tModLoader
Mod of Redemption [BETA]
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Actualizare: 31 mai @ 17:15

=== 0.8 Beta .4076 === (v3.0 Particle Patch)
- Stopped a ritualist weapon being dropped accidentally
- Added banners for Corrupt Chicken and Vicious Chicken
2165. Upgraded particles to the 3.0 API of ParticleLibrary, improving their performance and visuals of a few things that uses particles
2166. Ember particles have new movement
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Actualizare: 31 mai @ 10:35

=== 0.8 Beta .4075 === (Cross-Mod Patch)
- Spirit Stranger dialogue box during cutscene with Calavia is correct theme (Cave)
- Tentacle Spike no longer has Slash bonus and has Shadow element
- Changed text saying "at day" to "during the day"
- Reduced volume of Raveyard theme
- Reduced visual effects of Bindeklinge
- Reduced length of Keeper/Skull Digger Soul Charge trails
- Iron Realm Sword and Dragon Cleaver no longer have infinite piercing (6 for Dragon Cleaver, 4 for Iron Realm Sword, +12 for the arctic spin slash)
- Shortened Forest Nymph bestiary entry and home requirements dialogue
- Eaglecrest Golem will stop the stomp attack if it hasn't touched the ground for 3 seconds
- The Fool during his intro cutscene can no longer despawn
1699. Star Serpent can drop any lunar fragment
1727. Gave Baby Star Serpent the wings of the now unused Giant Star Serpent
1912. Removed rarity of Vagrant Spirits and King Slayer
2059. Added Hastily-Assembled Pistol
2170. Improved Nebuleus' Final Form's sky to become a shader instead of a rotating image, along with a config option to revert this for performance reasons
2171. Added Water element to Drippler Crippler, Vampire Frog Staff, and Mini Sharkron from Tempest Staff
2172. Added Android, Prototype Silver, and Space Paladin to the Humanoid list so they can be decapitated
2173. Added visual and sound effect for decapitating enemies
2174. Added Android Head (for all 3 colour variants), only dropped by decapitating an Android of that type
2175. The following NPCs can no longer steal the player's money: Wielder Bot, Bramble Trap, and all Fowl Morning enemies
2176. Nebuleus Final Form now has less mirages during her Piercing Nebula attacks
2180. Added crossmod support for Spirit Reforged's Undead interactions and Potion Vats; and Treebark Dryad sells Star Powder and their 2 new glowing mosses (Radon & Oganesson); and added an Acacia variant of Treebark Dryad that spawns in the Savanna
2181. Added crossmod support for Calamity Fables boss title cards
2182. Reduced volume of guard breaking sound effect
2183. Added crossmod support for Thorium's Flail-Cores, DoT and Status Effect debuff clearing effects, and Insect & Fish Repellents
2184. Added crossmod support for New Beginnings, adding 4 new origins (Spirit Walker, Sky Squire, Madman, and Facility Guard)
2185. Thorn is now considered Undead
2186. Underground Portal and Spirit Tombs are now protected structures
2187. Hall of Heroes now checks for protected structures when generating
2188. Enemies won't spawn near friendly Skull Digger
2189. Added visual to Keeper shrieking
2190. Erhan's Scorching Ray and Ray of Guidance no longer deal knockback
2191. Gave Spirit Currents and Sleeping Stones rarity for Lifeform Analyzer
2192. Added Jungle biome to Chicken bestiary tags
2193. The following NPCs can now be unlocked in bestiary by being nearby: Grand Larva, Devil's Tongue, Forest Nymph, Living Bloom, Dancing Skeleton
2194. Added Mod Calls for getting Alignment value and all the structure coordinates
2195. Changed Eaglecrest Spelltome's tooltip to better describe what it does
2198. Treebark Dryad shop works in multiplayer
2199. Added bestiary entry for Star Serpents
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Actualizare: 30 apr. @ 14:12

=== 0.8 Beta .4073 === (Spirits and Sounds Patch)
- Added localisation for Treebark Dryad names
- Reduced Keeper's Soul Charge velocity rotation from .1 -> .08
- Fixed Kyretha's damage from 60 -> 78
- Skeleton Noble Crux's slam will have axe bonus' extra crit damage, and thrust with the spear bonus
- Skeleton Wanderer has spear bonus
- Fixed Skull Digger Crux's damage from 28 -> 30
- Skull Digger's Crux moves to the side of the target like normal Skull Digger
- Reduced Treebark Dryad's hitbox width
- The Sakura Treebark Dryad at the shrine will always be called Blossomwood
- Xenium Turret's bullets deal Summon damage now
- Added Earth element to Gladestone Golem and Mossy Goliath Cruxes, and Nature to Forest Nymph
- Forest Nymph Crux has more Nature resistance
1428. Skull Digger's crux summon will not target the Keeper or the Keeper's Spirit
1976. All Crux Card spirits are immune to lava and upon touching lava will be tugged back to player position automatically
2124. The Guiding Stranger can occasionally appear by just having an Empty Crux Card in your inventory now (still appears when held in hand too)
2130. Added Gloom Mushroom foliage that can rarely generate in Gathic Tombs
2131. Erhan needs 10 hits to kill during sparing phase, hitting him resets the time until being spared
2136. Thorn's Claw Dance is no longer part of the attack pool and instead happens after phase 2 and final subphase transitions only (So twice per fight)
2137. Thorn's vilethorn-like Seeds don't sprout during his Death animation
2138. Added new sound effects for Omega Prototype's defeat explosion, Keeper's Soul Charge attack, Thorn's bramble attack, Basan and Dragon Slayer's Staff flamethrower, Skeleton ambience and alerted, and Vagrant Spirit ambience
2140. Added Spirit Extractor, vanity accessory that removes the spiritual appearance from crux card spirits
2142. Doubled Calcite Wand projectile's speed, nerfed damage increase from Y Velocity * 3 -> Y Velocity * 2
2144. Added config option to log cutscene dialogue in chat (Dialogue from cutscenes, Chalice of Alignment, and bosses will be sent in the text chat)
2155. Added new track for Raveyard
2161. Removed Holy element from the various Star Cloak stars, they're now just Celestial
2162. Added elemental damage and resistance increases to some vanilla accessories, namely Anklet of the Wind, Celestial Stone, Celestial Shell, Arcane Flower, Mana Cloak, Bezoar, Countercurse Mantra, Cross Necklace, Fire Gauntlet, Flesh Knuckles, Frozen Turtle Shell, Frozen Shield, Hero Shield, Paladin's Shield, Medicated Bandage, Star Veil, Spore Sac, and Obsidian Skull
2163. Added a Weird-Looking Flower
2167. Resprited Chalice of Alignment, Item has its own sprite, the flames around the eye of the UI sprite changes colour based on your Alignment, and changed the yellow orb in "Chalice has something to say about this item" line to a new icon
2168. Changed some lines the Chalice says when clicked on
2169. Improved sprites of the Ability icons
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Actualizare: 10 mart. @ 9:06

=== 0.8 Beta .4072 === (Tiny Patch 2)
- Nebuleus' Meteor Armada, Kuunvalo, and Cosmic Fulgura attacks affect the sky background now
- Reduced Raveyard track's volume back to its previous state
- Inflicting an Infected enemy with Pure Chill using an Ice weapon discovers Ice effect in Book of Bonuses
- Slightly improved Calavia's map head icon
2117. Added Calavia Relic (Can still be obtained if spared)
2118. Added Config option to turn off Fly buzzing sound, and made it quieter
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Actualizare: 1 mart. @ 7:59

=== 0.8 Beta .4071 === (Tiny Patch)
- Fixed Elemental Damage not affecting Celestial element
- Fixed Twinklestar shooting arrows instead of the tiny stars
- Crystallized Knowledge's Crystals uses Local NPC Immunity
1715. Phantasm Arrows from Phantasm are no longer affected by Ghastly Recurve's spirit rift, the shards of Spirit Arrows no longer count as arrows, and there can't be more than 24 Spirit Arrow shards active at a time
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Actualizare: 28 febr. @ 17:28

=== 0.8 Beta .407 === (Elemental Patch)
- Slightly increase spawn chance of Jolly Madman in a Raveyard
- Can no longer use boss summon items during cutscenes
- Buffed Hyper-Tech Blaster damage from 78 -> 120, increased bullet amount of Spread Shot from 3 -> 5, increased piercing of Rebound Shot from 3 -> 10
- Improved visuals of Iron Realm Sword
- 'elementalMultiplier' Mod Call now sets the multipliers
- Projectiles with inherited elements will give those elements to other projectiles spawned by them, including ones inherited from items
- Blazing Bastion won't generate if Spooky Mod is enabled to stop it generating over the nose dungeon
1682. Forest Nymph's Sickle can now have the common prefixes, and buffed damage of magic's ability from 30% -> 15% less base damage
1862. Added Spear Bonus that pierces through Guard Points
2082. Changed Xeno Xyston spin sprite to look less sussy and changed knockback formula
2089. Cleaned elements in tooltips, now a row of the icons
2090. Added Arcane element to more of the mod's projectiles, only Arcane element can hit spirit realm enemies now (Holy, Celestial, and Psychic also used to) Arcane acts more like a bonus now for anything magical (not limited to magic class)
2091. Added Elemental Stats UI to view all your elemental resistance and damage percentages
2092. Some Elemental damage effects affect players now too (Taking extra Thunder damage when wet, extra Earth damage while grounded, more knockback while airborne from Wind damage etc.)
2093. Elemental damage increases/decreases are shown in a weapon's damage tooltip, can choose from 2 styles or disable it in config
2094. Split config options into "Personal Config" and "Global Config" for clientside and serverside changes
2095. Evil Jelly also grants 8% increased Shadow elemental damage
2096. Holoshield grants 10% extra damage reduction against non-elemental damage
2097. Living Wood set bonus also grants 15% increased Nature elemental damage and resistance
2099. Changed text colours of elements
2100. Added Book of Bonuses, given by Wayfarer when looking at the advice on Elemental Basics, has a list of all 19* elemental and bonus effects, triggering a bonus' effect will reveal it in the book. This will be how to learn what bonuses do now (*Clash Bonus isn't included yet)
2101. Moved Crystallized Knowledge to pre-hm, rewarded by the Wayfarer after filling out the Book of Bonuses. Increased its cost from 3 gold to sell -> 6 gold to buy
2102. Added a new effect for Blood Bonus: Blood Loss accumulates on continuous hits, causing a burst of percentage damage (100 flat + 15% max health on normal enemies, 100 flat + 5% on bosses), Blood Loss is harder to cause the more times its applied to a single enemy, crits double the amount of build-up, build-up is based on damage and max fill is based on the enemy's max health, Elemental Resistance or Weakness to Blood will affect the build-up and total flat damage
2103. Added Mod Calls for calling Decapitation and setting Slash, Axe, Hammer and Spear bonus to items and projectiles (none for Spear on items since there's already the vanilla ID.Sets for spears)
2106. Decreased chance of Keeper naturally spawning from 1/3 -> 1/4
2107. Eaglecrest Golem can take knockback, but has Guard Points while rolled into boulder, breaking the guard points halves his defense for the rest of the fight and deals 500 damage
2108. Eaglecrest Rockpiles take more knockback and pickaxes deal extra damage
2111. Most of the mod's music volume is louder, as it was in 1.3
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Actualizare: 17 febr. @ 8:24

=== 0.8 Beta .4062 === (Element Cross-Mod Patch 2)
- Added Mod Calls for checking if an entity has an Element, getting the first element ID of an entity, and uncapping the Elemental Multiplier limit for bosses
- Fixed Element Multipliers Mod Call setting the values instead of multiplying
- Added optional bool in "addElementProj" Mod Call for making projectiles inherit the elements of the projectile it came from automatically, similar to the one added to "addElementItem"
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Actualizare: 15 febr. @ 18:32

=== 0.8 Beta .4061 === (Element Cross-Mod Patch)
- Added Arcane element to a bunch of vanilla projectiles (None for the mod's weapons since backporting would take too long)
- Fixed issue that caused multiplayer to be unloadable (still don't recommend it!!!)
- Buffed Gladestone Golem crux spirits to have 20 defense and reduced dr of guard points from 90% -> 75%
- Buffed Skull Digger crux spirit's damage from 28 -> 30
- Bygone Nebuleus Robes has right name now
- Added a Mod Call for checking if the Raveyard is active
1669. Crux Cards that have different spirits show each one's damage in the tooltip
1675. Added prefixes for Crux Cards
1677. Buffed Crux Card: Gathic Soldiers to spawn an extra duelist
1708. Fixed Crux Cards consuming Lost Souls if used while a spirit is active
1943. Fixed bile and nitro flasks
1966. Corrected hostile projectile damage conversion for hostile projectiles hitting targeted NPCs and spirits
1972. Reduced Crux Card: Common Guard soul cost from 14 -> 12
1974. Crux Cards have small flavour text in their tooltip relating to what the spirits do
1975. Buffed Crux Card: Kyretha damage from 60 -> 78, matching damage of Blade of the Mountain
2034. Elemental effects and multipliers work for NPCs hitting NPCs
2083. Restyled Adam's hair
2084. Added Mod Calls for adding Element Overrides, Element Multipliers, and hiding element icons from item tooltips
2085. Tweaked Elemental Multipliers for NPC types:
> Against Demons - Celestial +30% -> +20%
> Against Spirits - Arcane +15% -> +25%
> Against Hot NPCs - Fire -50% -> -20%
> Against Wet NPCs - Water -50% -> -25%
> Against Blood NPCs - Poison +10% -> +25%
2086. Tugging Crux Card spirits back to your position no longer costs Lost Souls
2088. Added optional bool in "addElementItem" Mod Call for making projectiles inherit the elements of the item it came from automatically
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Actualizare: 31 dec. 2024 @ 14:05

=== 0.8 Beta .406 === (New Year's Patch)
- Resprited Fragment of Virtue, Moonflare Candle, Ukon Runo, Galaxy Stone, Anomaly Detector, Poem of Illmatar, and Lunar Shot
- Fixed Toxic Bile <-> Xenomite shimmer result
- Improved visuals of Piercing Nebula weapon
- Added localisation for "Decapitated!", Geiger Muller's "% Irradiated", Vasara Pendant's "Ukko's Ire:", Sky Squire set's "Hold [] to view lore", Steel Sword Fragment & Sunken Captain Painting's lore, Hologram Remote's "Nothing happens...", "Nebuleus is nowhere to be found", Wedding Ring's "The ring still glows a faint blue...", Blast Battery & Hardlight set's "No targets found!", Scanner Drone's "TARGET UNIMPORTANT...", Thorn's "+Fire Resistance", "INTRUDER DETECTED...", Blobble Swarm event, and Nuclear Warhead conditions
1508. Changed Nebuleus Wings' stats
1568. Nebuleus' shouts of her attacks are now drawcode instead of projectiles, meaning they can have localisation
1577. Buffed Nebuleus' Crystal Star Shard damage from 50% base damage -> 80% base damage
1578. Added new attack to Nebuleus, adds onto the Piercing Nebulas past first subphase, Nebuleus sends out mirages of herself to position around the player and shoot their own Piercing Nebulas, mirages also appear during Piercing Nebula Bursts past 2nd subphase
1579. Increased visibility of Nebuleus' star blast and dash telegraphs
1580. Improved Nebuleus' Nebula Dash attack to have multiple set directions (up down up down, left right left right, up left down right, etc)
1590. Added a new attack to Nebuleus called Kuunvalo, harnesses the power of the moon to send down a colossal orbital moonlight deathray
1594. Added a new attack to Nebuleus called Meteor Armada
1600. Added a new attack to Final Form Nebuleus called Cosmic Fulgura
1602. Certain Final Form Nebuleus' attacks only happen after certain health thresholds to keep the fight changing
1605. Nebuleus drops her loot when transformed into Final Form Nebuleus
1608. Reworked the Spiralling Shine attack from Final Form Nebuleus (The one where she spins around shooting rainbow bolts into the center), now a cosmic vortex gradually forms in the center that builds up as she shoots bolts into it, until exploding in an AoE
1914. Resprited Nebuleus vanity set, can shimmer into the old version
1918. Added Bygone Nebuleus Wings as shimmer result of Nebuleus Wings (The first sprite of the wings), and Bygone Gilded Bonnet
2073. The mod's pre-hardmode enemies that have close-ranged attacks won't attack if the target is out of line of sight, so less hitting through walls
2074. Mitosis bacteria accelerates into enemies on their final split and can linger for longer, nerfed hit cooldown from 4 -> 10 but final splits have no pierce so it wouldn't matter for them, and nerfed use time from 23 -> 43
2075. Infectious Gauntlet can be held down to time when to launch better, increased launch distance and stopping distance beyond a hit target, contact damage immunity for the whole launch and full immunity after hitting a target
2076. Buffed Poem of Illmatar damage from 140 -> 220, Builds up a spiral of rocks that spin around the tornado, launching at nearby enemies after reaching the top
2077. Added more failsafes for Golden Gateway generation, should have no problem with Remnants now surely...
2078. Resprited and renamed Xenium Staff to Xenium Detonator
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Actualizare: 1 dec. 2024 @ 9:28

=== 0.8 Beta .4051 ===
- Fixed Daerel gaslighting for what elements are good for Undead
- Fixed some Advice having words cut-off to next line
- Omega Finger Gun can actually fire an extra frame faster at max speed now
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