DayZ
RaG_BaseItems
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Update: Oct 17, 2023 @ 2:37pm

changed: Jerry can slot is now "CanisterGasoline" because apparently many other Mods don't know what a "+" is
fixed: added a check for the Sawtable to prevent People operating it while using a Jerrycan filled with anything else than Gasoline.

Update: Oct 17, 2023 @ 5:40am

Hotfix: Crates on the Crateshelf are now openable again.

Update: Oct 17, 2023 @ 2:10am

added: Carpets! - You can craft them on the Workbench adding 4 Tarps. After placing a Carpet, you can then use a Spraycan to cycle through the different Variations - Use a White Spraycan to "clean" it again. The Crafting can be turned off via the json.
added: Table Saw + Saw Blade - Once placed by its Kit, you need to attach a Saw Blade and a Jerrycan. You can now start the Table Saw and attach a Wooden Log to make Wooden Planks. The amount of Wooden Planks can be adjusted via the json (must be atleast 4!)
added: Wooden Log Holder - Once placed by its Kit, you can attach up to 88 Logs in 44 Slots.
added: Wooden Plank Holder - Once placed by its Kit, you can attach up to 150 Planks in 30 Slots.
added: Deco Pumpkin - Hold a PumpinSeedPack in your Hands to craft one. Crafting it can be disabled via the json.
added/reworked: Big Drawer Cabinet texture + added a "Darkwood" version.
added: Basic Territories support (using ifdef).
added: "EnableCarliftNotifications" in json. 1=true; 0=false;
fixed: Oiling (repairing) the Sewing Machine could be bypassed by dismantling it and placing it again.
fixed: Repairing Items in Worn state was not possible on the Repair Station and Sewing Machine.
fixed: optimized Fridge scripts to prevent items with broken Decay scripts/configs causing errors.
fixed: Coffee Grinder did not reset its Animationphase properly after use
fixed: Position of the Wallpaint was slightly off after painting it.
fixed: Some Actions caused NULL pointers Clientside.
fixed: Open/Close also showed on proxies of Objects.

Update: Jul 28, 2023 @ 12:39am

added: New json entries to give you more coontrol over the following:

- enable/disable each crafting item on the workbench.
- enable/disable Sound for the Trashcan
- enable/disable Sound for the Weapon Cleaner


fixed: a few Client-Side NULL pointers
fixed: Carlift inventory was only accessible if you were near the center
fixed: A few baseitems did not use += for their inventoryslots


DONT FORGET TO DELETE THE JSON, SO THE NEW AND UPDATED ONE WILL GENERATE AFTER A RESTART
IF YOU DONT UPDATE YOUR JSON THEN THE NEW ADDED VARIABLES WILL ALL RETURN TRUE BY DEFAULT!

Update: Jul 22, 2023 @ 2:25pm

changed: removed += from CfgNonAiVehicles Proxy Inventoryslot since it prevented proxies to be visible when using the same slot name along with other mods.
fixed: Sewing Case for the Sewing Machine was completely broken

Update: Jul 17, 2023 @ 12:41pm

added: New RaG_Baseitems.json entry "AlwaysShowProxies" - dont forget to delete the json, so the new and updated one will generate after a restart

AlwaysShowProxies 0 = show/hide when open/close (as it was)
AlwaysShowProxies 1 = always show - ignore open/close proxy hide/show
if it's not in there at all in the json, then it will show/hide by default when open/close

Update: Jul 15, 2023 @ 5:41am

fixed: Forgot to add a ifdef, causing Servers who dont use Codelock Mod to not start.

Update: Jul 15, 2023 @ 5:21am

added: Static Carlift Kit for easier placement by Admins.
added: bool CanAutoClose() --> Default returns true; If return false, item will not automatically close after a Server Restart.
added: bool CanTransferHealth() --> Default returns false; If return true, item will ignore serverDZ.cfg "disableContainerDamage" entry.
fixed: updated "CanDisplayAttachmentSlot" using int instead of string (changed one or two DayZ updates ago)
changed: Codelock Inventory Categories will only display if Codelock is enable by config.
tweaked: A lot of script cleanups.
removed: Codelock attachment for the Carlift
removed: Debug Prints for the Magpump

Update: Jun 25, 2023 @ 8:43am

added: 3-Door Military Locker
added: Mag-Pump

3 Door Military Locker Features

- 500 Cargo
- 9x Metal Ammobox Slots (only baseitem ones!)
- 4x Wooden Crate Slots (only baseitem ones!)
- 10x Weapon Slots
- Clothes Attachments




Mag Pump Features

- Place it by its Kit
- Connect a Cable Reel or similar to Power it
- Fill it with any kind of Ammunition
- Attach any Magazine
- Press "Fill Mag"
- The Time it needs to fill the Magazine depends on how many rounds are available + how many bullets the Mag can load.

Update: Jun 10, 2023 @ 9:43pm

fixed: Some Storage did not update Visual States such as proxy-attachments after initialisation
added: Catears ^^