DayZ
Admirals Parachute Mod
Showing 1-10 of 21 entries
< 1  2  3 >
Update: Jun 3 @ 2:35pm

Fixed fix mes

Update: Feb 25 @ 5:58pm

1.27
GUI fix

Update: Dec 14, 2024 @ 3:59pm

Reverted some cord pull code to see if it fixes occasional parachute issues

Update: Nov 25, 2024 @ 10:40am

Fixed Tabbing out quick fall bug
Fixed compatibilty with DayZEditor
Updated JSON save to new vanilla system

Update: Nov 15, 2023 @ 6:53am

sorry for second update
Fix for zepplin crash

Update: Nov 14, 2023 @ 4:51pm

Fixed issue of tactichute not showing parachute
Fixed issues of log spam with expansion mod
Changed Lowered the damage of the sparkplugs with paramotor

Update: Oct 31, 2023 @ 1:05pm

DONT FORGET TO REFRESH YOUR JSON
Added new GUI:
Added Speed gauge (this is slightly delayed WIP)
Added Fuel gauge
Added Fall indicator
Added Chute damage indicator
Added HUD will show green if at safe landing speeds (only applys if landing damage is turned on)
Added Magic Broom
Added Zeppelin
Added dedicated DayZPlayerImplementParachute class
Added Paramotor sparkplug will damage over time
Changed Seperated some scripts and configs for clarity (may break overrides)
Changed Reworked command handler to be more in line with vanilla (may break overrides)
Changed moved some folders around (may break overrides)
Fixed not being able to refuel Jetpacks
Fixed not being able to refuel Paramotors

Update: Aug 30, 2023 @ 12:17pm

updated to 1.22
Fixed chute log error

Update: Jul 12, 2023 @ 2:30pm

Fixed Incorrect bool causing no falldamage

Update: Jul 12, 2023 @ 12:36pm

Added Paramotors
Paramotor Controls:
Turn on and off Press CarHorn KeyBind
Sprint and jump to start flight or activate like normal chute
WASD for movment
Shift to go Up
Backwards to go Down

Added Ability to cut chute (Press CarHorn KeyBind)

Changed JetPacks to be turned on and off mid flight (Press CarHorn KeyBind)
Changed no more leaning when turning
Changed Lowered turn speeds faster you go