Total War: WARHAMMER III

Total War: WARHAMMER III

Red's Estalia Overhaul
1,253 Comments
RedDragon0908  [author] Nov 9 @ 9:18pm 
Described settings applied?
Which units were effected? All? Only selected?
Please report back at the known issues discussion.
stevens2222 Nov 9 @ 12:20pm 
Okay, I already tested it with only this mod active, NO OTHERS ACTIVE, and it's still the same. I don't know what other test I need, hahaha. Is the guy literally growing Chaos tentacles, or is a new Chaos Adventurer unit coming?:steamhappy: https://steamcommunity.com/sharedfiles/filedetails/?id=3602887942&fileuploadsuccess=1
RedDragon0908  [author] Nov 9 @ 1:24am 
Try only this mod alone, nothing else and have a look in custom battle.
Also set your unit details in graphic settings to max/ultra
stevens2222 Nov 9 @ 12:58am 
I've already tried this mod and the required ones, and it's giving me visual bugs, like horses are mounting the warriors. I hope it's not just me :(
https://steamcommunity.com/sharedfiles/filedetails/?id=3602481383&fileuploadsuccess=1
RedDragon0908  [author] Nov 8 @ 9:29pm 
English please!
El Nanashi Nov 8 @ 5:06pm 
ojala estuviera este mod tambien estuviera en TW warhammer 2
RedDragon0908  [author] Nov 5 @ 12:51am 
Probably testing without other mods would be a first step.
stevens2222 Nov 5 @ 12:15am 
I'm experiencing a visual texture bug. I don't know what other mod is causing it, but it only happens with this faction and only affects these units. If anyone knows what it could be, I'd appreciate it.:steamsad:
Hızır Reis Nov 2 @ 4:07pm 
Need SFO submod for this mod
RedDragon0908  [author] Nov 2 @ 5:04am 
Pushed a small update:
- added a new building for Estalia: Jungle Clearance
- added Variant selector compatibility
- changed Carlos' abilities "Entrench" and "Take Cover" to be stopped when unit is wavering
- some changes for "Doble Paga" unit, also removed the left over effect from the academy building
- recalculated some tech and skill effects
- fixed ammo/shoots for the dragoon units
- fixed Arcabuceros not being available at t5 building
- updated units cards for some units
- fixed text mentioning the ribault unit

Since there are no fundamental or heavy script changes ongoing campaings should run fine. New stuff might not pe present here.
Please report any new issues.
RedDragon0908  [author] Oct 29 @ 6:59am 
Ill noted it in the known issues section and try to put a fix together at weekend
AshesForces Oct 29 @ 6:56am 
Okay, thank you for your response
RedDragon0908  [author] Oct 29 @ 4:47am 
Look, since you know how to use pfm/ rpfm just change the weapon for yourself.

I was just stating that in the past they worked like intended without valley shots, so CA might had changed something with the recent updates.

Even if it's not perfect right now, priorities are focused on other mod projects and irl.
AshesForces Oct 29 @ 4:33am 
wh_main_nwc_cav_dragons
Preimary ammo 20
wh_main_spa_cav_conquistadors_missile
Preimary ammo 20
Primary Missile Weapon
wh3_dlc25_emp_rifle_outrider_repeater
Default Projectile
wh3_dlc25_emp_rifle_outrider_repeater_bullet
Shots Per Volley 6
20/6=3.33.....
RedDragon0908  [author] Oct 29 @ 2:01am 
As said, last time all worked fine, so please validate that no other mod interferes here.
AshesForces Oct 28 @ 11:38pm 
Because eachround of shooting consumes six bullets
RedDragon0908  [author] Oct 28 @ 11:31pm 
Really? Do you use any overhaul mods or else?
Last time I checked them, they had the same as pistoliers/ outriders.
AshesForces Oct 28 @ 11:22pm 
The Dragones del Nuevo Mundo and Conquistadores (Dragoons) only has three ammo
RedDragon0908  [author] Oct 25 @ 10:59am 
Thank you for the feedback and your advice for others^^
Pete el pachorras Oct 25 @ 10:48am 
The mod is great, I love combining this faction with dwarves. Regarding possible problems with the faction being too low for some, it is simply because they have too many mods, it becomes unusable. In my experience when I ran it with Grimdhammer and Skaven Esoterica, it is simply impossible, but for the simple reason that any mod that changes global faction stats will not apply those changes to all factions that are made from scratch, such as the Arabs, the Fimrs, or this one. Check your modlists.
RedDragon0908  [author] Oct 19 @ 11:53pm 
No, might just a leftover from locking the unit ability to a tech requirement.
Captain Kitten Oct 19 @ 7:52pm 
IS there a reason why piqueros dont get phalanx/pike wall like aventureros?
Belegarson Oct 16 @ 7:27am 
Santiago! Cierra España!
RedDragon0908  [author] Oct 6 @ 12:16am 
Balance wise a hellblaster styled artillery wouldn't fit.
Doppelzoldner Oct 5 @ 11:53pm 
Hello, I have a question: at the screenshots Estalia has 3 options of artillery, but in game, with actual versions of mod i see only 2 of them, culevrins are on T5 and no hellblasters added. Why?
RedDragon0908  [author] Oct 4 @ 4:38am 
english please
Guardian Oct 4 @ 4:34am 
Amigo, este mod es espectacular, no lo abandones, sólo queda actualizarlo al juego que se ha quedado con la exclamación de que no lo está, es un mod de los gloriosos Tercios y el Imperio Español, es publicidad y además habilidad tuya excelente, no lo dejes.
RedDragon0908  [author] Oct 1 @ 5:27am 
Im not into audio modding.
Doppelzoldner Oct 1 @ 4:52am 
We started mp company yesterday, it's awesome! Do you have ideas to make Estalian voice-over?
RedDragon0908  [author] Sep 30 @ 9:01pm 
Also make sure that no mods are involved that boost or change the stats of the vanilla units. Obviously such mods will hsve no effect to additional activated mods.
RedDragon0908  [author] Sep 30 @ 8:59pm 
20k health for an t1 unit? I didn't played for a while but I highly doubt that. Maybe single entities or elite units but those are t3-t5.

Estalias units requires a different approach of battle strategy.
The units might be under powered on their own balance wise, but all of them are tested in countless mp battles against many different factions and units, and different kind of player types (tw veteran, newbie, casual player etc) then overhaul ratio here was 1:1.

I ask you to take your time and read everything for the units in a custom battle.
At beginning it might be very difficult, but the mechanic becomes quiet understandable.
Bex Sep 30 @ 12:10pm 
units are way to weak, estalia early unit health range between 5-7k whilst enemy early t1-3 unit health is somewhat between 20k-30k . u loose every battle
RedDragon0908  [author] Sep 30 @ 3:14am 
Thanks for reading.
Doppelzoldner Sep 30 @ 12:46am 
is this version is actual atm?
Mazort Sep 23 @ 4:07pm 
<3
RedDragon0908  [author] Sep 22 @ 10:45pm 
No, Eatalia overhaul only deals with Estalia.
But an Tilea overhaul is in the working and hopefully releasable in the next moths.
Mazort Sep 22 @ 10:55am 
Is this mod adding more units also for Tilea?
RedDragon0908  [author] Sep 10 @ 10:05pm 
I'm not responsible for the patch and don't encourage to use it but it seems to be no longer supported.
Василь Дудка Sep 10 @ 2:44pm 
I know that this is not the proper place to ask, but does TEB compatibility patch work as for today? Tried to put both of mods together with patch, seems the patch crashes the game
Inerael Sep 9 @ 1:07pm 
Would be great, and no problem take you time thx for all ! :)
RedDragon0908  [author] Sep 9 @ 12:56pm 
Both mods are compatible as both will run without breaking the game.
But what you might want us not doable within thus mod but potentially requires a submod.
I already planned one but delayed it due to irl.
Inerael Sep 9 @ 12:15pm 
amazing mod ! Pls add a compatibility with old world mod <3
RedDragon0908  [author] Sep 6 @ 1:36pm 
Ok, so the usual just ignore and play procedure xD
Dr.Livesey Sep 6 @ 11:01am 
Did not come across anything yet just says its outdated in the launcher.
RedDragon0908  [author] Sep 6 @ 8:06am 
Does it need an update?
Anything game breaking?
Dr.Livesey Sep 6 @ 6:36am 
This is also my most favo mod for Warhammer, I love the pike and shot style of the faction.
Can not wait to play it again once it was updated!
Yamil Sep 3 @ 4:01pm 
Your mod has given life to the Spanish Empire inside of warhammer fantasy, something not even the developers thought about, i can only say thankyou for the love youve poured in this project.
RedDragon0908  [author] Sep 3 @ 8:37am 
I really appreciate and thank you for the feedback!
Cortez' rapier is a model import and might me to heavy file wise to spread it among the units, the other sabers/ swords are created out of vanilla models.
In fact I know one or two things about the time periods aswell, but in the end it's a fantasy game so allow me that kind of authors freedom ;)
Yamil Sep 3 @ 6:47am 
if you need any assistance with the models of those swords i can send you some very good depictions, although i dont know how to create them for a mod on a game, but nevertheless this mod is a beautiful creation of yours, a work of art, beyond anything i expected from Warhammer