Garry's Mod

Garry's Mod

Realistic Fragmentation System
Viser 1–10 av 33 bidrag
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Oppdatering: 1. sep. @ 14.31

-minor optimalizations

Oppdatering: 30. juli @ 10.49

-even more optimizations and various fixes

Oppdatering: 30. juli @ 7.28

-added global function RFS:CreateShrapnell()

Oppdatering: 30. juli @ 5.32

-significantly optimized bullet code for better performance
-removed fragment batching (it wasn’t providing any real benefit)
-fixed bullet fragments not working when ricochet was disabled
-fixed incorrect bullet damage calculations

Oppdatering: 29. juli @ 6.39

-cleaned up and optimized some parts of the code

Oppdatering: 1. apr. @ 4.20

-fix

Oppdatering: 1. apr. @ 3.58

-if the explosion occurs in water, the fragments travel distance will be reduced by 80%

Oppdatering: 15. mars @ 5.59

-added option to set maximum damage dealt by fragments in explosion

Oppdatering: 11. jan. @ 5.51

-optimized ricochet code
-fixed ricochet_enable covar not disabling ricochets for bullets
-tweaked some default convar values
-increased fragments limit from 1500 to 3000

Oppdatering: 10. jan. @ 3.45

-added option to enable side-biased fragments
-now if the grenade is too close to the ground or on the ground, the number of downward fragments is reduced