Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Update: Jul 7, 2024 @ 7:31pm

Update: Jul 5, 2024 @ 5:10pm

SSL magazines can be recycled to either dart or explosive now. Thank you for the bug reports!

Update: Jul 5, 2024 @ 4:41pm

GPMG barrel posistion and some other minor fixes before tonight kicks off.

Update: Jul 3, 2024 @ 4:14pm

40mm flare activating on craft fixed. Missed this because the light component was borked to trigger on spawn.

new sprite for the marauder rifle.

some minor clean up and tweaks.

Update: Jul 2, 2024 @ 3:11pm

Ripper weapons readjusted to fire faster and marginally less damage to put them more on par as shotgun/rifle hybrid.

Update: Jul 2, 2024 @ 4:53am

adjusted chitin armor again to make it look better.

Exoskeleton made quieter (barely audible) more protective befitting an advanced armor but still not as much as dedicated actual armor.

Ripper weapon tweaks and fixes to handles.

SSL gets a standard cheaper dart ammo to go along with its specialized explosive ammo.

Update: Jun 30, 2024 @ 11:37am

40mm flare now turns into a launched flare after a few seconds if it doesn't impact anything.

Update: Jun 30, 2024 @ 12:18am

40mm flare fix.

Ripper magazine talent bug removed

Ripper combigun proper price and difficulty

Update: Jun 29, 2024 @ 5:15am

Ripper Rifle and Combigun are added these high capacity magazine multi projectile weapons hold twenty triangular polymer trounds which each contain three bladed darts that as thier name suggest ripe through flesh and light armor. Somewhat slow to fire with high impact with minimal spread helps ensure their payload.

europabrew when fired from syringe bursts into a cloud of reagent.

upped high skill spread of firearms by 2 as in testing high skilled players quickly skilled up and did not engage with recoil mechanics.

chemical grenade and 40mm acid both have new mechanics which will horribly overwhelm and kill anyone lingering inside of the area of effect.

Update: Jun 25, 2024 @ 2:14am

removed old tags on packs where they were not holding correct stack sizes.