DayZ
RaG_BaseItems
Showing 1-10 of 103 entries
< 1  2  3 ... 11 >
Update: Dec 4 @ 3:46pm

fixed: Several json entries did not apply if changed

Last update for today...

Update: Dec 4 @ 2:54pm

fixed: XMas Calendar could crash the Server (rare occasions)
fixed: Weapon Cleaner accepted ruined items/Weapons

Update: Nov 27 @ 3:28am

RaG Core dependency!

added: New Wallpaint 'Chit'
added: Many Baseitem items can now be placed as static assets. Thanks to NekoSensei for the config sharing!
added: Expansion VStorage Support. Items now get auto-stored and recovered on Open/Close. - thanks to Josecitox
added: Wall Paintings now show a preview before painting it.
added: Drinking Coffee or Espresso can now boost your Stamina (if enabled via json file)
added: json entries: 'EnableCraftCoffeeCup', 'EnableCraftCraftPlasticSheets', 'EnableCraftCraftMetalSheets', 'EnableCraftCraftVintageTV_NoLegs'.
added: json entry: 'EnableCoffeeStaminaBoost' - If enabled, players receive a Stamina boost after drinking Coffee or Espresso.
added: json entry: 'CarliftRepairAllAttachments' - If enabled, all attached Items of a Vehicle will be repaired.
added: json entry: 'DisableDamage' - If enabled, Damage will be ignored to all RaG Baseitems. 'disableContainerDamage' in cfggameplay.json will be ignored for RaG Baseitems then.
reworked: Carlift: Completely reworked scripts and optimized Vehicle detection now using 'RaycastRV'
reworked: Fridges: Completely reworked scripts and optimized decay logic.
changed: GetGame() --> g_Game (1.29 change)
changed: Base classes inheritance now use 'RaG_ContainerBase' from RaG_Core
changed: Smoker: Increased update Interval (faster Smoking)
changed: Log Holder: Increased Slot stacks from 2 to 5
optimised: General Script optimisations across the board.
optimised: Ammo Cleaner scripts.
optimised: Manikin: Optimised and simplified scripts.
fixed: Gramophone did not properly save the previously set volume.
fixed: MagPump: Sound 'Ammo added' played after init and/or Player login within its radius.

Update: Jul 13 @ 1:58am

added: 'Static' versions of both Greenhouses. Do not place them via Editor, use their Kit version to place.
added: 'Wood' Door open/close sound
added: Coffee now boosts Players stamina when consumed (same effect as Epipen)
rework: Gramophone: You can now increase/decrease the volume by 10% steps. You will see the set volume as a Chat-Text in red when changing the volume.
rework: Magpump scripts rework: Magpump now properly recognises loaded bullets and empties them accordingly. Several performance optimisations aswell.
rework: Doorbell: Removed CallLater and simplified the scripts.
changed: Waterbarrel: Water now animates seamlessly with the Water Quantity.
changed: Waterbarrel: Water filling rate/time adjusted.
changed: Static Smoker update interval for faster smoking
tweaked: Weapon Cleaner: Cleaning animation now using a more fitting one. The new Vanilla 'Weapon cleaning' animation could sadly not be used due to prone player state only.
fixed: It was possible to craft a Fire Barrel with the Waterbarrel.
fixed: Scripted boolean typo 'GetEnergyRequriements' --> 'GetEnergyRequirements'
fixed: Several Items did not properly clean audio/particle visuals when being dismantled/deleted/despawning.
fixed: Solarpanel power initilization was too early - did not always catch connected power sources resulting in no power deliveries.
fixed: Carpet: Null pointer
fixed: Packed Sleepingbag used 'Heavyitem' behavior for placements. Now using 2-Handed.
optimised: Lanterns scripts.

Update: Apr 7 @ 12:24pm

fixed: Waterbarrel opened/closed state - reworked scripts
fixed: It was possible to craft a Firebarrel from the Waterbarrel
fixed: Greenhouses now work again, but rain will water the slots again until i found a better way of handling it.
fixed: Sounds did not always destroy properly upon several items deletion.

Update: Mar 6 @ 12:06pm

fixed: Some items could not be crafted on the Workbench.
fixed: Lanterns did not keep the light on after a restart.

Update: Mar 5 @ 1:02pm

changed: Gramophone: You can now increase/decrease the volume by 10% steps.
fixed: Waterbarrel open/close sound played when Quantity changed.
fixed: Placement sound changed in 1.27 resulting in a sound played when the placement started instead of ended.
tweaked: Minor script optimizations regarding Lanterns.
reverted: Magpump changes from last patch until i found a better/more reliable way.

Update: Feb 26 @ 2:15am

1.27 fixes

Note: The Room Divider issue seems to be an issue i can not solve for now. The collision bug is reported in the BI Feedback Tracker. https://feedback.bistudio.com/T189299

Update: Feb 25 @ 11:19am

changed: Coffee Packs can be combined now.
tweaked: Significant script optimisations for the Workbench.
fixed: Magpump did not always load the correct ammo type.
fixed: Some items could be crafted with only 1 Nail on the Workbench.
fixed: Manikin was not accessible after 1.27 Patch.
fixed: Client Side null pointer related to repair conditions.

known issue: Room Dividers Geometry (collision) does not animate after Patch 1.27 anymore. This means they won't let you pass through when opened.

Update: Jan 28 @ 3:18am

fixed: DayZ Patch 1.27 compatibility
fixed: DayZ Expansion Market did preview the Kits instead of the actual items.