Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Update: Jul 16, 2023 @ 12:15pm

Pistol damage nerf was too much bumped it to 20 for now. Changed description to follow with it being a 9mm with 8% armor penetration

Update: Jul 16, 2023 @ 11:27am

Operator Rifle and Repeating Rifle will now properly be sold if your reputation is high enough with coalition/sepratists.

Pistol no longer sold at mining outposts

Update: Jul 15, 2023 @ 8:32am

Pistol damage lowered slightly.

Revolver ammo has a chance on hit of causing hydroshock

rifle round firing guns are less common in missions due to issues with sniper teams taking out crew members with volley fire. Pistol using basic enemies are more common. Revolver shotgun stunners added to several of the enemy lists especially pirates.

some small damage, accuracy and handling changes

Update: Jul 12, 2023 @ 9:28pm

Laser Rifle armor penetration was missing, it now ignores a hefty .45 due to its intense laserburn. Also bleed resist works both ways it seems, laugh.

The Operator and Repeating rifle got small overhauls and each now has a special slot in the stock for your favorite bandage or tourinquet.

Handcannon ammo had a tag in its indentifier causing duplicate recipe, fixed.

a few minor cosmetic, text and damage passes. Battle rifle magazine is properly seated now.

Update: Jul 9, 2023 @ 10:36pm

adjusted stab light to be more of a useable spotlight vs the flashlight, I don't know if the flashlight was buffed at some point but it seems way brighter now so the stab light is wider and brighter .

Update: Jul 9, 2023 @ 6:39pm

smg stack to 4

laser rifle supercap upgraded to be faster.

Update: Jul 7, 2023 @ 4:36am

Operator Rifle was small rather than medium item. Was not able to go into hotbar but could go int bags.

I have been loathe to put too much more in especially outfits, armor or bags the problem is modded game play forces more storage with more items. taking suggestions.

Update: Jul 6, 2023 @ 8:46am

Adjusted fire rate on lever action, manual rifle. Small tweaks after feedback and testing to make some of the weapons feel better and more weighty on impact.

Revolver round now stacks to 24 to keep pace with the other handguns that can have much higher ammo reserves. Really want to see if this is too much. Rumor is Vanilla might go as high as 32 in the next update!

Pistol magazines now stack to 4 giving them a much higher reserve ammo than other small weapons.

Defense carbine mags now stack to 3 keeping pace with other mid tier rifle and pistol ammo.

Battle Rifle magazines only stack to 2 now, they are much larger and have higher damage ammo and thus the reserve ammo is bulkier similar to the LMG.

Update: Jul 5, 2023 @ 8:11pm

Stab light sprite and inventory icon changed to look different to the flashlight.

Adjusted damage and armor penetration on the pistol, heavy pistol, Assault rifle and Laser rifle.

Some weapons were under performing or had awkward damage. Heavy Pistol should hit harder while the Assault rifle has a small chance to deal hydrostatic shock on every hit. Pistol armor penetration slightly increased to improve its damage against harder targers.

Update: Jul 4, 2023 @ 4:04am

Made Heavy Pistol and Handcannon ammo require copper to make similar to the Revolver rounds.

HMG changed to Flashpowder to make it more expensive and to follow other magnum/high power ammo.

GPMG lead cost increased to 2 as it was too cheap to make over other ammo for 50 rounds voxes.

Shotgun revolver attack speed slightly increased, minimum accuracy greatly increased but still bad, almost considering making it worse but one handed, need to track more feedback on this.