RimWorld

RimWorld

Alpha Genes
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Update: May 2, 2023 @ 11:54pm

v1.601:

- Added an exception for the upcoming Vanilla Races Expanded - Androids, so their genes don't pop up on Wretch mutations

Update: Apr 17, 2023 @ 2:57am

v1.6:

- Added: new xenotype, the Malachai, that only appear if Vanilla Races Expanded - Sanguophage is installed. Malachai are mutated Strigoi: ageless, deathless super-humans powered by archotech-created archites in the bloodstream. They can slowly incorporate genes from their enemies. Very vulnerable to the sun.
- Added: new gene, Bloodsucker distrust, that makes Malachai dislike any sanguophages that aren't Malachai.
- Tweak: Redrawn the bat wings to be more inline with current mod graphics
- Fix: venom and acid fangs shouldn't be "cured" by mech serums now

Update: Feb 20, 2023 @ 11:41pm

v1.501:

- Fix: Pawnmorpher compat Null Reference fix
- Fix: removed unused body types that were causing errors with another, unidentified mod

Update: Feb 3, 2023 @ 7:54am

v1.5:

- Added: new xenotype, the ocularkin (Needs Vanilla Races Expanded - Phytokin)
- Added: Three new abilities: ocular conversion (if you have Alpha Animals OR AlphaBiomes, Summon Ocular slinger and Strike eyes
- Added: New genes: Ocular affinity, Ocular hair, Ocular bark skin

Update: Jan 7, 2023 @ 1:02am

v1.401:

- Added: new cold immunity archite gene
- Tweak: blacklisted animal summon genes from the unstable mutations mechanic, as they were creating duplicates if many animal mods were installed

Update: Jan 2, 2023 @ 7:46am

v1.4:

- Added: new xenotype, Efreet. A modified strain of the impid xenotype designed as terrifying shock troopers, efreet were created to be as intimidating as possible. Whereas impids are adept at fire-based, ranged combat, Efreet are perfectly capable of ripping their enemies to shreds in close quarters combat with their fearsome claws. Efreet possess incredible heat resistant capabilities, and are immune to fire, being almost obssessed with it.
- Added: 7 new "demon" themed cosmetic genes: Devil eyes, Demon wings, Demon tails, Terror mask, Demon ears, Demons horns and Quad demon horns.
- Added: 4 new "acid" themed genes: Acidic blood, Acid immunity, Acidic detonation and Acid fangs
- Added: 4 new assorted genes: Venomous fangs, Clawed hands, Fire obssession and Heat immunity (archite)

Update: Dec 24, 2022 @ 9:32am

v1.32:

- Tweak: added new exvlusion tags for compatibility with the new Alpha Genes - Insectoid Mutations mod
- Fix: added null check to Reactive armour hediff

Update: Dec 22, 2022 @ 5:05am

v1.31:

- Added: new gene, Innate psylink. Gives a psylink to the pawn. Requires Royalty, of course
- Added: new gene, Royal jelly production. Like the insect jelly gene, but producing royal insect jelly. Requires Vanilla Factions Expanded - Insectoids
- Added: new gene, Crab claw. Yeah.
- Tweak: Added new blacklisted animals to the summoning genes (basically, the summoned animals in VE Psycasts). Please report if this causes problems, as I'm not sure I can add new blacklists in a running save.

Update: Dec 20, 2022 @ 1:50pm

v1.302:

- Fix: Added a check to avoid babies with Frail bones triggering the gene's effect

Update: Dec 19, 2022 @ 1:44pm

v1.301:

- Fix: Disabled animal summoning genes from appearing on Unstable mutations (except for the three randomized ones)
- Fix: Typos