Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I am using "PvZmoD_CustomisableZombies" Perhaps that is the issue?
for locations and audio, set their enabled settings to 2 instead of 1.
@Vlados2793
i cant help much on here. post some logs on the expansion discord in my thread.
@XEN
they should already react to the bots as long as the bots arent set to the shamans faction.
I have read that some have had success making zombies apart of a enemy faction works well.
There is a problem the bots stopped spawning, after on bot had spawned.
hope this can be fixed. thanks again:)
this is why I always sweat when it comes to DayZ/DayZ Expansion mod updates, always something gets derailed for awhile.
Cant compile "Game" script module!
dolphin/DayZ-Expansion-AI-Dinamic/Script/3_Game/setting\playersett
inds.c(99): Undefined function
SpatialPlayerSetting. GetExpansionSetting
this spawns dynamically around players.