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Eclipse or special biome? The transformation is based on the same map light values solar panels use.
@Apocrypha
Noted. Thanks. I'll put investigating it on my to-do. :)
I think I set a few of the vanilla xenotypes have a rare chance to show up as returned, but otherwise that shouldn't happen. What is the issue you're seeing exactly?
@StoneByStone
I suspect the loves bites might trigger both. When I designed the abilities I didn't really consider that both might be on the same xenotype.
@Aegael, Level 3 Sentry
Is this with Combat Expanded? If so the werewolf form gets removed due to the werewolf fangs (added by the form) not being set up by the CE people, causing the werewolf form to error and get disabled.
@CrackaJack
Sinew? Admittedly not much. The skeletal returned should probably have some sort of "brittle" weakness along with fragile instead. Perhaps I'll work on them again sometime later.
Install mods listed.
Start game with 1 succubus (i did tribal start)
Once game loads, succubus romance person (did male/female)
make bed for them, fast forward till they sleep, or intimate (not sure if it maters).
Save game. Exit game 100%
open game, load save.
do misc things for a bit, save game.
Load game right from the load menu
See error? (pretty consistent for me but dont think its 100%) repeat one more time or second half a few times)
Im going to poke Bradson to see if he has anythoughts incase its fish/prepatcher releated.
The other thing is kinda a problem, ill try and find a smaller / more consistent way to do it, but so far not having luck with just vamp etc., tried with just rocketman and not ez either.
The new save log took a few mins but was very random , didnt notice any particular sequence. ill see if i can lock it in better
Try verifying files, the skeletal look wasn't working for a bit.
@Reidlos
Found the with the melee attack when attacking an animal.
Latest framework version should fix it.
Tried to replicate the soul bond error, but with or without Rocketman/Fish/Fishery/Prepatcher I did not manage to do so.
error took a bit long to pop in this new game, but it did but its a slightly different form?
https://gist.github.com/HugsLibRecordKeeper/dd5bc2e9595b7d81ea74d813a5891b3b
I got rid of the alert side of the error by disabling in rocketman. but even disabling/Unpatching the bondproxy patch with dubs it keeps. nothing in game I could think of undoes it either, sides maybe forceful break up.
Thanks!
could be somthing else im sure, but wondering if you had any thoughts first.
https://pastebin.com/f70pGitH
Maybe i myself set it to be a normal gene for that old modpack.
Pretty sure it was always archite. You sure you didn't have a mod changing the gene costs?
Aside from changing the inheritance at birth has the overall functionalty changed?
In 1.4 i did a run with all genes having 0 metabolic,
and just kept piling on bonuses over several generations.
It is a bit random and depends on how low their hemogen levels are. If they aren't hungry at all they won't ever bite.
You generally want to avoid it though, they very much can kill their partner, especially if their partner already has severe blood-loss.
If you have mods changing Lovin' behavior it might make the gene fail to trigger. If it still doesn't work then I guess something may have broken after version 1.4
There is a trinket you can craft using a healer mech serum which can force it.
Beyond that there are a few hidden events and hints. E.g. characters dying during the "there is a restless feeling in the air" event are more likely to return.
If you want full control over it, grab the "Vengeful Dead" sub-mod. It is basically a config menu for the Returned (though with far more aggressive default settings).
@SAUCE__GODD
Maybe, we'll see. :)
I'm not running HAR (if it was the Humanoid Alien Framework), but it could be a conflict with the LTS system indeed. I originally downloaded the LTS for other reasons, but I noticed it seems to conflict a lot with mods I didn't think it would conflict with. Will ask the creator of that mod if they have any idea - thank you!
Logs please. :)
@dom
I doubt the true origin is from my mod since the Frankenstein ability just touches on genes, and I have heard of this issue on modlists not including my framework.
There is a "BetterLoading" error in there, a which I know at least HAR has had issues with.
LTS Implants also has an error ("LTS_Implants.Gene_Active_Patch.Gene_Active_Patch_Postfix")
It could be the pawn broke due to something else prior to that if it is loading a save with the problem already present though.
In a way very Frankenstein-esque how it keeps multiplying, but ... Yeah. I uploaded the logs. I should have the patches but ofc may be any of the hundreds of mods causing the issue - but I suspect mostly this one. Sorry for the inconvinience and thanks in advance!
https://gist.github.com/HugsLibRecordKeeper/62321d4990ef57a38e8aaf656d93ac32
Yeah, nothing is removed. :)
would be nice to have a ordinary vampire mixed with some of these cool modded ones
And that healing factor is very useful.