DayZ
DayZ-Dynamic-AI-Addon
Mostrando 21-30 de 69 aportaciones
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Actualización: 7 JUN 2023 a las 7:43

im aware of ai not hunting players, out of my hands atm.
reduced spawnposition variance on location spawns.

Actualización: 4 JUN 2023 a las 22:57

minor adjustment to lootable setting.
values 0 and 1 should work as intended.
the more customisable ones seem to be broken currently.

Actualización: 4 JUN 2023 a las 0:57

triggered locations
names
refactoring following expansion examples
aligning files to expansion references
removed define.pbo as per 1.21 update

Actualización: 11 ABR 2023 a las 0:11

added the following:
int GroupDifficulty = 1;
- enabled/disabled
- if enabled, will add an ai to groups spawned on player groups per player past 1.


float Chance = 0.5;
- global chance check per player to have ai spawned on.

Actualización: 23 MAR 2023 a las 18:03

logic fix

Actualización: 22 MAR 2023 a las 20:59

Points_Enabled:
0 = dont use points location stuff
1 = use them as safezones or altered spawn zones for ai.
2 = use them as safezones or locations where ai spawn.

Actualización: 21 MAR 2023 a las 19:44

backend update to match expansion.

Actualización: 13 MAR 2023 a las 16:42

added requested features
fixed distance calc

Actualización: 7 MAR 2023 a las 20:56

rewrote, refactured structure, fixed a few bugs
chased null pointers for a few hours
kept settings file the same.

Actualización: 28 FEB 2023 a las 20:53

script log fixes...