Total War: WARHAMMER III

Total War: WARHAMMER III

Red's Estalia Overhaul
1,173 Comments
RedDragon0908  [author] Apr 23 @ 5:18am 
The culture is empire, the subculture is southern realms...I'm not sure which one set the confederation stuff.
But there is a chance it might work.
FranzKarlGeorg Apr 23 @ 4:54am 
Hi there!
Since this mod qualifies the new southern realms as Empire, does it mean they are confederable by the Empire (that would be a major plus)?
RedDragon0908  [author] Apr 13 @ 11:47pm 
Did I miss something?
Ignore what?
NothingFancy Apr 13 @ 6:01pm 
Ignore em Red

TY and TY mostly for all the Elf stuff over the years!
RedDragon0908  [author] Apr 12 @ 11:51pm 
Update is now live.
See the changelog for more infos.
RedDragon0908  [author] Apr 8 @ 9:13am 
"You could make an effort and translate on Google or something else."
See, you want something from me, not the other way around. Also If everything is written in English in the description and comments, its just polite to do the same.
Since you'd be rude with your comment, Im being rude in my answer too: do it for yourself
RedDragon0908  [author] Apr 8 @ 8:59am 
English please.
RedDragon0908  [author] Apr 8 @ 2:11am 
Nest small update is ready. Probably releasing it at Saturday 12th of April.

general
- removed the master engineer from the recruitment panel
- added the Doble Paga ror to the Tercio effects/formation
- some skill and tech recalculations for buffing the Tercio more
- updated some unit cards
- added "Pirazzo's Lost Legion" for ror recruitment (both factions)

fixes
- fixed arquebusiers not beeing recruitable at t5 building
- added imposter models for high distances - should boost performance in battle a bit
RedDragon0908  [author] Apr 6 @ 10:35pm 
You are welcome to share your ideas at the suggestion discussion but be aware that new units have to fit into the formation system somehow.
camilo_septimo♡ Apr 6 @ 6:17pm 
Hey there amazing mod! any chance there's going to be more units added? i don't want this to seem like i'm disliking the mod as its amazing and i really have a lot fun! literally only nitpick is that the roster is small and at least for me theres not a lot of army variety!

but again its a great mod and I'm having a lot of fun thanks for it!
RedDragon0908  [author] Apr 1 @ 10:52pm 
What other mods are involved? What factions are you playing?
I know for sure that mp works well.
QuantumRaged Apr 1 @ 9:18pm 
Hi, me and my brother are trying to play with this mod, it works in single player as it starts off with the mods army, but in multiplayer its just a normal empire army
RedDragon0908  [author] Mar 31 @ 9:26am 
Cheers!
RedDragon0908  [author] Mar 31 @ 9:26am 
Its a hard mod conflict between Cataph's TEB and my Estalia.
bigbramantyo Mar 31 @ 9:24am 
Wow thanks for the fast response, yeah fair enough it’s your mod anyway I’ll just have to find if there is a mod conflict for the CTD or wait for an update, keep on creating awesome mods like this mate cheers! 🍻
RedDragon0908  [author] Mar 31 @ 8:49am 
Hahhh...please stop blaming or asking me about the comp patch (not you, but in general) as this mod is NOT designed to be used with TEB.
I have my past with Cataph and he wasn't interested in a collaboration...
This mod and all its content is meant belong together. I will not redo some aspects of it as standalone with the only purpose to make it easier for the comunity to play it with TEB mod.
Please accept this.
bigbramantyo Mar 31 @ 8:17am 
hi this mod is awesome but unfortunately the compatibility with cataph's mod is not working and probably dead, I tried using only your mod but keep getting CTD, is there any chance on releasing the bull knights as a standalone mod? :steamhappy:
RedDragon0908  [author] Mar 27 @ 1:31am 
Due to CA's latest patch there seems to be an issue with files written in caps.
This can vary from mod crashes to single models/textures not loading...
Since I have a handful of mods, I can't go through them and check/ fix this.
So I ask you for patience, CA is aware of the problem and is working on a hotfix.
RedDragon0908  [author] Mar 19 @ 8:08am 
Sounds like a bug on your end. Body parts should only vanish at higher distances.
Maybe tinkering with your graphic settings help.
Axwell Mar 19 @ 7:45am 
why do some units lose their bodies when I hover the mouse over them?
Axwell Mar 18 @ 7:36am 
Thank you. I hope to be able to use them in the company soon.
RedDragon0908  [author] Mar 18 @ 6:36am 
From your side, nothing as the unit is exclusive for custom battle at the moment.
Axwell Mar 17 @ 7:44pm 
hello everyone, please tell me what needs to be done so that the Legion Perdida de Pirazzo appears in the famous units section?
RedDragon0908  [author] Mar 16 @ 11:38pm 
Maybe you should check the suggestion discussion ;)

All the edicts are vanilla, I didn't touched them in any way.
AwDiddums Mar 16 @ 5:28pm 
Really enjoying this mod so far! I noticed the commandment 'Stimulate Trade' is a lesser version of 'Host Festeg.' Would there be consideration in changing one? The only difference is +4 Control making the other redundant. Thanks.
RedDragon0908  [author] Mar 12 @ 1:52am 
That is/was the main goal. No interest to compete to Cataph's TEB but redoing the faction in a different approach.
Illegal FQ Mar 11 @ 2:39pm 
This is cool. Different than Southern Realms version, more Spanish conquistadore style. Love it
RedDragon0908  [author] Mar 2 @ 3:25am 
Read its comments.
Anax Mar 2 @ 3:24am 
is still working do you know?
RedDragon0908  [author] Mar 2 @ 3:23am 
I'm only aware of the one I linked.
Anax Mar 2 @ 3:12am 
does this mod have compability submod that works with Cataph's Southern Realms (TEB)?
RedDragon0908  [author] Mar 2 @ 12:38am 
no
shawnie1234.sc Mar 2 @ 12:33am 
can i play this mod with the old world campiagn mod?
Raah Mar 1 @ 10:11am 
Oh also the quests to recruit Bruckner and Ulrika pops up as well
Raah Mar 1 @ 10:09am 
Ahh yes primarily in the technology tree (and a reference to sigmar in the replenishment option in the post battle options)! Also good to know about the units - I assumed that was the case but thought I would check. Thanks for the response!
RedDragon0908  [author] Mar 1 @ 8:43am 
Conquistadores are currently a special role, but in general the shown unit tier is not representative for the actual performance.

What Sigmar refrences are you speaking about? The 5 techs were an oversight (later added content) ant might be adapted in the future.
Raah Mar 1 @ 8:38am 
Hi, just wanted to say that I love the mod but wanted to clarify whether the dismounted conquistadors and similar units are supposed to be recruited at Tier 5 or not? The reason I ask is that they are shown as Tier 1/2 on the unit cards.

Also there are quite a few references to Sigmar and the like which is undoubtedly just a hangover from the conversion from an Empire base but I was wondering whether you were planning to remove them to make it Estalia specific in the future or not (just out of curiosity as it isn't a hindrance to game play in any respect)?
RedDragon0908  [author] Feb 22 @ 10:29pm 
The mod is designed for base game.
I never mention SFO or Radious in the description ;)
HanztheTickler Feb 22 @ 7:38pm 
is this compatable with radius? i tried and it didnt crash but the units seem horribly weak comapred to others
RedDragon0908  [author] Feb 22 @ 6:26am 
Well what do you think ;)
Of course not, thought I blocked him.
RedDragon0908  [author] Feb 20 @ 6:29am 
No, tilea as not ETA yet. Currently finishing other projects has priority - if i have the time left.
BUT Tilea project is not dead!
Thirox_ITH Feb 20 @ 6:27am 
Hello Redragon, I love the mods that you and your team are developing, could I ask if there is a release window for the Tilea mod?
RedDragon0908  [author] Feb 17 @ 10:21am 
I think either you understood me wrong (or I did) the admiral never had the vanilla encampment stance but a custom one.
Its present in the stance list.
If it isn't for you you might want to resubscribe or chek your mods about compatibility.
Ximo Feb 17 @ 8:27am 
@RedDragon0908 , Yes, that's what I was referring to, I don't see that they have that attitude, and I seem to remember that they did have it before, has that changed? Or do I remember it wrong and they have never had the option of setting up camp to regenerate the troops?
RedDragon0908  [author] Feb 16 @ 10:57pm 
Do you mean the encamp stance?
No admirals have a similar stance called "inland camp" or so.
Ximo Feb 16 @ 8:52pm 
Hello, I have a question, and I don't know if it's a mistake... is it normal that admirals can't use the camping attitude?
RedDragon0908  [author] Feb 12 @ 9:58am 
Hmm, ok than it was a concept, nevermind...
But the Inquisitors are not that bad compared to the mages as some of their innate effects debuff enemy mages.
Ronin75 Feb 12 @ 9:55am 
Thanks Red for answering! When you say global effects, where do I look for those? Its not on the building chain, which seems to only give the control bonus for the province and the inquisitor related, level/recruitment bonus
RedDragon0908  [author] Feb 12 @ 8:32am 
1. Look at the abilities, pikes have ones that halberds don't have, also synergy is key.
Units are balanced to be slightly up 1vs1 but with the synergies you can deafeat top tier units - its not easy but a nice challenge.

2. Inquisition effects are for the most part global.
Ronin75 Feb 12 @ 8:16am 
Hi, I am fairly new to playing this mod and I have a few questions

1. The "Pike and Shot" tactic seems to be the cornerstone of this mod, which I love. But it also seems that the top tier units are not Pike infantry but rather regular halberd units. Which is a bit disappointing as I wish to have a top tier Pike and Musket army. Are Pike infantry still viable against other top tier units? Do you switch out the pikes against halberd in the end game?
2.What are the advantage of the Inquisition or the inquisitor vs choosing wizzards. The building control bonus on the province is not really worth it, with all the other control bonuses you can get. And I the Inquisitor seems more like the witch hunter from the empire and I feel the wizard is more powerful? Why would you choose Inquisition over wizards, especially with the diplo malus against empire you get with choosing Inquisition?