Garry's Mod

Garry's Mod

Realistic Fragmentation System
Näytetään 1–10 / 33
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Päivitys: 1.9. klo 14.31

-minor optimalizations

Päivitys: 30.7. klo 10.49

-even more optimizations and various fixes

Päivitys: 30.7. klo 7.28

-added global function RFS:CreateShrapnell()

Päivitys: 30.7. klo 5.32

-significantly optimized bullet code for better performance
-removed fragment batching (it wasn’t providing any real benefit)
-fixed bullet fragments not working when ricochet was disabled
-fixed incorrect bullet damage calculations

Päivitys: 29.7. klo 6.39

-cleaned up and optimized some parts of the code

Päivitys: 1.4. klo 4.20

-fix

Päivitys: 1.4. klo 3.58

-if the explosion occurs in water, the fragments travel distance will be reduced by 80%

Päivitys: 15.3. klo 5.59

-added option to set maximum damage dealt by fragments in explosion

Päivitys: 11.1. klo 5.51

-optimized ricochet code
-fixed ricochet_enable covar not disabling ricochets for bullets
-tweaked some default convar values
-increased fragments limit from 1500 to 3000

Päivitys: 10.1. klo 3.45

-added option to enable side-biased fragments
-now if the grenade is too close to the ground or on the ground, the number of downward fragments is reduced