Total War: WARHAMMER III

Total War: WARHAMMER III

Red's Estalia Overhaul
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Uppdatering: 2 nov @ 5:02

- added a new building for Estalia: Jungle Clearance
- added Variant selector compatibility
- changed Carlos' abilities "Entrench" and "Take Cover" to be stopped when unit is wavering
- some changes for "Doble Paga" unit, also removed the left over effect from the academy building
- recalculated some tech and skill effects
- fixed ammo/shoots for the dragoon units
- fixed Arcabuceros not being available at t5 building
- updated units cards for some units
- fixed text mentioning the ribault unit

Uppdatering: 19 jul @ 4:36

fixed an issue were the commandante doesn't recieved his horse after unlocking it,
also added the pegaus as mount option for him.

Uppdatering: 12 apr @ 23:47

general
- removed the master engineer from the recruitment panel
- added the Doble Paga ror to the Tercio effects/formation
- some skill and tech recalculations for buffing the Tercio more
- updated some unit cards
- added "Pirazzo's Lost Legion" for ror recruitment (both factions)

fixes
- fixed arquebusiers not beeing recruitable at t5 building
- added imposter models for high distances - should boost performance in battle a bit

Uppdatering: 22 jan @ 6:55

Small fix:
- re-added the militia units for recruitment in all settlement main buildings
- removed the pikemen from settlement main building recruitment

Uppdatering: 15 dec, 2024 @ 7:31

Hotfix for not applied immortallity for the legandary characters

Uppdatering: 12 dec, 2024 @ 9:05

update for 6.0

Uppdatering: 9 sep, 2024 @ 9:09

Small fix addressing the ll to be no longer immortal.

Uppdatering: 21 aug, 2024 @ 3:49

Hotter-Hot-fix for game update

Uppdatering: 20 aug, 2024 @ 7:40

Hot-fix for game update

Uppdatering: 14 jul, 2024 @ 1:11

- removed vanilla general for Estalia and NWC and added custom "Commandante"
- re-applied/rebalanced the building damage for artillery
- changed the way of recruitment for "Guardia" units
- changed the mp script to hopefully make it more compatible with other mods
- fixed an issue in the tech tree of NWC