tModLoader

tModLoader

Mod of Redemption [BETA]
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Update: Apr 30 @ 2:12pm

=== 0.8 Beta .4073 === (Spirits and Sounds Patch)
- Added localisation for Treebark Dryad names
- Reduced Keeper's Soul Charge velocity rotation from .1 -> .08
- Fixed Kyretha's damage from 60 -> 78
- Skeleton Noble Crux's slam will have axe bonus' extra crit damage, and thrust with the spear bonus
- Skeleton Wanderer has spear bonus
- Fixed Skull Digger Crux's damage from 28 -> 30
- Skull Digger's Crux moves to the side of the target like normal Skull Digger
- Reduced Treebark Dryad's hitbox width
- The Sakura Treebark Dryad at the shrine will always be called Blossomwood
- Xenium Turret's bullets deal Summon damage now
- Added Earth element to Gladestone Golem and Mossy Goliath Cruxes, and Nature to Forest Nymph
- Forest Nymph Crux has more Nature resistance
1428. Skull Digger's crux summon will not target the Keeper or the Keeper's Spirit
1976. All Crux Card spirits are immune to lava and upon touching lava will be tugged back to player position automatically
2124. The Guiding Stranger can occasionally appear by just having an Empty Crux Card in your inventory now (still appears when held in hand too)
2130. Added Gloom Mushroom foliage that can rarely generate in Gathic Tombs
2131. Erhan needs 10 hits to kill during sparing phase, hitting him resets the time until being spared
2136. Thorn's Claw Dance is no longer part of the attack pool and instead happens after phase 2 and final subphase transitions only (So twice per fight)
2137. Thorn's vilethorn-like Seeds don't sprout during his Death animation
2138. Added new sound effects for Omega Prototype's defeat explosion, Keeper's Soul Charge attack, Thorn's bramble attack, Basan and Dragon Slayer's Staff flamethrower, Skeleton ambience and alerted, and Vagrant Spirit ambience
2140. Added Spirit Extractor, vanity accessory that removes the spiritual appearance from crux card spirits
2142. Doubled Calcite Wand projectile's speed, nerfed damage increase from Y Velocity * 3 -> Y Velocity * 2
2144. Added config option to log cutscene dialogue in chat (Dialogue from cutscenes, Chalice of Alignment, and bosses will be sent in the text chat)
2155. Added new track for Raveyard
2161. Removed Holy element from the various Star Cloak stars, they're now just Celestial
2162. Added elemental damage and resistance increases to some vanilla accessories, namely Anklet of the Wind, Celestial Stone, Celestial Shell, Arcane Flower, Mana Cloak, Bezoar, Countercurse Mantra, Cross Necklace, Fire Gauntlet, Flesh Knuckles, Frozen Turtle Shell, Frozen Shield, Hero Shield, Paladin's Shield, Medicated Bandage, Star Veil, Spore Sac, and Obsidian Skull
2163. Added a Weird-Looking Flower
2167. Resprited Chalice of Alignment, Item has its own sprite, the flames around the eye of the UI sprite changes colour based on your Alignment, and changed the yellow orb in "Chalice has something to say about this item" line to a new icon
2168. Changed some lines the Chalice says when clicked on
2169. Improved sprites of the Ability icons
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Update: Mar 10 @ 9:06am

=== 0.8 Beta .4072 === (Tiny Patch 2)
- Nebuleus' Meteor Armada, Kuunvalo, and Cosmic Fulgura attacks affect the sky background now
- Reduced Raveyard track's volume back to its previous state
- Inflicting an Infected enemy with Pure Chill using an Ice weapon discovers Ice effect in Book of Bonuses
- Slightly improved Calavia's map head icon
2117. Added Calavia Relic (Can still be obtained if spared)
2118. Added Config option to turn off Fly buzzing sound, and made it quieter
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Update: Mar 1 @ 7:59am

=== 0.8 Beta .4071 === (Tiny Patch)
- Fixed Elemental Damage not affecting Celestial element
- Fixed Twinklestar shooting arrows instead of the tiny stars
- Crystallized Knowledge's Crystals uses Local NPC Immunity
1715. Phantasm Arrows from Phantasm are no longer affected by Ghastly Recurve's spirit rift, the shards of Spirit Arrows no longer count as arrows, and there can't be more than 24 Spirit Arrow shards active at a time
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Update: Feb 28 @ 5:28pm

=== 0.8 Beta .407 === (Elemental Patch)
- Slightly increase spawn chance of Jolly Madman in a Raveyard
- Can no longer use boss summon items during cutscenes
- Buffed Hyper-Tech Blaster damage from 78 -> 120, increased bullet amount of Spread Shot from 3 -> 5, increased piercing of Rebound Shot from 3 -> 10
- Improved visuals of Iron Realm Sword
- 'elementalMultiplier' Mod Call now sets the multipliers
- Projectiles with inherited elements will give those elements to other projectiles spawned by them, including ones inherited from items
- Blazing Bastion won't generate if Spooky Mod is enabled to stop it generating over the nose dungeon
1682. Forest Nymph's Sickle can now have the common prefixes, and buffed damage of magic's ability from 30% -> 15% less base damage
1862. Added Spear Bonus that pierces through Guard Points
2082. Changed Xeno Xyston spin sprite to look less sussy and changed knockback formula
2089. Cleaned elements in tooltips, now a row of the icons
2090. Added Arcane element to more of the mod's projectiles, only Arcane element can hit spirit realm enemies now (Holy, Celestial, and Psychic also used to) Arcane acts more like a bonus now for anything magical (not limited to magic class)
2091. Added Elemental Stats UI to view all your elemental resistance and damage percentages
2092. Some Elemental damage effects affect players now too (Taking extra Thunder damage when wet, extra Earth damage while grounded, more knockback while airborne from Wind damage etc.)
2093. Elemental damage increases/decreases are shown in a weapon's damage tooltip, can choose from 2 styles or disable it in config
2094. Split config options into "Personal Config" and "Global Config" for clientside and serverside changes
2095. Evil Jelly also grants 8% increased Shadow elemental damage
2096. Holoshield grants 10% extra damage reduction against non-elemental damage
2097. Living Wood set bonus also grants 15% increased Nature elemental damage and resistance
2099. Changed text colours of elements
2100. Added Book of Bonuses, given by Wayfarer when looking at the advice on Elemental Basics, has a list of all 19* elemental and bonus effects, triggering a bonus' effect will reveal it in the book. This will be how to learn what bonuses do now (*Clash Bonus isn't included yet)
2101. Moved Crystallized Knowledge to pre-hm, rewarded by the Wayfarer after filling out the Book of Bonuses. Increased its cost from 3 gold to sell -> 6 gold to buy
2102. Added a new effect for Blood Bonus: Blood Loss accumulates on continuous hits, causing a burst of percentage damage (100 flat + 15% max health on normal enemies, 100 flat + 5% on bosses), Blood Loss is harder to cause the more times its applied to a single enemy, crits double the amount of build-up, build-up is based on damage and max fill is based on the enemy's max health, Elemental Resistance or Weakness to Blood will affect the build-up and total flat damage
2103. Added Mod Calls for calling Decapitation and setting Slash, Axe, Hammer and Spear bonus to items and projectiles (none for Spear on items since there's already the vanilla ID.Sets for spears)
2106. Decreased chance of Keeper naturally spawning from 1/3 -> 1/4
2107. Eaglecrest Golem can take knockback, but has Guard Points while rolled into boulder, breaking the guard points halves his defense for the rest of the fight and deals 500 damage
2108. Eaglecrest Rockpiles take more knockback and pickaxes deal extra damage
2111. Most of the mod's music volume is louder, as it was in 1.3
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Update: Feb 17 @ 8:24am

=== 0.8 Beta .4062 === (Element Cross-Mod Patch 2)
- Added Mod Calls for checking if an entity has an Element, getting the first element ID of an entity, and uncapping the Elemental Multiplier limit for bosses
- Fixed Element Multipliers Mod Call setting the values instead of multiplying
- Added optional bool in "addElementProj" Mod Call for making projectiles inherit the elements of the projectile it came from automatically, similar to the one added to "addElementItem"
===============

Update: Feb 15 @ 6:32pm

=== 0.8 Beta .4061 === (Element Cross-Mod Patch)
- Added Arcane element to a bunch of vanilla projectiles (None for the mod's weapons since backporting would take too long)
- Fixed issue that caused multiplayer to be unloadable (still don't recommend it!!!)
- Buffed Gladestone Golem crux spirits to have 20 defense and reduced dr of guard points from 90% -> 75%
- Buffed Skull Digger crux spirit's damage from 28 -> 30
- Bygone Nebuleus Robes has right name now
- Added a Mod Call for checking if the Raveyard is active
1669. Crux Cards that have different spirits show each one's damage in the tooltip
1675. Added prefixes for Crux Cards
1677. Buffed Crux Card: Gathic Soldiers to spawn an extra duelist
1708. Fixed Crux Cards consuming Lost Souls if used while a spirit is active
1943. Fixed bile and nitro flasks
1966. Corrected hostile projectile damage conversion for hostile projectiles hitting targeted NPCs and spirits
1972. Reduced Crux Card: Common Guard soul cost from 14 -> 12
1974. Crux Cards have small flavour text in their tooltip relating to what the spirits do
1975. Buffed Crux Card: Kyretha damage from 60 -> 78, matching damage of Blade of the Mountain
2034. Elemental effects and multipliers work for NPCs hitting NPCs
2083. Restyled Adam's hair
2084. Added Mod Calls for adding Element Overrides, Element Multipliers, and hiding element icons from item tooltips
2085. Tweaked Elemental Multipliers for NPC types:
> Against Demons - Celestial +30% -> +20%
> Against Spirits - Arcane +15% -> +25%
> Against Hot NPCs - Fire -50% -> -20%
> Against Wet NPCs - Water -50% -> -25%
> Against Blood NPCs - Poison +10% -> +25%
2086. Tugging Crux Card spirits back to your position no longer costs Lost Souls
2088. Added optional bool in "addElementItem" Mod Call for making projectiles inherit the elements of the item it came from automatically
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Update: Dec 31, 2024 @ 2:05pm

=== 0.8 Beta .406 === (New Year's Patch)
- Resprited Fragment of Virtue, Moonflare Candle, Ukon Runo, Galaxy Stone, Anomaly Detector, Poem of Illmatar, and Lunar Shot
- Fixed Toxic Bile <-> Xenomite shimmer result
- Improved visuals of Piercing Nebula weapon
- Added localisation for "Decapitated!", Geiger Muller's "% Irradiated", Vasara Pendant's "Ukko's Ire:", Sky Squire set's "Hold [] to view lore", Steel Sword Fragment & Sunken Captain Painting's lore, Hologram Remote's "Nothing happens...", "Nebuleus is nowhere to be found", Wedding Ring's "The ring still glows a faint blue...", Blast Battery & Hardlight set's "No targets found!", Scanner Drone's "TARGET UNIMPORTANT...", Thorn's "+Fire Resistance", "INTRUDER DETECTED...", Blobble Swarm event, and Nuclear Warhead conditions
1508. Changed Nebuleus Wings' stats
1568. Nebuleus' shouts of her attacks are now drawcode instead of projectiles, meaning they can have localisation
1577. Buffed Nebuleus' Crystal Star Shard damage from 50% base damage -> 80% base damage
1578. Added new attack to Nebuleus, adds onto the Piercing Nebulas past first subphase, Nebuleus sends out mirages of herself to position around the player and shoot their own Piercing Nebulas, mirages also appear during Piercing Nebula Bursts past 2nd subphase
1579. Increased visibility of Nebuleus' star blast and dash telegraphs
1580. Improved Nebuleus' Nebula Dash attack to have multiple set directions (up down up down, left right left right, up left down right, etc)
1590. Added a new attack to Nebuleus called Kuunvalo, harnesses the power of the moon to send down a colossal orbital moonlight deathray
1594. Added a new attack to Nebuleus called Meteor Armada
1600. Added a new attack to Final Form Nebuleus called Cosmic Fulgura
1602. Certain Final Form Nebuleus' attacks only happen after certain health thresholds to keep the fight changing
1605. Nebuleus drops her loot when transformed into Final Form Nebuleus
1608. Reworked the Spiralling Shine attack from Final Form Nebuleus (The one where she spins around shooting rainbow bolts into the center), now a cosmic vortex gradually forms in the center that builds up as she shoots bolts into it, until exploding in an AoE
1914. Resprited Nebuleus vanity set, can shimmer into the old version
1918. Added Bygone Nebuleus Wings as shimmer result of Nebuleus Wings (The first sprite of the wings), and Bygone Gilded Bonnet
2073. The mod's pre-hardmode enemies that have close-ranged attacks won't attack if the target is out of line of sight, so less hitting through walls
2074. Mitosis bacteria accelerates into enemies on their final split and can linger for longer, nerfed hit cooldown from 4 -> 10 but final splits have no pierce so it wouldn't matter for them, and nerfed use time from 23 -> 43
2075. Infectious Gauntlet can be held down to time when to launch better, increased launch distance and stopping distance beyond a hit target, contact damage immunity for the whole launch and full immunity after hitting a target
2076. Buffed Poem of Illmatar damage from 140 -> 220, Builds up a spiral of rocks that spin around the tornado, launching at nearby enemies after reaching the top
2077. Added more failsafes for Golden Gateway generation, should have no problem with Remnants now surely...
2078. Resprited and renamed Xenium Staff to Xenium Detonator
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Update: Dec 1, 2024 @ 9:28am

=== 0.8 Beta .4051 ===
- Fixed Daerel gaslighting for what elements are good for Undead
- Fixed some Advice having words cut-off to next line
- Omega Finger Gun can actually fire an extra frame faster at max speed now
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Update: Nov 30, 2024 @ 1:06pm

=== 0.8 Beta .405 === (Dialect Patch)
- Fixed an issue that made the Surface Portal's scanning for ground tiles not reset the Y axis when checking opposite side of spawn causing it to not be placed where it could've been why am I trying to explain this basically portal is placed better yahoo
- Fixed issue with Golden Gateway freezing world gen with Remnants
- Possibly fixed issue with Wielder Bot restarting the fight somehow
- Added terrariums for Bone Spider, Coast Scarab, Forret, Tree Bug, Sandskin Spider, and Spider Swarmer
- Moonflare Casters drop Moonflare Fragments now
- Slayer's Crashed Ship ignores cloud tiles when scanning for ground to generate
- Corrected DAVE Painting's name and tooltip
- Gave Tiny Cleaver, Zweihander, Blade of the Mountain, Noble's Halberd more hit visuals
- Nerfed Divinity's damage scaling from 3 -> 2.5, and removed chance to crit for the explosion's radius damage
- Improved Gigapeili Contactor, increased size of bolts, gave drone a radial field for bolts to hit
- Buffed Omega Finger Gun, doubled laser speed, increased hitbox from 8x8 to 12x12, increased penetration to 1, can fire an extra frame faster at max speed, and gave it a hit visual
- Resprited Treebark Dryad map icons
- Fixed Antique Pure-Iron Helmet set bonus
- Fixed vanilla armour set bonus tooltips for elemental effects
- Ancient Hall Brick from the little structure next to the Surface Portal is made out of the safe breakable version
- Added the remaining new Volt dialogue from private
- ! markers for npcs pulse in size and have different colours to be more visible
1510. Added [VSC Framework] Dialect dependancy, overhauled this mod's Town NPC chat boxes:
> NPCs with a "Cycle Dialogue" button instead have a Talk button for their dialogue
> More than 2 buttons can be in the chat box at a time, making most NPC chat boxes feel less claustrophobic
> Some NPC chat buttons have tooltips to explain what they do
> Hidden buttons will be visible as a greyed-out "???", for Talk buttons they will usually be revealed by clicking on other Talk buttons
> This mod's friendly NPCs have custom chat box visuals, with their own themes
> Extra buttons that wouldn't fit in the chat box will be in hanging boxes below the main chat box, mainly the Talk buttons
> This mod's friendly NPCs will have a nameplate above the main chat box
> Added dialogue to the Nurse if you're irradiated
1606. Newb likes pianos
1621. Newb has the home requirement of needing at least 1 gem inside it, these can be exposed gemstones, gem stone blacks, or a diamond toilet (he won't accept rubies though, TOO RED!!)
1729. Added dialogue to the Old Man Spirit about Skull Digger
1856. Rewrote Newb's dialogue, has different lines for hardmode and post-King Slayer/Plantera
1889. Rewrote Adam's chat
1892. Intro cutscenes for Wayfarers and Adam have lines for if you're a chicken
1978. Old Spirit Man calls you "lass" instead of "lad" if the player is female
1992. Improved Advice button for Wayfarer, advice are in categories and have their own buttons, buttons are hidden until unlocked, grey out when clicked on, and ! markers stay until the advice is clicked on, and ! markers pulse to be more visible
1993. Added and rewrote more advice to Wayfarers
2025. Renamed the "Pure-Iron" part of weapons, tools, and armour to "Iron Realm"
2031. Rewrote Wayfarer's dialogue
2032. Changed Daerel's happiness preferences to dislike Jungle instead of hate, and Zephos' to dislike Snow, removed Underground dislike, and like Demolitionist and dislike Pirate instead of Merchant
2042. Improved code for unconscious Town NPCs, they are no longer separate npc types, less likely to die immediately after being knocked out, changed "X has been unconsious for(...)" to "X has been knocked out for(...)"
2047. NPC text buttons that result in increasing alignment are light green and ones that decrease alignment are light red
2052. Sharpen, Shine Armor, Restring Bow, and Poison Weapon buttons have tooltips
2053. Renamed Calavia's "You're ready to leave" button to "You're ready to go" and added tooltip saying she won't return after leaving
2072. Fallen sells Ancient Grass Seeds, and Book of Skulls post-Skeletron
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Update: Oct 31, 2024 @ 4:02pm

=== 0.8 Beta .4045 === (October Patch)
- Added custom portrait for Keeper in Boss Checklist
- Rewrote Tex-To-Gen code to be able to work in multiplayer and cause no lag
- Friendly Calavia NPC can respawn at the start of day if she somehow despawns
- Nuclear Warhead detonation instakills anything caught in the blast
- Wasteland tile conversion happens 3x faster
- Erhan cannot be hit by NPCs while on the ground after fight
- Reverted attempt to stop teleporting into the lab that caused crashes
1575. Corrected text colors for (most) status messages to fit with vanilla's
1659. Solar Flare armour set bonus has an additional effect, stars from the Celestial bonus don't get absorbed, instead exploding in tiny bursts shortly after appearing, the bursts deal Fire damage based on the user's defense * 2
1726. Eaglecrest Golem, Eaglecrest Rockpile, and Ancient Gladestone Golem take extra damage to pickaxes
1741. Fixed (some) multiplayer issues with Erhan, Keeper, Thorn, Skull Digger, World Gen, Boss Title Cards, Chalice of Alignment, World Variables, Nuclear Warhead, Visual effects, Eaglecrest Golem, Seed of Infection, and Chat Box UI (Erhan crashes the server silently though,,,,,,,,,,, so still dont try it for proper playthrough)
1743. Chalice of Alignment will ask all players if they want an explaination of alignment, if a player says no the cutscene ends only for them
1744. Yes and No choice UI displays for 1 player, the rest will have text saying "(Chosen Player) must make a choice"
1759. Buffed Seed of Infection's health expert scaling from .6 -> .75
1868. Reduced Last Prism damage reduction to Patient Zero and Ancient Deity Duo from 66% -> 50%
2026. Added terrariums for Anti-John Snail, all Chickens, Grand Larva, Hazmat Bunny, Kabucra, Moonflare Bat, and a Jar of Flies
2027. Corrected Lab Access Panel sprites
2028. Added Forret as a snow critter, they can be mean though >:( (Antler Staff uses a Forret in recipe instead of Leather)
2029. Added Moonflare Caster, skeleton enemy for nighttime Snow biome, casts a forceful spell when a target is close that pushes them back and stuns them, can also appear during a Raveyard
2035. Fixed Broken Laboratory Door and Sewer Hole spawning enemies while game is paused
2036. Renamed the Chernobyl yoyo to Rad Throw and resprited it
2037. Erhan's Scorching Rays take longer to fully charge if spawned close to the player and shorter if spawned far from the player
2044. Added DAVE painting
2049. Corpse-Walker Priest's bolts no longer get destroyed upon hitting an undead/skeleton with full health
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