RimWorld

RimWorld

Big and Small - Vampires and the Undead
Showing 51-60 of 105 entries
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Update: Jun 25, 2023 @ 1:48pm

Update on 6/25/2023 10:48:07 PM.

Added a starting scenario

Update: Jun 25, 2023 @ 7:59am

Update on 6/25/2023 4:59:25 PM.

Reduced frequency of the mod-specific quest spawning.

Update: Jun 25, 2023 @ 2:15am

Update on 6/25/2023 11:15:09 AM.

Mostly some updates to pawnkinds for the Undead Hordes. Make them pick more interesting equipment when available, etc.

Update: Jun 22, 2023 @ 1:49pm

Update on 6/22/2023 10:49:36 PM.

Tiny updates to succubus adding the ability for them to RNG into skin-colored horns as well as the hair-matching ones.

Update: Jun 21, 2023 @ 12:11pm

Update on 6/21/2023 9:11:44 PM.

Defined caravans for the undead pirate faction so they can be traded with if befriended.

Update: Jun 21, 2023 @ 5:39am

Update on 6/21/2023 2:39:08 PM.
Reduced the frequency of the quest being offered, it felt a bit too frequent.

Update: Jun 20, 2023 @ 10:15am

Update on 6/20/2023 7:15:43 PM.

Bumped up the max single pawn cost of the undead factions can spawn early on.

Update: Jun 20, 2023 @ 2:19am

Update on 6/20/2023 11:19:27 AM.

Tiny buff to White-Rose enslaved. Now offsets pain to make them more pain-tolerant.

Tried my hand at my first event that isn't just C# hackery. Mostly by copying the homework from other mods. :D

I'll probably try adding specific events for stuff like werewolf attacks and such in the future.

Update: Jun 16, 2023 @ 4:38am

Update on 6/16/2023 1:38:28 PM.

Tiny minor fix. The "Roaming Werewolves" pawnkind could sometimes spawn as non-werewolves. This has been fixed.

Update: Jun 15, 2023 @ 6:03am

Update on 6/15/2023 3:03:48 PM.

Minor changes:

Succubus victims now have reduced max consciousness instead of a penalty. This should avoid some Rimworld vanilla yank regarding consciousness.

Werewolves now have Killthrist. They were meant to, but the gene had gone missing.