tModLoader

tModLoader

Mod of Redemption [BETA]
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Update: Nov 7, 2023 @ 1:17pm

=== 0.8 Beta .0.4024 === (Dialogue & World Gen Patch)
The following changes from full 0.8 have been added to public version:
1539. UI text for Chalice dialogue, Girus dialogue, Title Cards, and Yes/No buttons have an outline now
1588. Don't Dig Up seed now works with this mod
1623. The Golden Gateway will always generate above the Shrine
1653. Elder Wood Chests have Crux Cards as a secondary loot option instead of primary, increased their chance to be there to 25%
1667. Dragon-Lead can now be mined with Nightmare Pickaxe
1672. Potions from Elder Wood Chests should have stack of 1-2 instead of 1 now
1717. Golden Gateway ignores checking cloud tiles for a space to generate (Should fix Remnants mod compat)
1718. Added extra info to "Putting spirits to rest" world gen progress message so there's a better illusion of something happening when it takes long
1724. Dialogue UI that chalice & Girus uses is now locked to be consistently 60fps even if your monitor runs faster or slower
1728. Treebark Dryad can no longer be damaged by mounts
1731. Fixed wait time of dialogue box UI being bugged in other languages, this was due to other languages translating . to , for decimal places, and I have added something to make the wait time code culturally invariant
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Update: Oct 4, 2023 @ 11:51am

Version 0.8.0.4023 has been published to Stable tModLoader v2023.8

Update: Oct 3, 2023 @ 3:29pm

=== 0.8 Beta .0.4022 === (Particle Patch)
The following changes from full 0.8 have been added to public version:
1693. Fixed issue with lightning particles being invisible/causing lag from persisting
1694. Shortened some lines from Spirit Stranger, and added line in Archcloth saying its use
1695. Patient Zero's radial telegraphs for the memorise attack lasts a bit longer (except in FTW)
1696. Kari has visual and audio telegraphs for his attacks
1697. Slightly increased Irradiated Behemoth's health from 26000 -> 26600, and the BLEERGGH from his attack is lower pitched
1698. Alarm sound from Blast Battery and P-2 Warhead Receiver is quieter
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Update: Oct 1, 2023 @ 4:28pm

Version 0.8.0.4021 has been published to Stable tModLoader v2023.8

Update: Oct 1, 2023 @ 1:39pm

=== 0.8 Beta .0.4020 === (TMod Update Patch)
The following changes from full 0.8 have been added to public version:
1373. Stunned Debuff now removes all active hooks
1376. Disarmed only decreases Calavia's sword damage by 25%
1410. Added fire element to Eaglecrest Golem's eye ray
1419. Most cutscenes will also semi-focus within a radius around the npc, weapons can be used while in the radius unless a boss is active, and you can leave the radius to get out of the cutscene at any time (It'll continue even if you're away from it)
1420. The camera will semi-focus to Gigapora during its deathray with bias to the player, so you can see it happen from further away
1421. Cutscenes have different levels of priority, with lowest only moving the camera to a point without any other effect, which Thorn and Keeper use for example
1435. Enemies that dodge projectiles (Calavia, Skeleton Duelist, etc) will no longer attempt to dodge minions
1436. Jolly Madman will dodge like Calavia with immunity frames
1462. Erhan's Bible attacks are no longer completely randomized and cycle through instead
1463. Erhan's Holy Spears visually stay in the ground for a bit
1464. Improved telegraph lines of Erhan's Holy Spears
1465. Added more dust visual for charge up of Keeper's and Skull Digger's Soul Charge attack
1467. Buffed Eaglecrest Golem damage from 30 -> 40 and increased expert damage scaling from .6 -> .75
1468. Added new attack to Eaglecrest Golem during his rolling
1469. Dust that spawns Eaglecrest Rock Piles can collide with platforms
1470. Eaglecrest Golem spawns 3 Rockpiles when below 65% health and 4 Rockpiles below 1/3 health
1471. Added dust effect while Eaglecrest Golem is rolling on the ground
1472. Eaglecrest Golem slashes twice in a row and has a chance to slash a third time when below half health, the wind slash projectiles also have deceleration
1473. Added Eaglecrest Rockpile attack where they hop twice then launch themselves at the player, being destroyed on tile impact
1475. Fixed camera sometimes glitching out when Calavia becomes an NPC
1476. Added new attack to Eaglecrest Golem where it jumps and pounds the ground multiple times creating shockwaves, also strikes lightning on impact when low enough health
1481. Living Blooms can be petted
1483. Moonflare Bats can fly above water now
1490. Living Blooms and Forest Nymphs can drop Plant Matter
1513. Reworked Seed Growths from Seed of Infection, now have tendril that latches to the boss, limiting how far away they can move from it, after 10 seconds of being alive, they will move into the boss and the boss will absorb them (yum yum), healing it based on how much health the growths had and releasing a burst of gas. Increased amount of Seed Growths that spawn at a time and buffed their health from 30 -> 40
1522. Forest Nymph NPC has damage and defense scaling now, along with dealing double damage in hardmode
1526. Skull Digger uses dialogue box UI
1527. The beat drop of King Slayer's Overheat music should sync with the dialogue, even if dialogue speed and wait time was modified
1543. Lost Souls can only be bug netted while Spirit Walking
1557. Treebark Dryads can no longer steal your lunch money
1558. Changed Patient Zero's first laser attack on the final eye phase to be the first attack from the 2nd eye phase (fast spin)
1559. Patient Zero has double defense during laser attacks and 80% reduced defense during fireball shooting attacks
1573. Dynamic immunity to debuffs works now (Calavia & Erhan sparing phase, King Slayer's "Shrug It Off" move)
1574. Improved NPC debuff immunities, if NPCs are immune to a certain debuff that'll make them immune to certain others (Bleeding + Dirty Wound, On Fire + Moonflare), NPCs immune to sticking projectiles will be immune to this mod's sticking projectiles too (Bone Javelin, Silverwood Arrow, etc)
1587. Reduced Calavia's damage from 60 -> 40, and gave her 10 frames before slashing where she doesnt turn around
1601. Omega Cleaver, King Slayer's Shoulder Bash, and Omega Obliterator's deathray deal increased knockback
1622. Fowl Emperor gets empowered if you let him admire his crown without knocking it off
1630. Don't let a John Snail and Anti-John Snail meet, worst mistake of my life
1634. Omega Obliterator goes back to "full health" when Overheat phase begins, with it draining back to 0 for the duration
1646. Reduced Hazmat Zombie's droprate of Hazmat Suit from 1/20 -> 1/200 and Gas Mask from 1/20 -> 1/40
1665. Giving Calavia equipment and letting her leave now gives +1 alignment
1666. Reduced all Epidotrian Skeleton's spawn rates in hardmode
1674. Patient Zero immediately opens his eye if music volume is 0
1684. Gigapora Shield Cores fly away from you slower
1687. Added 3 more flower variants for Living Blooms

Update: Aug 22, 2023 @ 6:08am

Version 0.8.0.4019 has been published to Stable (v2023.6)

Update: Aug 4, 2023 @ 6:04am

Version 0.8.0.4018 has been published to Stable (v2023.6)

Update: Jul 31, 2023 @ 1:54pm

Version 0.8.0.4017 has been published to Preview (v2023.6)

Update: Jul 5, 2023 @ 9:50am

Version 0.8.0.4016 has been published to Preview learn more @

Update: Jul 4, 2023 @ 4:02pm

Version 0.8.0.4015 has been published to Preview learn more @