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Which units were effected? All? Only selected?
Please report back at the known issues discussion.
Also set your unit details in graphic settings to max/ultra
https://steamcommunity.com/sharedfiles/filedetails/?id=3602481383&fileuploadsuccess=1
- added a new building for Estalia: Jungle Clearance
- added Variant selector compatibility
- changed Carlos' abilities "Entrench" and "Take Cover" to be stopped when unit is wavering
- some changes for "Doble Paga" unit, also removed the left over effect from the academy building
- recalculated some tech and skill effects
- fixed ammo/shoots for the dragoon units
- fixed Arcabuceros not being available at t5 building
- updated units cards for some units
- fixed text mentioning the ribault unit
Since there are no fundamental or heavy script changes ongoing campaings should run fine. New stuff might not pe present here.
Please report any new issues.
I was just stating that in the past they worked like intended without valley shots, so CA might had changed something with the recent updates.
Even if it's not perfect right now, priorities are focused on other mod projects and irl.
Preimary ammo 20
wh_main_spa_cav_conquistadors_missile
Preimary ammo 20
Primary Missile Weapon
wh3_dlc25_emp_rifle_outrider_repeater
Default Projectile
wh3_dlc25_emp_rifle_outrider_repeater_bullet
Shots Per Volley 6
20/6=3.33.....
Last time I checked them, they had the same as pistoliers/ outriders.
Estalias units requires a different approach of battle strategy.
The units might be under powered on their own balance wise, but all of them are tested in countless mp battles against many different factions and units, and different kind of player types (tw veteran, newbie, casual player etc) then overhaul ratio here was 1:1.
I ask you to take your time and read everything for the units in a custom battle.
At beginning it might be very difficult, but the mechanic becomes quiet understandable.
But an Tilea overhaul is in the working and hopefully releasable in the next moths.
But what you might want us not doable within thus mod but potentially requires a submod.
I already planned one but delayed it due to irl.
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3563885496
Anything game breaking?
Can not wait to play it again once it was updated!
Cortez' rapier is a model import and might me to heavy file wise to spread it among the units, the other sabers/ swords are created out of vanilla models.
In fact I know one or two things about the time periods aswell, but in the end it's a fantasy game so allow me that kind of authors freedom ;)