mod should not require me owning the DLC to continue keeping it updated, or adding any changes needed in the upcoming dev patches.
Sorry, I went between 30-40 turns in on auto play. While watching the AI too, no crashes on my end and I was using a large map Max AI's with my custom leaders on it.
FYI
According to my testing, this is crashing my new games since the newest patch.
@Slingshot, @Sir Pounce. - Thankyou both, your welcome (:
Thanks for letting me know, no other mods with it?
It may take me abit to tinker and get the update ready for when the patch drops. But the latest changes should really help players use this mod while adding their own difficulties on-top of AI rulers for the extra challenge, while this mod should make them still play with the above description, fairer and inline with the player bar the adjusted values of choice.