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I'm playing again.
Thanks!
Fun mod though!
Only bad thing is Omega 3 in his second phase moves _faster then I can see!_
Makes it impossible to win.
at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
at Terraria.ModLoader.EquipLoader.AddEquipTexture(Mod mod, String texture, EquipType type, ModItem item, String name, EquipTexture equipTexture) in tModLoader\Terraria\ModLoader\EquipLoader.cs:line 291
at Redemption.Redemption.Load() in Redemption.cs:line 144
at Terraria.ModLoader.ModContent.<>c.<Load>b__45_0(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 310
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 443
at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 304
at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 134
But in return, I have another thing to report on. I'm not sure what causes it, but blowing the Fowl War Horn seems to start the Fowl Morning event with zero spawn rate. Not only do Fowl Morning creatures not spawn at all, absolutely NO monsters spawn, no matter where I go. I'm playing with Spooky Mod (left Spooky Forest at Spawn set to True), Calamity, Thorium, Dragon Ball Terraria Legacy, Calamity Community Remix, AlchemistNPCLite, Infernum, Wrath of the Gods, Fargo's Mutant Mod, Fargo's Souls Mod, and a bunch of other quality-of-life or integration mods, and I killed the Fowl Emperor on that save, if that helps. (I'm not even sure if it's possible to spare the Fowl Emperor, let alone if you'd still be able to obtain a Fowl War Horn from doing so)