Garry's Mod
Realistic Fragmentation System
Se afișează 1-10 din 33 intrări
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Actualizare: 1 sept. @ 14:31

-minor optimalizations

Actualizare: 30 iul. @ 10:49

-even more optimizations and various fixes

Actualizare: 30 iul. @ 7:28

-added global function RFS:CreateShrapnell()

Actualizare: 30 iul. @ 5:32

-significantly optimized bullet code for better performance
-removed fragment batching (it wasn’t providing any real benefit)
-fixed bullet fragments not working when ricochet was disabled
-fixed incorrect bullet damage calculations

Actualizare: 29 iul. @ 6:39

-cleaned up and optimized some parts of the code

Actualizare: 1 apr. @ 4:20

-fix

Actualizare: 1 apr. @ 3:58

-if the explosion occurs in water, the fragments travel distance will be reduced by 80%

Actualizare: 15 mart. @ 5:59

-added option to set maximum damage dealt by fragments in explosion

Actualizare: 11 ian. @ 5:51

-optimized ricochet code
-fixed ricochet_enable covar not disabling ricochets for bullets
-tweaked some default convar values
-increased fragments limit from 1500 to 3000

Actualizare: 10 ian. @ 3:45

-added option to enable side-biased fragments
-now if the grenade is too close to the ground or on the ground, the number of downward fragments is reduced