Garry's Mod

Garry's Mod

Realistic Fragmentation System
目前顯示第 1-10 項,共 33 項
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更新:9 月 1 日 @ 下午 2:31

-minor optimalizations

更新:7 月 30 日 @ 上午 10:49

-even more optimizations and various fixes

更新:7 月 30 日 @ 上午 7:28

-added global function RFS:CreateShrapnell()

更新:7 月 30 日 @ 上午 5:32

-significantly optimized bullet code for better performance
-removed fragment batching (it wasn’t providing any real benefit)
-fixed bullet fragments not working when ricochet was disabled
-fixed incorrect bullet damage calculations

更新:7 月 29 日 @ 上午 6:39

-cleaned up and optimized some parts of the code

更新:4 月 1 日 @ 上午 4:20

-fix

更新:4 月 1 日 @ 上午 3:58

-if the explosion occurs in water, the fragments travel distance will be reduced by 80%

更新:3 月 15 日 @ 上午 5:59

-added option to set maximum damage dealt by fragments in explosion

更新:1 月 11 日 @ 上午 5:51

-optimized ricochet code
-fixed ricochet_enable covar not disabling ricochets for bullets
-tweaked some default convar values
-increased fragments limit from 1500 to 3000

更新:1 月 10 日 @ 上午 3:45

-added option to enable side-biased fragments
-now if the grenade is too close to the ground or on the ground, the number of downward fragments is reduced