Conan Exiles

Conan Exiles

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Update: Jan 11 @ 3:56pm

Added a "don't knock out stair users taller than five feet" feature to spiral stairs
Testing world aligned paralax materials on dirt again, and adding dirt ramps
(rebuilt with saving things first)

Update: Jan 11 @ 3:10pm

Added a "don't knock out stair users taller than five feet" feature to spiral stairs
Testing world aligned paralax materials on dirt again, and adding dirt ramps

Update: Jan 6 @ 3:24pm

Fixed edge rounding on marble rails.
Added Castle spiral stairs and matching curved walls (plus one with a window).

Update: Jan 3 @ 11:52am

Fix missing materials on new build pieces.
Hopefully actually fixed the freezing in place issue this time (the block collision area was active and draining stamina on each hit, without blocking, but all the time.)
Remove alchemist template over-ride, replacing with array addition merge

Update: Jan 2 @ 11:52pm

Adding various "dancer" garb to Equipment Templates for thralls.
Adding some of the weapons to templates as well.
Added two weapons I made ages ago that I somehow forgot to add. A "Nord" (Viking) Hewing Spear and Bow. The spear is one of the scattered items I got dimensions for by getting out a tape measure and callipers, so I'm a bit surprised I never noticed.
Fixed an issue where if someone blocked a Longsword attack, the rebound was broken and froze the attacker. Thanks (of course) Xevyr for pointing me in the right direction.
Finally getting back to the Plastered Castle set, adding basic stairs in the 4 colours of marble, and the same for ballustrading.

Update: Dec 29, 2024 @ 4:07pm

Fix resources that had no collider or were plain old missing from data tables.
Add in Chalk->Lime->CausticSoda process using Sapphire Isle item IDs so as not to conflict.
Add extra meshes for new resources (Chalk, Malachite, Bolus Alba, Gold Nuggets, GreenVitriol and Cinnabar. Chili Plant will take a bit more time)

Update: Dec 28, 2024 @ 2:57pm

Increased size of gold nuggets, as they ended up being too tiny.
Tweaks to Test longsword moveset: removed sword and shield or offhand. Still available on horseback. Having it set to allow this blocked being able to use the offhand move as a "parry".
Dropped some of the stamina burn, and decreased damage a bit to match.
Applied moveset to the other longswords.
Added Resources for admins to place to (optionally) do away with the rock crusher, as it was a workaround for not being able to add resources easily. Again - optional. Use either or both the new resources for bolus alba, malachite, green vitriol etc, and/or use the rock crusher. Note-this is not 100% comlete, as it needs a Lime resource yet

Update: Dec 25, 2024 @ 11:00pm

Add ToT!Admin API and add new resources I thought would automagically add to the resources table.
Add some of the missing base game resources to same table

Update: Dec 24, 2024 @ 3:06am

Map building resource - gold nuggets, because Funcom's ones are weird and don't show in ToT Admin tools
Attempt at a new harvestable (after admin or map maker placement) resource for RareSpice. Harvestables are a bit wonk in the devkit, so I'm not sure this one will work
Fixed maille clipping outside the sabatons on the male plate legs. This would be what the tucked/untucked thing by Funcom would be really good for, except the tuck line is no-where near high enough. When I dropped the tucked legs, I clearly only checked for clipping on the female body, it's super obvious on male legs

Update: Dec 19, 2024 @ 3:25am

Reduce corruption rate from radium torch.
Scale max blast radius on explosives benches based on 30% uncovered (eg no shrapnel) tnt yield of "dragonpowder". No increase in damage. So there may not be any actual damage out at the full radius
Adding a scroll that teaches all the base game dances in one go.
Added new ToT!Custom tags to weapons, which should help use these as skins, esp the multifunction weapons and ones with custom movesets that might otherwise not be available