tModLoader

tModLoader

Mod of Redemption [BETA]
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Update: May 4, 2023 @ 6:31am

=== 0.8 Beta .0.4001 ===
1336. Basan is immune to On Fire
1337. Calavia is considered defeated after sparing now for boss checklist
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Update: May 3, 2023 @ 9:03am

(Changelog too big for this, check the #changelog channel of the Discord server to see full thing)
=== 0.8 Beta .0.4 === (The Poultrygeist Patch - Part 2)
1200. Added the MIGHTY KING CHI- just kidding, Added a new miniboss - the Fowl Emperor! A very early-game (almost start of game) miniboss summoned with an Egg Crown
1201. Added a new event - the Fowl Morning, summoned right after the Fowl Emperor using the Fowl War Horn; this is an early-game wave-based event similar to the Pumpkin Moon with lots of chickens that scratch, drop egg bombs, boost eachother, and might even give you a deadly glare
1202. Ported Egg Crown, now crafted with a Gold/Platinum Bar & 5 Chicken Eggs
1203. Added Fowl War Horn
1204. Added Fowl Crown
1205. Added "The Legendary-er Being" painting sold by Wayfarers after Fowl Emperor is defeated
1206. Added Fowl Emperor Relic and Trophy
1207. Added Nest Wand, a sentry weapon from the Fowl Morning event that summons a nest with a chicken in it, which will lob eggs at enemies
1208. Demolitionist sells Egg Bombs if you have a Grenegg Launcher
1209. Added Egg Shelld, an accessory dropped by Cockatrices in the Fowl Morning event that reduces knockback taken, and gives knockback immunity when below 25% life
1210. Added Music Box for Fowl Morning
1211. Added Chickend Staff, a mage weapon from the Fowl Morning event that lobs eggs that hatch into chicks
1212. Added Dawn Herald, an aura sentry from the Fowl Morning event that summons a Rooster Booster in a nest that crows, buffing player movement and increasing minion damage by +1
1213. Added Cuckoo Cloak vanity accessory
1214. Added The Egg
1215. Added Fowl Feather
1216. Added Spicy Drumstick
1217. Reduced Archcloth's buy price from 2 gold 50 silver -> 1 gold
1223. Ancient Chisel can be crafted with Grave Steel Alloy and Elder Wood
1224. Added "Scrunkle" painting, sold by Fallen
1226. Added more dialogue for Wayfarer's "Advice" button, relating to hitting lost souls, looking for sleeping stones, underground portal, forest nymphs, slayer's androids, the golem eye riddle, and star serpents.
1227. Grand Larvas are no longer targetted by minions
1228. Wasteland skies are brighter
1229. Red Devils can drop Sword of the Forgotten
1231. Removed green tint of Wasteland's background that made it hard to see it, a slight green tint is around after any mech boss is defeated because xenomite begins spreading in it
1232. Fixed glowmask of Electric Hazard tile not animating
1233. Wayfarer advice is no longer randomly given upon pressing the button, it can be cycled through with a (X/X) number to show how much advice they have
1234. Spirit Currents no longer can cause you to fall to your death randomly, and the player gets a second of featherfall after coming out of one
1235. Fixed this mod's shields from not being hidden after dashing with it even when you have it set to hidden
1236. Buffed defence of the 2 Common Guard Helms from 3 -> 4
1237. Buffed Holy Magnifying Glass' damage from 10 -> 11
1238. Nerfed Keeper's Claw damage from 36 -> 26 but decreased life lost from using charge attack from 18 -> 15
1239. Nerfed Fan o' Shivs' damage from 17 -> 13
1240. Nerfed Hallowed Hand Grenade of Anglon's damage from 60 -> 50
1241. Nerfed Holy Bible's damage from 12 -> 10
1242. Sleeping Stones takes extra damage from pickaxes
1243. Nerfed Skull Digger's Skull Digger's Skull Digger mirage's penetration from infinite -> 3, and they can no longer cut tiles
1244. Reduced amount of projectiles shot by Moonflare Guardian from 3 -> 2
1245. This mod's important structures gen after Calamity's, which should solve any world gen issues they had
1249. Added Contagion Spreader, mage weapon dropped by Seed of Infection, casts a contagious shard that sticks into enemies, right-clicking will burst the shards outward to hit other targets
1250. The Keeper checks if the teddy is in your inventory before every next attack, so if you tried dropping it at the start you can still pick it up and won't have to fight the whole boss before trying again
1253. Removed Quest button from Wayfarers
1254. Added Gigapeili Contactor, post-Gigapora mage weapon
1256. Some tiles have new hit sounds
1261. Nerfed Corrupted D.A.N's normal attack to 75% base damage, homing rocket spiral damage from 75% base damage -> 50% base damage, and buffed red laser damage from 5x base damage -> 6x base damage
1262. Fixed Pocket-Shield Generator regenerating even if you didn't have an Energy Pack
1263. Removed Demon Altar requirement for crafting Chalice of Alignment
1265. Text appears below the player saying "Right-click to switch Prototype" while holding Omega Transmitter post-Golem
1266. Hall of Heroes gens closer to the center x of the world and raised how low it can gen to be at most the center y of the world
1267. "This action may have a X impact on your world" lines are replaced with "The chalice has something to say about this item" (See 1263. for more info)
1269. The Chalice of Alignment is now UI in the inventory, hovering over it will show alignment number, and clicking will give chalice dialogue, it is still crafted, however the item itself disappears and the UI gets unlocked instead
1270. The Chalice of Alignment will glow when holding an item it wants to talk about, usually these are items that affect alignment somehow
1271. Added Spirit Walker icon UI in the inventory that explains its use and how to activate it when hovering over it
1272. Replaced Bone Blocks with Antique Dorul coin piles in the Old Tophat micro-structure so you can't get bones early
1273. Locking player radius in cutscenes now only pulls you near if you're also within a larger radius so if you teleported out far you won't be pulled back and possibly get stuck in tiles
1275. Instead of hitting King Slayer or Nebuleus to continue the fight or spare, there is now buttons for "Call Draw"/"Continue" (King Slayer) and "Spare"/"Fight" (Nebuleus) that appear below inventory
1276. Improved Yes and No button UI from Chalice of Alignment intro cutscene to appear below inventory and should fix randomly being unable to click them, above changelog also uses this
1277. You still get the negative alignment from killing Nebuleus Final Form even if you defeated normal Nebuleus and chose to spare before
1279. Friendly T-Bot sells Geiger-Muller and Radiation Pill post-nuke detonation or post-all mechs now
1280. Buffed Constellations damage from 400 -> 500
1281. Buffed Piercing Nebula damage from 333- > 444
1282. Buffed Nebuleus Final Form health from 440000 -> 600000
1284. Reworked Noidan Sauva (now called Taikasauva) to fire 13 random spells from Noita, these include Bubble Spark, Bouncing Burst, Concentrated Light, Energy Sphere, Magic Arrow, Glowing Lance, Luminous Drill, Black Hole, Disc, Giga Disc, Omega Disc, Pommisauva Bomb, TNT, and Spitter Bolt
1286. Nerfed Tiny Cleaver damage from 160 -> 120
1287. Reduced expert scaling of Omega Gigapora's health from .75 -> .6, and buffed Gigapora's health from 60,000 -> 300,000 :)
1288. Destroying Gigapora's Shield Cores will deal 16% of Gigapora's health to it, it'll still be hard to defeat Gigapora without destroying all the cores since even leaving the last core Gigapora still has 17% of it's health left (61,200 health in Expert Mode)
1289. Removed Pommisauva
1290. Buffed Protector Volt's health from 60000 -> 90000
1291. Nerfed Plutonium Railgun damage from 488 -> 410
1292. "[Element] Bonus:" replaced with new icons for each element or bonus, also used for the Elemental Multipliers in bestiary and the icon is added next to the name of the element in text
1293. Added Gilded Sea Emblem
1297. A portal rumbles... status appears post-Skeletron at day at the Underground Portal
1300. Added Calavia, Warrior of the Iron Realm
1318. Added a new Crux Card
1328. Added Chicken Soup
& more...
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Update: Mar 20, 2023 @ 9:24am

=== 0.8 Beta .0.3992 ===
1196. Crux Card spirits have damage reduction scaled with difficulty, making damage dealt to them being equal across all difficulties
1197. Increased radius of spawn where Slayer's Crashed Ship can't gen from 200 tiles from spawn point -> 300 tiles from spawn point and decreased possibility of it genning in the air
1198. Dust effect happens around the player as you hold down the Spirit Walker Ability Key
1199. Underground Portal should gen even closer to the centre y axis of the world now
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Update: Mar 18, 2023 @ 1:07pm

Update: Mar 18, 2023 @ 11:16am

(Changelog too big for this, check the #changelog channel of the Discord server to see full thing)
=== 0.8 Beta .0.399 === (The Poultrygeist Patch - Part 1)
1000. Added Crux Cards, a unique summon "weapon" type that consumes Lost Souls to summon the spirits of familiar faces to assist you (or to keep you company). All spirit summons have health, act how they would to their normal counterparts, and attack on their own accord (minion targetting via whips or right-clicking summon weapons works with them), however you can tug their soul by right-clicking the card to pull them back to your position. Find the right corpses using the Spirit Realm and summon their spirits with the Dead Ringer, then you may request their "crux" to imbue into an empty card, as long as you are within their own realm (More on this in 1022.)
1009. After Moonlord is defeated and you have at least given King Slayer uranium, an Android will beam down to tell you King Slayer will be leaving and to do unfinished business sooner rather than later, it'll spawn if the player is away from danger, on ground, and not moving much
1017. Added a tiny structure next to the surface portal that makes the Forbidden Ritual more obvious and so fairy logs dont gen over the table and scroll
1018. The first 4 Datalogs (#1 #2 #3 #6) are garenteed to be in the crashed ship holochests
1020. Added Empty Crux Card, found in Elder Wood Chests or sold by Fallen npc, ask a spirit while peaking into the spirit realm to imbue it to gain a spirit summon
1029. Added a few new microstructures underground
1030. Added more spirits called with the Dead Ringer
1039. Added Spirit Currents, spawns in caverns while in the Spirit Realm, jump into them to be teleported to a random position near a soulful corpse
1042. Fixed a bunch of tile merging, including Elder & Petrified Wood, Ancient & Irradiated Grass, and Gathic tiles
1043. Added Earthbind, a tome found in Gathic Tombs that binds enemies harmlessly, stunning them for a duration based on their knockback immunity
1044. Added Mistfall, a tome found in Frozen Gathic Tombs that summons freezing mist that slows enemies, basically a weaker Icefall
1054. Patient Zero will drop the Hologram Remote on its first defeat to make it easier for players to figure out how to resummon it
1062. Greatly increased Forest Nymph spawn chance while the player has a Nature Pixie around
1063. Added dialogue option for Fallen if the player has the Eye of the Eaglecrest Golem in their inventory and its post-moonlord
1072. Fargo's Mutant Mod support for summon items
1075. Added 5 funni config options for special world gen (TMod doesn't yet allow modders to easily make special seeds so this'll do)
1095. You can meet Skull Digger again in a certain other way after freeing him
Completely reworked code for the Elemental system, allowing me to dynamically add or remove elements of entities, easily set elements and multipliers to entities, and allows items to show the bonus for every projectile that comes from it (e.g. Dragon Cleaver's heat wave does wind damage but never showed because the sword itself was in item.shoot, not the wave)

Update: Jan 26, 2023 @ 2:49pm

=== 0.8 Beta .0.397 ===
975. Removed "at day" from Boss Checklist's summoning description for Erhan
976. Fixed mistake with finding ground methods that can cause things like Thorn to teleport far away
977. Added Olives to Any Fruit recipe ground, Irradiated Sand and Hardened Sand to Any Sand recipe group, John Snail to Any Snail recipe group, and Elder & Petrified Wood to Any Wood recipe group
978. John Snail can now be made into Escargot
979. Added "Sunken Captain" painting, sold by Fallen post-pirate invasion. if you know you know :HallamCookie:
980. Renamed Ukonnuoli to Salamanisku
981. Resprited Prototype Atom Rifle
982. Buffed Holy Magnifying Glass's damage from 9 -> 10 :trollden:
983. Skull Digger's Skull Digger's arcane flail projectile no longer deals knockback
984. King Slayer now has the dialogue box style of dialogue, allowing the text speed and wait time config options to work with him, because of this change, dialogue appears above him in subphases and the camera locks on to him, however he can still move towards the player if they're too far away (this keeps the dialogue visible while still allowing you free movement)
985. King Slayer's arms while holding gun now have an afterimage effect along with the rest of him
986. Sorrowful Essence should no longer "cancel out" Abandoned Teddy's effect on The Keeper if its placed "higher" than it (donno why it did so in the first place)
987. Forest Nymphs no longer drown
988. Wayfarer and Adam cutscenes should no longer despawn if player is too offscreen
989. Reduced volume of portal wub sound effect by half
990. Added new theme for the Spirit Realm
991. All modded sofas count as chairs for housing now
992. Antique Doruls are now able to be placed on top of each other without needing a wall
993. Skull Digger npc will not despawn if you have talked to it, so you can come back to him
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Update: Jan 21, 2023 @ 9:13pm

=== 0.8 Beta .0.396 ===
970. The ground beneath the table that has the Forbidden Ritual is now Elder Wood instead of grass to stop those diddly darn fairy logs from genning over it
971. Resprited and renamed Xenomite Wings to Xenomite Jetpack
972. Fixed an oopsie making food item stacks 9999 instead of MAX stacks 9999 (which just seemed to make it show the stack number when viewing the item from cheat sheet etc)
973. Forest Nymphs have greater healing once becoming friendly (Solely because they are able to drown when they are and there isnt a thing to disable that :whine:)
974. Fixed Forest Nymph's hair styles having visual bugs sometimes
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Update: Jan 20, 2023 @ 12:50pm

=== 0.8 Beta .0.395 ===
960. Added new line in Nuclear Warhead tooltip saying its detonation conditions
961. Bosses and some enemies now have their extra textures set on load instead of within the method that draws them, saving retrieval time per frame a lil bit but you probably wont notice a difference
962. Fixed tiny typo in Forest Nymph dialogue and fixed its chat box sometimes bugging out
963. Wraith Slayer's Samurai can damage neutral enemies now and will target them same as minions would
964. Added King Slayer themed dialogue box and made Androids use it
965. Improved Skeleton Flagbearer's aura visual to not be dust
966. Lightmass from Binkelinge or Blind Justice etc can no longer home if tiles are blocking view of target, and made their time until despawning faster while inside tiles
967. Chicken clucks have pitch variance
968. Fixed old dialogue UI, Chalice of Alignment's dialogue UI, and Forest Nymph's trade UI offsetting if UI Scale was not 100%
969. Wedding Ring now shows the green alignment orb text after freeing the keeper, as it has a use for Skull Digger
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Update: Jan 19, 2023 @ 7:03am

=== 0.8 Beta .0.394 ===
934. Fixed enemies still spawning in lab or wasteland with HEROs Mod's disable enemy spawns button
935. Fixed very tiny mistakes in Pure-Iron Chestplate and Nebuleus Robe sheets
936. Hall of Heroes Music Box is now craftable with Chalice Fragments
937. All the mod's food items should now stack up to 9999
938. Minor resprite to Olives
939. Resprited Eaglecrest Spelltome
940. The Keeper no longer gives positive alignment from defeating her and removed the green text from the summon item, making bad route easier to be in, and changed what Chalice says upon Keeper's defeat
941. Resprited Bloodstained Pike
942. Hammer of Proving makes you reach max fall velocity a bit faster
943. Ukonvasara's sword mode now has a wind slash visual effect for the slashes
944. Resprited Plutonium Railgun
945. Nerfed Halbirdhouse damage from 15 -> 10 (unobtainable weapon for now)
946. Increased Egg Bomb use time from 25 -> 35 frames (same as above)
947. Nerfed Grenegg Launcher damage to be the same damage as Egg Bombs, increased use time from 26 -> 32, and reduced shoot velocity from 17 -> 10 (same as above)
948. Buffed King's Oak Staff damage from 10 -> 17
949. Wielder Bot uses the box dialogue instead of combat text (not like he has much to say)
950. Gigapora's burrow rock launch attack now only happens after 1 shield drone has been destroyed and reduced chance of it happening from 1 -> .8, making it more likely to protect the core
951. Reduced damage Gigapora receives from double to 80% more
952. Gigapora's first drone being defeated will also deactivate the shield of the drill too, and the bottom-most drone deactivates the shield of the tail along with the neighbouring segments
953. Gigapora's Shield Drones now keep their distance from you
954. Added visual effect for the defeat of a Shield Drone where it explodes and sends a blast at the Gigapora core segment it came from to better visualise why the shields deactivate
955. Chalice Fragments drop upon the Wayfarer jumping into the portal during the first meeting cutscene
956. Added " for 1 second " to the Spirit Walker ability text so people better know they need to hold down the button rather than tap, and increased time until the text disappears from 3 -> 5 seconds
957. Did a lot of npc multiplayer syncing stuff that should in theory make npcs less laggy and messed up in multiplayer but i dont even know if it did anything because multiplayer is so fun :imbaby~2: (obligatory reminder to NOT play multiplayer yet)
958. Added new theme for Skull Digger
959. Resprited Liden themed dialogue box and added Omega theme variant for Wielder Bot and Omega Obliterator
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Update: Jan 14, 2023 @ 3:24pm

=== 0.8 Beta .0.393 ===
919. Reduced damage from pierced Guard Points via energy-based weapons or broken armour from 50% -> 25% (to make the damage from energy-based explosive things less strong)
920. Disable Camera Lock config option also disables the disabling of enemy spawns and weapon use, and also disables player immunity during cutscenes, restrictions to moving too far from npc, and vignette effect
921. Fixed issue where Ancient Grass Seeds, and seeds for wasteland could place an entire grass tile if you hold down left-click to place and move cursor into air
922. Metal Support Beams are craftable with 2 Laboratory Plating at an Adamantite/Titanium Forge
923. Added obtainable Slayer's Ship Panel, crafts 20 from Cyberscrap while near lava
924. Slayer's Ship Panel Walls are now able to count for homes and are craftable
925. Resprited Chalice of Alignment
926. Resprited Portable Hologram Projector
927. Silver Rapier's armour penetration now works (assuming it didnt work before)
928. Improved Seed of Infection's intro visuals
929. The Janitor NPC now sells Halogen Lamp tiles
930. Added No Patient Zero Build-Up config option which makes patient zero's fight instantly if you hit the inactive eye
931. Added Extra Dialogue Wait Time config option for dialogue boxes, Increases duration of dialogue text persisting before moving on, increase if you're a slow reader, caps at 3 extra seconds
932. Added Dialogue Text Speed config option for dialogue boxes, Only recommend changing if the dialogue speed is too slow or fast normally. Value range from -2 to 2, this is how many frames less for each letter to appear, higher = faster. (since text appear speed is usually 2 frames anyway, setting to 1 or 2 usually would be the same increase, things that have 3 frame text appear speed is the town npc intros like Wayfarers)
933. To make the above configs work correctly, the timing for certain things during dialogue is now based on triggers within the dialogue or triggers if the dialogue ends, rather than timers with set values based on how long it'd take normally, so if you make text speed slower, things wont start prematurely now
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