tModLoader

tModLoader

Mod of Redemption [BETA]
Showing 41-50 of 94 entries
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Update: Jun 29, 2023 @ 2:20pm

Version 0.8.0.4014 has been published to Preview learn more @

Update: Jun 21, 2023 @ 5:41am

Version 0.8.0.4013 has been published to Preview learn more @

Update: Jun 18, 2023 @ 11:27am

Version 0.8.0.4011 has been published to Preview learn more @

Update: Jun 17, 2023 @ 6:03am

Ported to 1.4.4
-The following are the 1.4.4 port changes that will apply to both full 0.8 AND 0.8 BETA-
1. Normal damage combat text is hidden when hitting Guard Points (no more 0s)
2. Dryad no longer sells Druid's Hat, instead it is obtained by shimmering the Wizard's Hat (Druid's Hat <-> Wizard's Hat)
3. Hazmat Suits can be shimmered into their other variants
4. Ham Sandwich <-> Mysterious Skull shimmer result
5. Items sold exclusively by one of the Wayfarers can be shimmered into the item from the other (Leather Sheath <-> Durable Bow String, Zephos' Sword Slicer <-> Silverwood Bow, Mythril's Bane <-> Daerel's Dark-Steel Bow)
6. Tree Bug Shell <-> Coast Scarab Shell shimmer result
7. Grave Steel Shards can be inside slimes, like the pre-hm ores
8. Rusty Zweihander Hilt <-> Rusty Zweihander Blade shimmer result
9. This mod's Music Boxes can no longer get prefixes
10. All irradiated tiles can be put into Chlorophyte Extractinator to give normal versions of them
11. Ore Bomb and Mini Warhead count as bombs for Demolitionist to spawn
12. This mod's potions have drinking particles
13. Earthbind <-> Mistfall shimmer result
14. Silver Rapier and Pondering Trees painting is sold after any "earlygame" vanilla boss is defeated instead of only Eye of Cthulhu
15. Reduced damage reduction Janitor has when slipped to be normal damage (By default he takes 2x damage when stunned)
16. All this mod's chests have been set so Town NPCs don't stand in front of them and fairys can lure you to them
17. Keycards and Holokeys can be used while they're in Void Bags
18. Niric Brass Cogs can be obtained as items when mined
19. All this mod's fruit shimmer into Ambrosia
20. Rod of Harmony gives Chaos State while a boss is active, and is also disabled in Laboratory pre-Patient Zero
21. All this mod's arrows and torches shimmer into their shimmer forms
22. Pure-Iron Helmet <-> Antique Pure-Iron Helmet shimmer result
23. Reinforced Laboratory Crate -> Laboratory Crate shimmer result
24. Irradiated Sandstone or Irradiated Hardened Sand -> Irradiated Sand shimmer result
25. Irradiated Ice Block -> Irradiated Snow Block shimmer result
26. Any of this mod's wood types -> Wood shimmer result
27. All this mod's critters turn into Faelings, with some exceptions :)
28. All this mod's slimes turn into Shimmer Slimes
29. All Wasteland enemies shimmer into their normal versions
30. Localisation to most text
31. Changed Explosive bonus to "Deals double damage to Guard Points and penetrates through defense" (Penetrates through 20% of an enemy's defense)
32. Changes to manual damaging and guard points for the new damage code rework may have minor changes to how it works
33. Changed Treebark Dryad's shop to always sell a random moss, fruit, and accessory
34. Gave MACE Project defense 0 -> 90, and nerfed health to accommodate from 160000 -> 120000
35. Nerfed Ancient Gladestone Golem's defense from 20 -> 10 to account for defense now affecting guard point damage
36. Pocket-Shield Generator now takes player defense into account when getting damaged, however defense for it is only 25% effective
37. Shown materials for King Slayer's quest items in his chat box look less messy now
38. Changed item in energy weapon tooltips to show energy needed from Energy Pack to Energy Cell to cause less confusion
39. Shimmer phasing is disabled in the Abandoned Laboratory
* The following changelogs from full 0.8 are featured in the beta's 1.4.4 port also:
*1375. 1377. 1378. 1380. 1381. 1382. 1386. 1388. 1389. 1390. 1391. 1393. 1395. 1404. 1407. 1409. 1413. 1415. 1416. 1417. 1418. 1422. 1423. 1424. 1426. 1427. 1429. 1430. 1433. 1437. 1438. 1439. 1441. 1442. 1443. 1444. 1445. 1446. 1447. 1448.
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Update: May 9, 2023 @ 3:14pm

=== 0.8 Beta .0.4007 ===
1349. Blazing Bastion no longer gens if Infernum is enabled
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Update: May 7, 2023 @ 11:22am

=== 0.8 Beta .0.4006 ===
1346. Extended time Calavia has damage reduction for sparing from 3 -> 4 seconds
1347. Minion targetting Calavia is disabled during sparing
1348. Added line to Mythril's Bane's lore
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Update: May 7, 2023 @ 5:58am

=== 0.8 Beta .0.4005 ===
1344. Fixed Calavia's fear of bees (and other weapons that create a lot of projectiles)
1345. Updated a few lines of dialogue referencing domains to fix with the new lore change
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Update: May 6, 2023 @ 1:33pm

=== 0.8 Beta .0.4004 ===
1343. Fixed Guard Points not taking damage from sources that aren't items or projectiles
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Update: May 6, 2023 @ 6:47am

=== 0.8 Beta .0.4003 ===
1342. Increased duration of Dawn Herald's rooster buff to 3 seconds, and Nest Wand chickens have increased throw speed while in the radius of the Dawn Herald's rooster
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Update: May 5, 2023 @ 6:47am

=== 0.8 Beta .0.4002 ===
1338. Dawn Herald is obtainable now because I forgor to make it drop
1339. Increased damage Calavia takes from breaking her shield from 200 -> 500
1340. Focal point of Calavia and Spirit Stranger's cutscene is Calavia to remove the slight up and down motion
1341. Removed colour code of "You're ready to leave" button if Dialogue Panel Rework mod is enabled since that doesnt work with that mod
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