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But there is a chance it might work.
Since this mod qualifies the new southern realms as Empire, does it mean they are confederable by the Empire (that would be a major plus)?
Ignore what?
TY and TY mostly for all the Elf stuff over the years!
See the changelog for more infos.
See, you want something from me, not the other way around. Also If everything is written in English in the description and comments, its just polite to do the same.
Since you'd be rude with your comment, Im being rude in my answer too: do it for yourself
general
- removed the master engineer from the recruitment panel
- added the Doble Paga ror to the Tercio effects/formation
- some skill and tech recalculations for buffing the Tercio more
- updated some unit cards
- added "Pirazzo's Lost Legion" for ror recruitment (both factions)
fixes
- fixed arquebusiers not beeing recruitable at t5 building
- added imposter models for high distances - should boost performance in battle a bit
but again its a great mod and I'm having a lot of fun thanks for it!
I know for sure that mp works well.
I have my past with Cataph and he wasn't interested in a collaboration...
This mod and all its content is meant belong together. I will not redo some aspects of it as standalone with the only purpose to make it easier for the comunity to play it with TEB mod.
Please accept this.
This can vary from mod crashes to single models/textures not loading...
Since I have a handful of mods, I can't go through them and check/ fix this.
So I ask you for patience, CA is aware of the problem and is working on a hotfix.
Maybe tinkering with your graphic settings help.
All the edicts are vanilla, I didn't touched them in any way.
What Sigmar refrences are you speaking about? The 5 techs were an oversight (later added content) ant might be adapted in the future.
Also there are quite a few references to Sigmar and the like which is undoubtedly just a hangover from the conversion from an Empire base but I was wondering whether you were planning to remove them to make it Estalia specific in the future or not (just out of curiosity as it isn't a hindrance to game play in any respect)?
I never mention SFO or Radious in the description ;)
Of course not, thought I blocked him.
BUT Tilea project is not dead!
Its present in the stance list.
If it isn't for you you might want to resubscribe or chek your mods about compatibility.
No admirals have a similar stance called "inland camp" or so.
But the Inquisitors are not that bad compared to the mages as some of their innate effects debuff enemy mages.
Units are balanced to be slightly up 1vs1 but with the synergies you can deafeat top tier units - its not easy but a nice challenge.
2. Inquisition effects are for the most part global.
1. The "Pike and Shot" tactic seems to be the cornerstone of this mod, which I love. But it also seems that the top tier units are not Pike infantry but rather regular halberd units. Which is a bit disappointing as I wish to have a top tier Pike and Musket army. Are Pike infantry still viable against other top tier units? Do you switch out the pikes against halberd in the end game?
2.What are the advantage of the Inquisition or the inquisitor vs choosing wizzards. The building control bonus on the province is not really worth it, with all the other control bonuses you can get. And I the Inquisitor seems more like the witch hunter from the empire and I feel the wizard is more powerful? Why would you choose Inquisition over wizards, especially with the diplo malus against empire you get with choosing Inquisition?