RimWorld

RimWorld

Big and Small - Vampires and the Undead
Showing 61-70 of 105 entries
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Update: Jun 14, 2023 @ 3:58am

Update on 6/14/2023 12:58:01 PM.

By request; added the ability for werewolves to safely infect allies (and prisoners).

Update: Jun 14, 2023 @ 12:01am

Update on 6/14/2023 9:01:26 AM.

Patched it so the 'higher' vampires can show up in Sanguophage meetings and the like.

Update: Jun 5, 2023 @ 10:35am

Update on 6/5/2023 7:35:36 PM.

Tweaked Frankensteins.

Increased Frankensteins AI combat value to be the same as Feral Draculs since the Raid AI doesn't give a dang about population percentages and will send entire raids of them just because they are cheaper than Draculs.

Update: Jun 1, 2023 @ 4:39am

Update on 6/1/2023 1:39:05 PM.

Tweaked Frankenstein's Monster xenotype.

Update: May 29, 2023 @ 10:53am

[Auto-generated text]: Update on 5/29/2023 7:53:21 PM.

A Dr. Frankenstein's monster xenotype which steals gene from dead bodies.

Update: May 28, 2023 @ 8:31am

Update on 5/28/2023 5:31:10 PM.

Ghouls are now carnivores.

Update: May 27, 2023 @ 12:01pm

[Update on 5/27/2023 9:01:22 PM.

Buffed werewolves a bit. They now have Super Immunity (regardless of form) f.ex. It feels appropriate for a werewolf to shrug of most other diseases fairly easily.

Update: May 27, 2023 @ 8:58am

Update on 5/27/2023 5:58:23 PM.

Werewolves will no longer use their held weapon in combat when transformed. They will deal x1.75 damage with unarmed attacks though, so be careful. (this does _not_ stack with the x1.5 melee damage gene).

Update: May 26, 2023 @ 5:00am

Update on 5/26/2023 2:00:28 PM.

Returned and Ghouls now have a special gene that make Zombies from Zombieland ignore them.

Update: May 18, 2023 @ 7:22am

[Auto-generated text]: Update on 5/18/2023 4:22:13 PM.