Age of Wonders 4

Age of Wonders 4

Fairplay AI
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Update: Apr 1 @ 2:54pm

Changes
  • Quick Update to the latest update

    Authors Notes

  • - Game is constantly crashing for me, I have uploaded a new version of the mod that should work, but, I am dreading having to remake it from scratch like last time as every DLC breaks mods. I will test further later after work.

Update: Dec 10, 2024 @ 6:55pm

Changes
  • Quick Update to 1.3 - small value changes across the board, no major changes.

    Authors Notes

  • - Time wise I have no been able to really sit down, put the glasses on and make any major changes, but the Dev's seem to be making some great changes so soon enough I'll do more work on this mod. But, right now it's updated and working as intended (:

Update: Nov 6, 2024 @ 5:52pm

Changes
  • Further small changes, harder difficulties fix for receiving small amount of extra starting unit strength to help clear starting position.

    Authors Notes

  • - Open Beta version seems more stable, but even on my rig without mod I am experiencing constant crashes, mod should be functional but no major changes that I want to make will come until we have some further fixes in the coming days or weeks.

Update: Nov 5, 2024 @ 7:30pm

Changes
  • Compat for latest update, further updates to follow. Remember to unsub and resub or verify game files for new version to be safe.

    Authors Notes

  • - DM me for any issues. Hopefully it works as each major update breaks mods completely and it becomes a lot of work to remake it each time, I'll update it further over the coming days however.

Update: Jun 18, 2024 @ 4:39pm

Changes
  • Eldritch Realms Compatch - May not be save game compat

  • I had to remake the mod, so some values are still pending, but it is still in line with mod descriptions and I will be doing a larger update this week.

  • Some value tweaks, hardest AI difficulty starts with extra army strength to help clear starting area, small adjustments for hardest AI, the rest of the AI's play on the same grounds despite priority changes for difficulties. Next update is more changes to personalities ect, also migrating does not lose alignment and more changes in line with the original version. Mod Description is the best explanation until next patch notes.

    Authors Notes
  • Having to remake the mod and jerry rig it to upload over the old one, which was a very big hassle. I will continue to update the mod, for now all should be working, PLEASE remember to unsub and resub for the new version, or verify the integrity of the game files.

    DM me for any issues. Thanks for everyone patience, enjoy.

Update: Jun 18, 2024 @ 4:31pm

Update: Jun 18, 2024 @ 3:12pm

Update: Jun 18, 2024 @ 3:04pm

Update: May 6, 2024 @ 11:25pm

Changes
  • Adjusted values for the AI, Brutal/Hard, etc.

  • AI starts with a higher army value on higher difficulties.

  • City count for AI difficulties balanced for difficulties.

  • Smaller misc changes.

    Authors Notes
  • These changes make a more natural difficulty since the AI now plays with the same restrictions to the player across all difficulties; now, on higher difficulties, the AI will be able clear their opening area, and their first expansion depending on their personality. They also expand quicker to test a player, this is due to hitting their required unit threshold before expanding.

Update: Apr 11, 2024 @ 2:11am

Changes
  • I updated and removed unneeded tables. This should make the mod more compatible with others when loaded last and ensure that it does not touch other parts of the game without need.

  • Another value passed on AI settings, from personality values to difficulty level differences.

  • Diplomacy values are closer to vanilla now to avoid issues with the newest patches

  • Easier AI now will wait longer before recruiting new heroes. This helps them spend money elsewhere until needed, no wait time for harder AI settings.

  • NOTE - Any big updates to this mod will be waiting till after the season pass, as each update has made it trickier to squash bugs, however I'll keep making changes where needed, The mod still does what it say in the description (: