Age of Wonders 4

Age of Wonders 4

Fairplay AI
目前顯示第 11-20 項,共 54 項
< 1  2  3  4  5  6 >
更新:4 月 11 日 @ 下午 9:11
Aten 發表

Changes
  • Update - Smaller changes to strategic values, AI now receives special resources, Astral Echoes, Binding Essence and more, but in the background and nothing overgenerous to help them actually use it's related features.

    Authors Notes

  • In testing the AI is now far more productive in using these resources, from their equipment building to actually using Thralls/Rituals and Astral Echo mechanics, as mid to late game we noticed they either can't get these or struggle to use them, such as using souls they can now have some helps which is a fair compensation to keep up with a decent player throughout the game. However, easier difficulties get far less so between the income multiplier for the AI on higher levels this also makes a natural enemy and competition throughout all stages of the game were battles will still turn the tide, the AI still DOES NOT get any production/research/combat or other boosts like in vanilla, we've made sure to test and keep them fair. AI will Pillage province of enemies even if their good, aliment removed as it is important in multiplayer/singleplayer for harassing stronger eco, AI and players can now do it if able without ruining their alignment

    Thanks to everyone who helped in the testing matches and sending notes through, seriously a thank you and with the upcoming changes for personalities.

更新:4 月 8 日 @ 下午 10:48
Aten 發表

Changes
  • Update - Smaller changes to strategic values, mainly helping the AI use outposts more if able to lock down areas.

    Authors Notes

  • In testing the AI is far more interested in using outposts to lock down resource locations and are now use it if needed for city locations - if their previous one is razed or taken, the AI like the human wants to be at 4 cities and then use vassals and to release cities into it's race. Other smaller value changes. Thanks again to those who have been helping me test. Next changes are to the AI personalities preferences for actions/likes ect, however it is a slow process as the game still crashes sometimes after even the smallest changes so it's a slow process to make sure the changes matter and fit.

更新:4 月 4 日 @ 下午 10:22
Aten 發表

Changes
  • Update - Large pass to AI weights, AI is now far more inclined to have several outposts on the map when able, a higher value for city locations along with many smaller changes, AI economy is also difficulty based, with modifiers to only gold and mana to prevent deficits in testing. Hardest AI now recoups and rebuilds to take back their land far better without all the egregious vanilla game AI spam ect..

    Authors Notes

  • This was a much needed closer value pass look with myself and others play testing 60-100 turn games to make sure the AI maintains and plays well across all difficulties, thanks everyone! Will keep testing and our beta version makes large changes to personalities, however that won't be integrated just yet as the game can be a bit unstable still in vanilla.

    NOTE - As always, verify when using in multiplayer make sure everyone has the same version, apologies as the workshop mod follows the local version as myself and friends use this in our games, so expect ongoing updates when needed, no major changes that should affect saves.

更新:4 月 2 日 @ 下午 4:03
Aten 發表

Changes
    Authors Notes
  • Update - Mod version has been set to 2.0, going forward versioning will increase on each DLC release only, save local copies if you want to keep the current version for yourself. Can't guarantee fixes until Devs do a hotfix pass on the base game affecting mod issues, done what I can, erh.

更新:4 月 1 日 @ 下午 9:36
Aten 發表

Changes
    Authors Notes
  • Remade the mod from scratch, re-uploaded over the previous mod, tested and played 60+ turns no issue. Further tweaks and changes in the coming week.

更新:4 月 1 日 @ 下午 3:58
Aten 發表

Changes
    Authors Notes
  • Fix - Mod crashing, game still prone to crash, further tweaks/ will follow this week.

更新:4 月 1 日 @ 下午 3:39
Aten 發表

更新:4 月 1 日 @ 下午 2:54
Aten 發表

Changes
  • Quick Update to the latest update

    Authors Notes

  • - Game is constantly crashing for me, I have uploaded a new version of the mod that should work, but, I am dreading having to remake it from scratch like last time as every DLC breaks mods. I will test further later after work.

更新:2024 年 12 月 10 日 @ 下午 6:55
Aten 發表

Changes
  • Quick Update to 1.3 - small value changes across the board, no major changes.

    Authors Notes

  • - Time wise I have no been able to really sit down, put the glasses on and make any major changes, but the Dev's seem to be making some great changes so soon enough I'll do more work on this mod. But, right now it's updated and working as intended (:

更新:2024 年 11 月 6 日 @ 下午 5:52
Aten 發表

Changes
  • Further small changes, harder difficulties fix for receiving small amount of extra starting unit strength to help clear starting position.

    Authors Notes

  • - Open Beta version seems more stable, but even on my rig without mod I am experiencing constant crashes, mod should be functional but no major changes that I want to make will come until we have some further fixes in the coming days or weeks.