Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Update: Oct 16, 2023 @ 1:58pm

Backpack wasn't updated fixed.

Update: Oct 16, 2023 @ 12:55pm

Backpack blurred 0.4 percent to better mesh with the art style.

Revolver fire rate increased to 0.5 (vanilla) from 0.8 (annoyingly slow)

Passed over damage again and made some small tweaks to revolver and pistol damage, pistol upped to 13 percent armor pierce while the revolver is down to 6 but does hydroshock/blunt damage.

Update: Oct 16, 2023 @ 12:56am

Changed several recipies and ability to craft several items. Pisol and Defense carbine magazines are now polymer, def carbine mags now reloadable as I missed that previously. The grenade launcher and machine pistol are now craftable. The Automatic pistol soft stats are now slightly improved as it is a rare/advanced weapon.

some minor damage tweaks across the board as usual

Update: Oct 14, 2023 @ 3:11pm

Update: Oct 12, 2023 @ 6:32pm

Added new Thermobaric charge, a neutrally bouyant grenade with a 2 second assault fuse. smaller blast radius and does less explosive damage but causes heavy burn (especially to thalamus) removes some oxygen from rooms it detonates in. Somwhat expensive to make and costs a fair bit from Coalition reputation.

Update: Oct 11, 2023 @ 4:13pm

There was a bug in the Heavy Pistol and unique variant so I needed to update.

So instead of just fixing it I also went and fixed the blade on the saber, added slight penetration to the boarding axe and brought back the Machete as a slower hacking alternative to the diving knife, it swings slowly and having weapon skill speeds it up slightly. Has higher sever chance and very slight armor penetration.

Update: Oct 11, 2023 @ 12:40pm

Sorry for the double update if you were running a game.

I made VWO not cause errors when ran with EHA, running it and what order you run both of them is on you, they aren't meant to work together.

Update: Oct 11, 2023 @ 11:13am

Big pistol update!

Damage has been adjusted on many guns to give better feel, especially on guns that have a chance to do extra damage, revolver switched to extra blunt rather than internal damage for its frangible rounds. Weapons found on stations and wrecks should have ammo much more commonly now.

Heavy pistol is now one handed and slightly rebalanced to do slightly less damage but give a good shot to damage ratio but slightly expensive to produce ammo for, still pretty controlable and looks far less goofy, this includes the unique version!

New weapon Light Hand Cannon a western themed 5 shot chambered in rifle rounds. Made from a shotgun revolver with many of the parts swapped out for advanced titanium components using the new materials toolbox. It has a heavy kick similar to the normal handcannon but much more forgiving, it does slighlty less damage than a normal rifle and fires somewhat slowly compared to the other pistols.

Update: Oct 8, 2023 @ 1:05pm

Special update: Coalition Captain And Seperatist Captain were missing from the combat mission NPC and only the Captain Lords were present. was just told about this and it needed a fix cause it spawned warnings/errors due to missing npcs

Update: Oct 8, 2023 @ 11:33am

Small damage changes, removed text about pockets on armor, slight changes to price of advanced parts.