DayZ
RaG_BaseItems
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Update: Oct 15, 2024 @ 1:14pm

Hotfix for 'UniversalTemperatureSource' null pointer spam related to the Static Braziers.
Static Braziers will not transfer heat for now. Normal ones will work still.

Update: Oct 15, 2024 @ 4:31am

added: Pistol Cabinet: Can hold up to 16 Pistols.
added: Vintage TV without legs - can be crafted using a Hand/Hacksaw + Vintage TV
added: Mag Pump: Empty Magazine
added: Solar Panel: Ingame Notification if location is unsuitable when trying to place inside or under a Roof.
added: Log Holder: Codelock/Combinationlock slot.
added: Plank Holder: Codelock/Combinationlock slot.
added: Firewood Holder Kit
added: Room Dividers: Open/Close Sound.
added: Furnace Gas Canister: Ability to explode (same as Vanilla Gas Canisters)
added: Inventory access positioning and angle handling.

changed: Static Smoker: Lowered updateInterval
changed: Workbench: When crafting a 'Firewood Holder', the Kit will now spawn.
changed: Firewood Holder: Can not be taken in Hands anymore.
changed: Sewing Machine: Can now be dismantled when damaged, but will transfer the damage state to its Kit when dismantled and placed.
changed: Braziers: Increased Max stored Energy.
changed: Braziers: Decreased Energy usage per second.
changed: Script: 'rag_baseitems_firedeco' renamed to 'rag_baseitems_brazier_base'
changed: Coffee: 'varLiquidTypeInit' + 'liquidContainerType' config entries changed.

fixed/changed: Triple Lockers: All had a typo in their classname (rag_baseittems_triple_locker_blue as example) - Make sure to update the new classnames in your types file.
fixed/changed: Spraycans: Both Spraycans had a typo in their classname (rag_baseitems_spaycan_paint and rag_baseitems_spaycan_white) - Make sure to update the new classnames in your types file.

fixed: SolarPanel: Possible null pointer when Cable Reel was attached
fixed: SolarPanel: Energy did not always update properly.
fixed: Actions: Added a ruined check to targets to avoid using baseitems if ruined.
fixed: Carlift: Did not always repair the "main" body of a Vehicle.
fixed: Carlift: Inventory was only accessible near the center.
fixed: Clocks: Some Clocks did not always play the correct Clocksound.
fixed: Clocks: Possible null pointer if custom/modded Batteries were used.
fixed: Static Smoker: Missing EnergyManager config entry.
fixed: Static Smoker: Energy did not always update properly.
fixed: Positions of all placeable Items to align properly on Walls when placing.
fixed: Log Holder: Plane did not hide when opened.
fixed: EnergyManager: autoSwitchOff=1; missing on some Baseitems
fixed: Furnace Gas Canister: Inventory rotation.
fixed: Smoker: Attached edibles did not update their temperatures once smoked.
fixed: Kits: Weight was 300 KG - now 15 KG
fixed: Weapon Cleaner: Default Vanilla 'Bush search' sound played when cleaning a Weapon.

tweaked: Table Saw: Sound further reduced

reworked: Workbench: Script rework to support more modding friendly overrides + custom items to add.
reworked: Small Iron Safe: Model + Textures.

optimized: Almost all Models.
optimized: Almost all Textures and Materials.
optimized: Brazier scripts
optimized: Script: Conditions to repair items in RepairStation, Ammocleaner, Weaponcleaner and Sewing Machine.

removed: Script: 'Actionrag_trashcan_static' - Static Trashcan now using the Action from the default Trashcan
removed: Script: 'bool CanBeSharpened()' in ItemBase.c
removed: Medic Box: Cargo restrictions.

Types.xml got updated inside the Mod Folder!

Update: Jun 19, 2024 @ 8:36pm

added: Custom Slot icons!
added: Control Unit & Electric Wires - will be needed to craft certain items on the Workbench
added: New Craftable items on the Workbench - Cable Reel, Battery Charger & Spotlight. Can be individually disabled through the json. Enabled by default.
added: Json entry: "EnableClearTrashcanAfterRestart" - true or false; default is true.
added: Hiddenselections to various items to retexture
added: Compatibility for Expansion Market - kit classes will now automatically display their placed classes (example: Carlift Kit will display Carlift)
added: Place Sound after item got placed by a Baseitem Kit
fixed: Static Small Brazier did not display firewood
fixed: Static Smoker had no public scope
fixed: It was not possible to attach a codelock to the Sewing Machine
fixed: Slot names now using language stringtable for proper translations
fixed: Mask Head - Mainly Mime Masks will visually fit due to Vanilla Masks not having the same item rotations. Can be made compatible with custom masks, if the ground models have the same positioning and rotation like Vanilla Mime Masks.
tweaked: Various item sizes
tweaked: Various item textures and materials
changed: Changed the way damage and penetration is handled when Server has "disableContainerDamage" enabled. Baseitems will now penetrate, but will not receive damage if "disableContainerDamage" is enabled.
changed: Lowered volume of Carlift and Table Saw
changed: Removed Jerrycan from Table Saw. A powered Source is now necessary. The static Table Saw will not need any Power Source.
changed: Smoker now using less amount of sticks over time.

IMPORTANT: MAKE SURE TO DELETE THE CURRENT JSON FILE AND LET A NEW ONE GENERATE!

Update: Apr 16, 2024 @ 11:50am

Hotfix: Crossbows could not be attached to Players back

Update: Apr 16, 2024 @ 7:30am

added: Json entry: "EnableDamageCarliftNotebook" - (bool) 1=true; 0=false - If true, Notebook receives damage after each scan
added: Json entry: "CarliftNotebookDamageAmount" - (float) - Default is 10 Max Health of the Notebook is 250. 10 = 25 uses until ruined.
added: Full Clothing Outfit Slots. You don't need to empty your clothes anymore to repair them.
added: Crossbow slots to Gunwalls (only visible on the Stand version)
fixed: Doorbell crafting json entry did reset to true after each Server Restart
fixed: Ammo Cleaner could not be taken into Cargo
fixed: Carlift using RPC for proper sound sync
changed Action Displaytexts now using translations
tweaked: A lot of scripting and Model optimizations
updated: Translations - thanks to all translators!

NOTE: MAKE SURE TO DELETE YOUR CURRENT "RaG_Baseitems.json" . A new one will auto-generate on Server-Start

The Wiki has been updated aswell

Update: Mar 31, 2024 @ 8:22pm

Removed April fools joke as fun is apparently not allowed.

Update: Mar 30, 2024 @ 4:21am

Update: Mar 28, 2024 @ 3:26am

added: Translations! Work in progress. Not all languages included yet.
fixed: Clocks now sync properly
fixed: Sewing Case could not receive items if being hold in hands.
fixed: It wouldn't be a proper update without mentioning the Solarpanel. Believe it or not, it will charge the Truckbattery now.
tweaked: General Model optimizations

PS: If you want to help translate into the following languages, please join the Discord and let me know:

- italian
- chinese (not simplified)
- japanese


PPS: If you or your players get a pbo error for languagecore.pbo then your Server did not delete that pbo. Manually delete it in this case.

Update: Mar 16, 2024 @ 3:59am

tweaked: Toolbench(red) texture rework
tweaked: Model optimizations
tweaked: Slot icons
fixed: temp fix for hammer sounds not working (Vanilla issue)
fixed: Commented out all remaining prints to avoid too much log generating
not fixed: My willingness to get shit on for updating on a Saturday

Update: Mar 9, 2024 @ 9:39am

fixed: Solarpanel (really this time ^^)
fixed: Some items played open/close when logging in near them
fixed: When processing coffee, it was possible that players could get sick, depending if the water used to fill the machine was clean or not. Now all agents will be removed after coffee is processed.