Garry's Mod

Garry's Mod

Realistic Fragmentation System
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Update: Sep 1 @ 2:31pm

-minor optimalizations

Update: Jul 30 @ 10:49am

-even more optimizations and various fixes

Update: Jul 30 @ 7:28am

-added global function RFS:CreateShrapnell()

Update: Jul 30 @ 5:32am

-significantly optimized bullet code for better performance
-removed fragment batching (it wasn’t providing any real benefit)
-fixed bullet fragments not working when ricochet was disabled
-fixed incorrect bullet damage calculations

Update: Jul 29 @ 6:39am

-cleaned up and optimized some parts of the code

Update: Apr 1 @ 4:20am

-fix

Update: Apr 1 @ 3:58am

-if the explosion occurs in water, the fragments travel distance will be reduced by 80%

Update: Mar 15 @ 5:59am

-added option to set maximum damage dealt by fragments in explosion

Update: Jan 11 @ 5:51am

-optimized ricochet code
-fixed ricochet_enable covar not disabling ricochets for bullets
-tweaked some default convar values
-increased fragments limit from 1500 to 3000

Update: Jan 10 @ 3:45am

-added option to enable side-biased fragments
-now if the grenade is too close to the ground or on the ground, the number of downward fragments is reduced