DayZ
RaG_BaseItems
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Update: Jan 15 @ 6:21am

added: defines array in config.cpp ---> see https://feedback.bistudio.com/T186757
removed: '0_rag_baseitems_define.pbo' which contained the scripted define. ---> see https://feedback.bistudio.com/T186757
info: The define name stays the same, theres no need to change anything if you used it for your mods or overrides.
fixed: Gunwall without stand was missing selection names in config to retexture. Thanks to Susu for the heads up.
fixed: Clothing items could receive other clothes inside their inventory when being in cargo of containers.
fixed: Sewing Case and Notebook opened state were not properly synchronized.
fixed: [Expansion Compatibility] ExpansionMarketMenu override to show RaG Baseitems as previews. Thanks to Josecitox for making me aware!
tweaked: Several actions/script optimisations.

IMPORTANT

In case your players getting a Missing '0_rag_baseitems_define.pbo' , go into the '@RaG_Baseitems' folder on your Server and delete it manually.
Your players might also do the same or repair the Mod on their end in case Steam does not delete it for whatever reason.

Update: Jan 9 @ 1:03pm

fixed: CanHaveWetness() error

Update: Jan 9 @ 12:47pm

tweaked: Waterbarrel will now visualise the Waterlevel precisely according to the actual Quantity.
tweaked: Clocks drained the attached Battery too fast.
fixed: Barrels opened and closed when initialised as attachment on the Barrel Shelf (Vanilla issue).
fixed: Some items containing liquids printed a "Undefined liquid type quantity changed, please define liquid type first! Using init value." (Vanilla issue).
fixed: Waterbarrel could not be removed from Hands and/or Cargo when liquid was present.
fixed: Smoker took way too long to smoke Meat. This was caused by 1.26 temperature changes. The Smoker can not get into a frozen state anymore and is now self-adjusting its temperature and its contents.
fixed: Meat will now have its wetness removed when processed in the Smoker.
removed: ItemBase:: ProcessItemTemperature override because it printed this Mod in crashlogs due to a super call caused by Vanilla errors. I got tired of explaining this a thousand times, so i removed it now.

Update: Dec 9, 2024 @ 5:01am

added: Hiddenselections to almost all items to make them retexturable.
added: Holograms will now show as Green or Red. If it shows Red, then it's a indication that the Object is colliding with another Object. This way you will know if the desired spot is suitable or not. Red does not prevent you from placing it.
tweaked: Xmas Calendar Time Synchronization.
fixed: Some items could be used if the connected Energy Source was empty.

Update: Nov 22, 2024 @ 4:10am

fixed: Fireplaces could not be created on RaG Baseitems Objects such as Gazebo or Medieval Fireplace with single items (Firewood, Bandage, Bark etc.) since Tuesdays DayZ Patch.

Update: Nov 16, 2024 @ 9:50am

fixed: Greenhouses: Seeds did not always got consumed resulting in infinite Plants growing. Thanks to Funatic for the helping hand!

Update: Nov 14, 2024 @ 1:23pm

fixed: Greenhouses: Plants did not grow if slot got watered before adding a seed

Update: Nov 14, 2024 @ 4:01am

added: Config version check for the json file to automatically add new entries with updates if neccessary.
fixed: Greenhouses: Could not water seeds.
fixed: Greenhouses: Rain will not affect Greenhouses anymore.
fixed: When crafting a Vintage TV without legs from the default one, the default one did not vanish.
fixed: Magpump could be used if energy source was empty.
fixed: Repair Station could be used if the attached Grindstone was ruined.
fixed: Several Energy dependent Items did not properly check if their connected energy source has actual energy left.

Update: Nov 1, 2024 @ 3:19pm

fixed: Inventories were not accessible if slightly obstructed by other items or objects
fixed: Cargo was sometimes collapsed when opening Inventory

Update: Oct 29, 2024 @ 9:40am

Hotfix: CanReleaseAttachment