DayZ
RaG_BaseItems
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Update: Apr 7 @ 7:24pm

fixed: Waterbarrel opened/closed state - reworked scripts
fixed: It was possible to craft a Firebarrel from the Waterbarrel
fixed: Greenhouses now work again, but rain will water the slots again until i found a better way of handling it.
fixed: Sounds did not always destroy properly upon several items deletion.

Update: Mar 6 @ 7:06pm

fixed: Some items could not be crafted on the Workbench.
fixed: Lanterns did not keep the light on after a restart.

Update: Mar 5 @ 8:02pm

changed: Gramophone: You can now increase/decrease the volume by 10% steps.
fixed: Waterbarrel open/close sound played when Quantity changed.
fixed: Placement sound changed in 1.27 resulting in a sound played when the placement started instead of ended.
tweaked: Minor script optimizations regarding Lanterns.
reverted: Magpump changes from last patch until i found a better/more reliable way.

Update: Feb 26 @ 9:15am

1.27 fixes

Note: The Room Divider issue seems to be an issue i can not solve for now. The collision bug is reported in the BI Feedback Tracker. https://feedback.bistudio.com/T189299

Update: Feb 25 @ 6:19pm

changed: Coffee Packs can be combined now.
tweaked: Significant script optimisations for the Workbench.
fixed: Magpump did not always load the correct ammo type.
fixed: Some items could be crafted with only 1 Nail on the Workbench.
fixed: Manikin was not accessible after 1.27 Patch.
fixed: Client Side null pointer related to repair conditions.

known issue: Room Dividers Geometry (collision) does not animate after Patch 1.27 anymore. This means they won't let you pass through when opened.

Update: Jan 28 @ 10:18am

fixed: DayZ Patch 1.27 compatibility
fixed: DayZ Expansion Market did preview the Kits instead of the actual items.

Update: Jan 15 @ 1:21pm

added: defines array in config.cpp ---> see https://feedback.bistudio.com/T186757
removed: '0_rag_baseitems_define.pbo' which contained the scripted define. ---> see https://feedback.bistudio.com/T186757
info: The define name stays the same, theres no need to change anything if you used it for your mods or overrides.
fixed: Gunwall without stand was missing selection names in config to retexture. Thanks to Susu for the heads up.
fixed: Clothing items could receive other clothes inside their inventory when being in cargo of containers.
fixed: Sewing Case and Notebook opened state were not properly synchronized.
fixed: [Expansion Compatibility] ExpansionMarketMenu override to show RaG Baseitems as previews. Thanks to Josecitox for making me aware!
tweaked: Several actions/script optimisations.

IMPORTANT

In case your players getting a Missing '0_rag_baseitems_define.pbo' , go into the '@RaG_Baseitems' folder on your Server and delete it manually.
Your players might also do the same or repair the Mod on their end in case Steam does not delete it for whatever reason.

Update: Jan 9 @ 8:03pm

fixed: CanHaveWetness() error

Update: Jan 9 @ 7:47pm

tweaked: Waterbarrel will now visualise the Waterlevel precisely according to the actual Quantity.
tweaked: Clocks drained the attached Battery too fast.
fixed: Barrels opened and closed when initialised as attachment on the Barrel Shelf (Vanilla issue).
fixed: Some items containing liquids printed a "Undefined liquid type quantity changed, please define liquid type first! Using init value." (Vanilla issue).
fixed: Waterbarrel could not be removed from Hands and/or Cargo when liquid was present.
fixed: Smoker took way too long to smoke Meat. This was caused by 1.26 temperature changes. The Smoker can not get into a frozen state anymore and is now self-adjusting its temperature and its contents.
fixed: Meat will now have its wetness removed when processed in the Smoker.
removed: ItemBase:: ProcessItemTemperature override because it printed this Mod in crashlogs due to a super call caused by Vanilla errors. I got tired of explaining this a thousand times, so i removed it now.

Update: Dec 9, 2024 @ 12:01pm

added: Hiddenselections to almost all items to make them retexturable.
added: Holograms will now show as Green or Red. If it shows Red, then it's a indication that the Object is colliding with another Object. This way you will know if the desired spot is suitable or not. Red does not prevent you from placing it.
tweaked: Xmas Calendar Time Synchronization.
fixed: Some items could be used if the connected Energy Source was empty.