RimWorld

RimWorld

Big and Small - Framework
Showing 301-310 of 346 entries
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Update: Jun 20, 2023 @ 9:07am

[Auto-generated text]: Update on 6/20/2023 6:07:02 PM.

Update: Jun 19, 2023 @ 8:53am

Update on 6/19/2023 5:53:04 PM.

Fixed the bug where disabling a gene did not disable abilities tied to it.

Update: Jun 17, 2023 @ 11:36am

Update on 6/17/2023 8:36:48 PM.

Now disables Texture Caching from VFE by default to avoid cropped pawns. This override can be disabled in this mod's settings.

This was needed because, well, most people don't read the mod description and end up going to the comments asking why their larger pawns are cropped.

Update: Jun 17, 2023 @ 2:20am

[Auto-generated text]: Update on 6/17/2023 11:20:07 AM.

Update: Jun 14, 2023 @ 7:49am

Update on 6/14/2023 4:49:16 PM.

Fixed the issue once and for all. I was being a dum-dum and forgot about a rogue return statement that affected the result of a function just after loading a file.

Update: Jun 14, 2023 @ 7:28am

Update on 6/14/2023 4:28:36 PM.

Removed the fix for small pawns because somehow it could cause issues when loading game with very big injured pawns. refix it in some other way later.

Update: Jun 14, 2023 @ 6:25am

Update on 6/14/2023 3:25:31 PM.

Code for the werewolves infect-willing.

Update: Jun 13, 2023 @ 3:29am

[Auto-generated text]: Update on 6/13/2023 12:29:41 PM.

Update: Jun 12, 2023 @ 2:15am

Update on 6/12/2023 11:15:44 AM.

Fixed small pawns sometimes dying just after spawning due to injury severity.

Update: Jun 5, 2023 @ 10:33am

Update on 6/5/2023 7:33:03 PM.

Made Incorporate a bit smarter with how it picks genes. It will now also avoid duplicates.