RimWorld

RimWorld

Big and Small - Framework
Showing 291-300 of 346 entries
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Update: Jun 29, 2023 @ 3:32pm

Update on 6/30/2023 12:32:22 AM.

Tweaked the cosmetic scaling of animals when using the animal shrink serum and giantizer

Update: Jun 29, 2023 @ 3:24pm

Update on 6/30/2023 12:24:52 AM.

Fixed a math issue with the multipliers causing dwarfism to make small pawns smaller than intended, and gigantism causing large pawns to get larger than intended.

Update: Jun 29, 2023 @ 3:32am

Update on 6/29/2023 12:32:43 PM.

Added a Tribal culture def to be used by tribal factions that don't want tattoos.

Useful mostly because tattoos are buggy-looking on small pawns.

Update: Jun 27, 2023 @ 10:02am

Update on 6/27/2023 7:02:00 PM.

Succubus can no longer get "Psychic Bond (Warrior)". Their victim will though. I guess being bonded to a demon does have some perks.

Update: Jun 27, 2023 @ 5:37am

[Update on 6/27/2023 2:37:31 PM.

Fixed a small issue where if you had multiple genes granting the same ability and some were disabled then you might not be granted the ability.

Update: Jun 25, 2023 @ 1:46pm

Update on 6/25/2023 10:46:20 PM.

Added a check to make sure texture updates are only ever called from the main-thread.

Update: Jun 23, 2023 @ 10:38am

Update on 6/23/2023 7:38:24 PM.

Trait-generating genes can now be suppressed and will toggle the associated trait.

F.ex. Werewolves are now Cannibals. ...but only at night!

Update: Jun 21, 2023 @ 11:43pm

Update on 6/22/2023 8:43:39 AM.

Moving patches that lets pawns take multiple meals at the same time from the genes mod into this framework.

Update: Jun 21, 2023 @ 9:12am

[Auto-generated text]: Update on 6/21/2023 6:12:32 PM.

Update: Jun 21, 2023 @ 8:38am

Update on 6/21/2023 5:38:14 PM.

Added a bunch of null checks to a method because of a possible trinity of mods that could cause issues. Not sure which the third mod is, and I don't have a reproduction from the user so this is really just a "might as well" attempt at fixing it.