Conan Exiles

Conan Exiles

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Update: Dec 5, 2024 @ 3:21am

Remove bonus collider on Radium Torch (hotfix)
Tidy up (hopefully) when particle systems are active on radium torch
Fix some missed odd rigging on the female pauldrons of the Ophirian Plate.
Tidy the shape on the female Chausers so they're not absurdly gapy at the waist
Added a variant of the Plate Cuirass without the fauld
Added a second buckler, this one takes a clan emblem.

Update: Dec 4, 2024 @ 3:01am

Updated Radium Torch to finally have a corruption radius that works and was vastly easier than how I had been trying, thanks DarthPhysicist
Convert existing 2h Spears (from this mod) to my own move set, allowing them to be used with a shield (with a limited move set)

Update: Nov 29, 2024 @ 1:17am

Removed MountTable adjustments for Spear and Longsword, replaced with a function over-ride on the visual blueprint for each weapoon. Thanks Xevyr and Dr Nash, who didn't break this.
Resized some of the benches. Anvils were a bit tall, saw horse was too large, dye bucket to small etc.
Test of some modcontroller magic I was totally unfamiliar with regarding linking arrows to bows
Add a old worn out Ishtar releif (shamelessly copied from the one in the British Museum). Future plans is to work on a not-half-destroyed version.
Update ToT Custom API

Update: Nov 23, 2024 @ 3:00am

Removed ToT Moveable data for Ophirian plate accessories - sorry, that was cursed
Deprecating the existing cursed right couter that never shows in ToT. Replacing with identical right couter with a new ID number. Because Devkit
Some messing around with the combos for spear and longsword - both are now able to be used mounted, shield equiped, and (maybe, hard to check in devkit) while swimming
Added the teste Xyston's recipe to the teste feat

Update: Nov 20, 2024 @ 3:01am

Added ToT data for the Plate Harness accessories, Pauldron, Spaulders and Besagews.
Fix clipping issues on the Lumerian lace tops. The original had the body removed under, so I added it back and found it didn't fit, so had to enlarge that area of cloth to cover (the breasts) and forgot to re-rig it, so it was doing weird clipping things when moving.
Adding a long sleeve/cuff lace glove
New Test Spear (using Xyston SM) - This will be a long spear, two handed unless a shield is equiped. Used one handed I will drop all attacks to stabs (you really cannot swing a spear one handed in any useful way) and adjust the other 2H attacks as well. So far it's just a bit of a merge

Update: Nov 12, 2024 @ 3:55pm

Fix Recipe name and icon for Lemurian lace top.
Longsword block (ctrl) now blocks attacks instead of just holding the sword in front of you. It's configured the same as Axe_2h, and seems to work in the devkit now. But I can't spot the link from combo to block. Mileage may vary.
Fix rigging artifacts on spaulders. It's now 4 plates, rigged separately, so the accessory may clip with itself due to lack of physics.

Update: Nov 11, 2024 @ 3:06am

Making the Dodge Ball it's own moveset. Light attack will throw, heavy is a fake out (throw animation, without throwing) which can be followed by a light or heavy throw. If I can find a free or very cheap animation for frisbeeing small things, I'll do the same for pancakes
Replaced the rather silly katana charge attack for Longsword with a block
New lace versions of the Royal Lemurian Gown, an d the top separated out ( as exists in untold numbers of mods, as it's an obvious taregt for chopping up, but now, with lace)

Update: Nov 8, 2024 @ 2:23am

fix both besagews being on the same location id.
Fixed recipes for besagews being reversed and having the wrong icon
fixed left couter recipe making the right couter
New Hounskull helm. This will change over time and get restyled to match the other Ophirian plate closer.

Update: Nov 7, 2024 @ 12:42am

Fix at least some of the rigging jank on the female Ophirian Plate
Fixing recipes and armour category for the right pauldron and couter - hopefully fixing some weirdnesses.
Add Spaulder option instead of Pauldrons, with optional besagews
More trying to get the alchemy alembic to behave

Update: Nov 4, 2024 @ 12:30pm

Mucking about with the alembic flames, which were on when idle, and off when in use, such that I think I've just borken them, which is actually better, if not perfect.
Removed the three spurious candle flames from the tinker bench
Add in an Ophirian Plate Harness (it's a renaisance harness, but I already gave rapiers and such to Ophir) feat has Silent Legion as a prereq.
Lessen the craft speed mulitplier on most benches that I had dramatically improved, eroneously thinking the benches I was matching had that as well as the material use reduction.
Test Logsword Balancing: Significantly reduced base damage on most Heavy attacks. Moved bleed procs to the stabs.
Recompile for new Devkit hotfix 1