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i'll have another update for the next DLC when it drops to make some further changes.
I have another updating coming on my Dev version that increases the scaling cost of it for each use, but from my tests the lower amount helps the AI early game.
For personalities you can make more, but I haven’t gone into that, it’s just a bit too easy breaking a mod sometimes haha. But they’re on my to do list, but if I do it will be a light add. There are some other mods you could load after this that could do that.
But changes are coming, I think I can improve this behaviour for more of a challenge for some, but I still lose myself to surprise attacks or a decisive battle lose and struggling to recover haha.
The vanilla AI bonuses I find are too much, like unit production bonuses, upkeep bonuses and more, so it will be much more manageable and fun playing that level, give it a try.
Depending on how they go in the early game I definitely see the AI get T3-4 out, but it depends how the Human Players play.
So if you turtle up, the AI with hinder itself and if you build one stack of units they maintain pace with their military by X% the amount more based on the difficulty, so higher difficulties are better and they start with some extra army power to clear neutrals. Thats just the way the AI is intended by the devs, but I’ll do another difficulty pass soon have some changes I’ve already tested on my dev version. Thanks for the feedback (:
Being allied with the AI or even enemies with one of their allies doesn’t really seem to matter. Their behavior barely changes. They just keep zerging whatever’s closest to them like nothing else is going on. Hoping this mod can help fix that. It kind of killed the roleplay vibe for me.
That may be closer to what you’re looking for.
It really takes their egregious cheats away, like XP each turn for all their units, Upkeep bonuses, Production/research bonuses and way, way more, so no more AI spamming stacks of armies each turn.
Best to try it, it’s good for me and my friends as we play alot but we’re not experts.
Right now the closest to this I think would be the Deceptive Spy personality, but that one is less inclined to actually starting or fighting wars from my experience.
either way loving the mod and has definitely made my time with AOW4 way more enjoyable!
But I know certain AI personalities will respect distant claims ect meaning they should not settle claimed land, may be an option I can look at and make more personalities to use that more but I’ll have to double check it I’m right. I’ll check though, good points and definitely the forums have some suggestions like you mentioned that need more upvotes
Also if the AI is an expansionists they will focus on locking down any spot with an outpost they think is valuable, usually like the player they will only have 3-5 cities depending, 4 is most players Max as standard.
What you describe is not just the mod is all, on hard they will definitely bully positions if able and try and connect cities via domain.
Oh, and thanks for the tip about the scouts. I'll check it out. :)
Glad to hear it, I usually test a quick game 60 turns or so to make sure before I launch any major changes.
And I think the crashes may have been related to another mod. Haven't had any crashes on the same save file yet.
think your right, this will solve it will maintaining what the goal is. DM for any other notices.
Some crashes will be out of mods control for sure.
Arhh strange, that may be a vanilla bug, as this mod does not use any of those so it should not even check it if is needed to be invalid, the vanilla game will give the AI cheats against independents. I have never seen that one myself hmm.
Also I'm not sure but I've been getting crashes routinely since this mod and one other mod updated (along with the main game) just recently.
"Property World Threat - AI vs Indies Cheat Damage Property - Low is invalid! A linked modifier is invalid!"
Yeah I find that thanks to the Devs working on the general AI, if I overextend I find myself getting surprised by them too haha.
The mods my group and I use are, 2-Skill Points Per Level-Up, Starting Transformations, and sometimes the new All Scouts Can Builds Outposts.
Not particularly great at the game, but using this exclusively with very hard AI and they surprise me sometimes.
Also thanks for the suggestion on the scouts mod - going to try that one :)