Conan Exiles

Conan Exiles

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Update: Aug 10, 2024 @ 3:52pm

Correct material on glass ring that went missing
Attempt enabling ToT accessory movement with two new versions of jewelry - the Kelt dangle and Die on chain. My apex physics is being a complete pig on the die, so it's getting added without for now.
Maybe clean up excessive emissiveness on Nemedian set of weapons (eg, wood glowing etc)

Update: Jul 18, 2024 @ 1:49pm

Quick hotfix for Dodgable Dodgy Ball recipe making 0 items
Increase stack from 10 to 50 on same, as there's really no reason to limit that so much for a joke item

Update: Jul 18, 2024 @ 3:33am

Recompile for new devkit
Added in a spinning game wheel for reasons.
A Dodgy Ball for playing dodge ball with. Does a tiny bit of damage and concussive dmg, plus some knockback. Again, for reasons..

Update: Jul 3, 2024 @ 3:21am

Reotate Elf Scabbards
Fix the missing textures/material on second version of dirt foundations.

Update: Jul 1, 2024 @ 3:48am

Copied over the 4 2k textures missing from my copied material for 12M or so of bloat
Removed Test rapier loot tags
Fixed up models and textures for the Elf Sword Scabbards, and updated icons to suit
Fix some mismatched icon layers in recipes for Jian scabbards

Update: Jun 27, 2024 @ 3:50pm

Recompile and repack for New Devkit
New scabbards to go with the Elven long swords - undecorated as yet
A second variation of dirt foundations - this time trying to use base game textures without copying them. Will need to see in game if this works

Update: Jun 16, 2024 @ 3:34pm

Fixed (hopefully) the test dirt. Also moved them to a subcategory "Dirt" so they aren't hiding at the bottom of Sandstone.
On the new 3 swords, migrated description to long description and put a very simple (ie, not truncated) note in the short description. Added attribution on blade types where missing.

Update: Jun 15, 2024 @ 3:22am

Adding 3 exemplar long swords as elven swords, cut focused, thrust focused and a combo cut and thrust.
Applying an over-ride for hand picked node collection. Max values, Crystal from 5 to 25. Gold from 1 to 6, Brimstone from 1 to 6. I believe each picking is a random amount between 1 and the set max, so averages of 12.5, 3.5, and 3.5
Adding some new sand and dirt foundation pieces
Throwable off-hand slipper (simple basic slipper, a fancier decoed slipper will follow)

Update: Jun 2, 2024 @ 3:50am

Added some backstop to the cloth physics on the mid-length split skirt, and female Lemurian Lace skirt (something is rotten in the state of Denm.... my Apex save file for the male lemurian lace skirt)
Tried and discarded (again) shear fabric materials
Clean up UVs and textures on Gus Fold hat
Fix rescaling issues (hopefully) on plastered stone (the marble tile ones) triangle floor pieces. A lot of extra recompiling that got missed on the last devkit update's Recompile all.

Update: May 16, 2024 @ 3:44am

Added Nipple dice.
Thanks to Juvillia I have a new method for physics on non-cloth things. I updated the "Kelt" dangles, and used this on the dice. I will eventually switch out the same for the Bayao
More attempts at radium corruption
Smithing apron (accessory)
Updated Whiskey Accesory API (4.1.4)
Updated ToT!Custom API (1.6.0)
Included Mod Creator table entry for ToT!Custom API
Included the recommended tables that should make the mod not directly require ToT as a dependency. It was always meant to be a case of "if this exists then use it".