RimWorld

RimWorld

Big and Small - Framework
Showing 321-330 of 349 entries
< 1 ... 31  32  33  34  35 >
Update: May 26, 2023 @ 9:03am

Update on 5/26/2023 6:02:57 PM.

Made bloodfeeders unable to get zombie infections. As cool as zombie-vampires sounds, it isn't terribly exciting in practice, and I imagine a lot of people prefer the idea that vampires can't become zombies.

Made it so someone infected by Dracul Vampirism won't turn into a zombie, otherwise they'd zombify before they could rise as Dracul vampires.

Update: May 26, 2023 @ 4:34am

Update on 5/26/2023 1:34:25 PM.

Removed warning about not using HAR when not using HAR. Both versions should be fine. Instead it will just print a message about whether it is using HAR methods or replacing rendering scale with its own methods.

Update: May 26, 2023 @ 1:41am

[Auto-generated text]: Update on 5/26/2023 10:41:28 AM.

Okay, this time for real. The Non-HAR version now has feature parity with the HAR version.

Let me know if there are any issues.

Update: May 25, 2023 @ 3:38pm

Update on 5/26/2023 12:38:37 AM.

Tried deploying again, because of reports that the edits might not actually have gone through to the workshop?

Update: May 25, 2023 @ 2:45pm

Update on 5/25/2023 11:45:23 PM.

Major update to the non-HAR head rendering, which now uses HAR head rendering. Wait. That doesn't sound right.

Major update to the non-HAR head rendering which serendipitous looks a lot like the transpiler HAR uses.

Jokes aside, heads now render correctly when you're not using HAR even if you don't use [NL] Facial Animations.

Let me know if you spot any issues.

Update: May 20, 2023 @ 6:22am

[Auto-generated text]: Update on 5/20/2023 3:22:35 PM.

Added Giant weapons for giant pawns. Currently you've got giant clubs, giant warhammers, and giant one-handed swords.

Balance wise they are just marginally better than the regular-sized versions, since Jotuns, Ogres, etc. really don't need to hit things even harder than they do already.

Update: May 18, 2023 @ 10:44am

[Auto-generated text]: Update on 5/18/2023 7:44:35 PM.

Update: May 18, 2023 @ 9:59am

[Auto-generated text]: Update on 5/18/2023 6:59:15 PM.

Update: May 18, 2023 @ 4:52am

Update on 5/18/2023 1:52:01 PM.

Wrote a proper generic "power pool" (similar to hemogen). Planning to make use for it in one of the other mods.

Migrated the Cursed Power from the "Lamia?" to inherit from it instead of hax-hemogen so it isn't so horribly yank anymore.

Update: May 18, 2023 @ 12:33am

Update on 5/18/2023 9:33:24 AM.

Moved the entire Big & Small framework into this mod.

Added a large number of new framework functions, such as enabling you to make diseases (hediffs) add genes, or other hediffs, or change your xenotype. Genes can also add Hediffs.

This means that you can f.ex. make genes that evolve into other genes, xenotypes that gradually upgrade themselves, xenotypes that spread via infectious bites (see Lycantropes for an example), and so on.

For more details and help with how you can use the framework yourself head into the mod's Discord.