Conan Exiles

Conan Exiles

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Update: Oct 27, 2024 @ 3:50am

Removed Bench recipes from the Teste feat and removed essence from Professions from thematerial requirements for the Test Longsword.
Added more thrall selection slots on Crafting Station Inventory view. Adding them in new rows breaks the structure, so as it finds more, the icons get smoll. Nothing I can do about it.
Added the ability for the Alembic to craft recipes assigned to "Any Alchemiy Bench".. REEEEEEEEEEEEE

Update: Oct 26, 2024 @ 3:53am

Added a mini Tinker's bench
First balance pass on damage from Longsword moveset.
Added missing crafting groups on Smithing, armourers, and carpenter's benches, to allow recipes that used the older links to the base entry level bench

Update: Oct 25, 2024 @ 12:41pm

Adjusted Other base game containers (not benches) to increase storage slots

Update: Oct 25, 2024 @ 3:33am

Added Dye Bucket
Cleaned up Smart Object things for where thralls stand in relation to benches, and made sure the direction arrow was tagged as visible (it wasn't for most).
Increased storage space in all the workstations so far
Adjusted the "Large Chest" to have more storage slots

Update: Oct 24, 2024 @ 2:49am

Corrected Prereq on Space Efficient Slaver feat from master tanner to Greater Wheel of Pain, and it should now show in the feat tree (it did show in the feat search before)
More fixups on the test Longsword moveset
Added a small stove crafting station. And a modified camp fire with a cooking pot (shocking new technology). And an Artisan Table.
Merged the leather crafting and tanning benches into one feat (they can't be the same bench).

Update: Oct 22, 2024 @ 3:49am

Update Longsword Idle
Add a taskmaster's crafting bench/pole thing.
Added dye bench and fermentation barrel to the alembic. The Firebowl cauldron can also use cooks, so there's no reason to not. Although it hurts me right in the concepts

Update: Oct 21, 2024 @ 3:28am

Added specific feats for the new benches, requiring prerequisite feats of grand master in the parent. They still cost nothing as an option, but require you to have spent the points on the funcom feats so as to not be unbalancing.
Fixed the missing 4th heavy anim montage on test longsword.... so balancing can begin

Update: Oct 20, 2024 @ 10:20pm

More converting Longsword to it's own move set. - stillnot done, and not balanced
Adding some small footprint crafting stations. This reduces space needed for a crafting area, and each (except the Leather working bench aka Tanner's table) should use just one type of thrall, meaning no overlap in the thrall selection window

Update: Oct 17, 2024 @ 3:31am

Recompile for new age
Add new glove items.
Minor tweak fix for triangle floor pieces (the marble tile ones) so they don't have gaps, and grout lines match up better.
A test longsword move set is partly added, although not balanced. So far just a light attack chain, which is significantly faster than katana. With the remainder of the moveset still being basically katana.
Longsword animations come from Kubold's pack on the Unreal markeyplace: These are not creative commons licensed and cannot be removed and re-used from the mod source. (C) Jakub Kisiel aka Kubold aka, that dude doing Hellish Quart

Update: Aug 19, 2024 @ 3:53pm

Removing physics from ToT moveable editions of Die on chain and "Kelt" dangle - should make the dangle look better buyt not physicsy
Nipple test
Trying a different value for Crystal harvesting - not working on test