RimWorld

RimWorld

Alpha Genes
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Update: Dec 19, 2022 @ 6:19am

v1.3:

- Added: new xenotype, Hivelings. Barely human, insectoid-like mutants that reproduce via parasitic infestation.
- Added: new xenotype, Mind devourers. A xenotype of powerful brain devouring psychics that are reviled by any other humans around the Rim.
- Added: 15 new genes themed around the "Eldritch" theme. Ten of them are cosmetic, the other five are functional: Eldritch visage, Unstable mind, Psychic insanity (needs Royalty), Insanity blast, Devour brain, Eldritch horns, Ornate eldritch horns, Eye of Shub-Niggurath, Body tentacles, Horn crown, Upper tentacles, Third eye, Face tentacles, Long ears and Ear wings
- Added: 2 new insectoid themed genes: Proboscis and Hiveling voice
- Added: Gene syphon gene. Allows the caster to forcefully extract a gene from an incapacitated but living person, incorporating it into their xenotype as a xenogene. The gene is chosen at random. This will kill the target.
- Added: potentially infinite "Animal summon" genes. These are temporary summons that the caster can call to help in combat. One gene per animal, base game or modded! To avoid cluttering, well... everything, by default the xenotype UI will just generate three "Random summon" genes (minor, normal and major, by animal body size), and those genes will turn into a random animal summon gene. Via mod options the player can allow ALL individual animal summon genes to appear on the UI, to make more specific custom xenotypes. Animals can potentially be blacklisted by modders via XML.
- Tweak: Added "BodySize" exclusion tag to body size altering genes, for mod compatibility.
- Tweak: Added the new xenotypes to the two custom factions, plus the Taukai
- Tweak: Added new xenotype icons to custom icons
- Fix: Mod settings were still referring to gene tampering coma as lasting 15 days, instead of 3
- Fix: unsettling appearance should have no effect if its gene is present but not active
- Fix: Parasitic stinger now has no effect on Deathless pawns, as the game didn't like that

Update: Dec 13, 2022 @ 11:50pm

v1.213:

- Fix: parasitic implantation wasn't applying the "mother's" genes to the baby

Update: Dec 13, 2022 @ 7:22am

v1.212:

- Added: three new genes, no tusks / mandibles, no upper antennae, no lower antennae. With these genes you can create xenotypes in which a pawn can have these things or a lack of them at random
- Tweak: teratogenesis should now be the first gene in its category
- Tweak: light sustenance now indicates: "Artificial light of sufficient strength will also do the trick."
- Tweak: egg laying now indicates: "Human eggs are not edible."
- Tweak: colourful feathered wings are now called pegasus wings, as the name was duplicated
- Tweak: scaly body now multiplies move speed by 9, up from 3, as it was barely noticeable
- Fix: Insect stinger, parasitic stinger and insect rally didn't have a commonality of 0 and thus could appear in normal genepacks
- Fix: So many typos
- Fix: Insect jelly production description fix
- Fix: HediffComp_RandomMutation crash when one of the temporary genes had been ripped

Update: Dec 12, 2022 @ 4:54am

v1.211:

- Fix: Regeneration wasn't on the archite gene category
- Fix: Fission was still indicating 60 days instead of 25

Update: Dec 12, 2022 @ 2:51am

v1.21:

- Added: new gene, the Parasitic Stinger. This ability allows a pawn to inject a victim with parasitic eggs every two days. These eggs will grow inside the victim over a period of 15 days, increasing their pain and their hunger rate, until a baby erupts from their chest, killing them in the process. The baby has a 25% chance per gene of "absorbing" any of the genes of the poor host as xenogenes.
- Tweak: removed the Mote_XenogermImplantation appearing when using the insect stinger ability
- Tweak: Regeneration is now an archite gene with high cost, as due to the changes made to the comp class (it now heals tended wounds too) it was too powerful
- Tweak: the Fission archite gene will now act every 25 days, instead of 60, as it was way too long for an archite gene

Update: Dec 8, 2022 @ 12:13pm

v1.201:

- Fix: Blue gel production gene and insect jelly gene were conflicting with horns, antennae and other genes

Update: Dec 7, 2022 @ 8:39am

Same thing, without the git and source folders......

Update: Dec 7, 2022 @ 8:23am

v1.2: Courtesy of Jance Tramiers, the mind behind the three first Alpha Animals - pawnmorpher hybrids (and now xenotypes), I bring you a new xenotype based on the graphics he graciously provided: the Taukai.


Added: new xenotype, the Taukai. Named after the ancient Lithuanian word for "grease", the taukai are a very strange human xenotype, created to withstand extremely radioactive environments. The flesh of the taukai is slimy, looking like molten wax, and full of physical abnormalities, deformities and tumors. Their tissues are constantly regenerating and morphing, causing the formation of dangerous carcinomas. They have however an extraordinary ability to order their bodies to repurpose these carcinomas and use them for several beneficial designs.

Added: new teratogenic abilities: teratogenesis, healing touch, teratogenic healing, teratogenic swiftness, teratogenic coordination, teratogenic stamina and teratogenic touch

Added: new cancerous body and cancerous head genes

Added: new feathered wings gene

Added: detonation ability gene

Added: new gaunt body gene, which has been patched into the Waster xenotype

Fix: insect mandibles and lower antennae are no longer visible in the north orientation

Fix: Regeneration abilities should now regenerate tended wounds too (this fix is on the VE Framework)

Fix: Human eggs weren't correctly storing the gene lists of their parents (this fix is on the VE Framework)

Tweak: increased range of greater fire spit and greater acidic vomit to 17 tiles so they are clearly better than the base Biotech abilities

Tweak: added lethal UV sensitivity to a blacklist for unstable mutation so Wretches don't die instantly

Tweak: human eggs shouldn't deteriorate. Their description should now indicate they need to be kept between 0 and 50ºC

Tweak: stinger implanter can not be used as a purely offenssive weapon as it won't work on hostile targets (they'll need to be downed first). Similarly, using it on neutral or friendly faction members will make their faction hostile.

Tweak: added to the description of the stinger implanter that it will only work with xenogenes, as people didn't assume it worked like the implanter in base Biotech

Tweak: changed priority of the metal feed work

Update: Nov 30, 2022 @ 3:04am

v1.102:

- Fix: Unstable mutations genes were popping up messages for non-members of the colony, such as visitors and raiders
- Tweak; added mod options to disable the thalassophobia letter from popping up

Update: Nov 29, 2022 @ 2:24am

v1.101:

- Added: textures for child and baby Lapis, so the clothes fit properly