DayZ
DayZ-Dynamic-AI-Addon
540 Comments
Chad Dec 6 @ 10:28am 
is it possible to define how many groups are being spawned per timer cycle? it appears to be just one group at a time currently and i cant find any options to increase this to 2 or more
Punchos Nov 26 @ 9:43am 
Hi, I don't understand why this isn't working for me, is there something that isn't explained?
TimChegIn Nov 20 @ 6:01am 
Thanks a lot!
Dolphin  [author] Nov 20 @ 5:49am 
sort of. it also has a feature that the ai will despawn after x seconds if they're not engaged to a player.
TimChegIn Nov 20 @ 3:29am 
Alright, thank you for the reply!
Does the mod have a feature to automatically remove AI when they’re farther than a certain distance from the player?
Dolphin  [author] Nov 19 @ 7:35pm 
@TimChegin
zombies should already react to ai and vice versa if they're not shaman faction ai.
that's an inbuilt part of expansion ai, not this mod and i dont touch any relevant systems.

@red bandit.
if you're using locations or audio locations to spawn them, change the "audio enabled" or locations enabled setting to 2 instead of 1.
Red Bandit Nov 19 @ 11:20am 
Hi! It works but I have an issue where I try to set an AI into a watch tower but when it spawns it does below the tower instead of on top of it. Any pointers or tips are appreciated!
TimChegIn Nov 19 @ 6:03am 
Hello! Amazing mod — really love it!
Could you please advise how to make zombies react to AI units (non-shaman AI), and also enable the AI to shoot at zombies, not just at players?
I couldn’t find any relevant settings for this in the configuration file. =(
Dolphin  [author] Nov 17 @ 2:25pm 
@manticore
That's the core of the mod with groups.
@dn
Loadouts.
dn249337 Nov 17 @ 10:07am 
Please tell me how to change the equipment sets for AI.
Manticore™ Nov 16 @ 2:41am 
Hi, I installed the mod. How do I set NPCs to spawn in a radius around the player, even in areas where there's absolutely nothing? (In the middle of fields, forests, and places like that)
Dolphin  [author] Nov 15 @ 4:21am 
Don't try and spawn too many ai for your hardware.
Nica Nov 13 @ 12:36pm 
Multiple players being kicked for unstable connection when AI is spawned in
BLGBUDZ Nov 12 @ 4:20am 
legendary mod.. highkey ✅
Deceased Nov 7 @ 3:44am 
any map
RED Nov 7 @ 3:43am 
Is this mod for all maps or just one?
Reezo Nov 3 @ 5:37am 
Amazing mod, thank you! I would be awesome if I could randomize "Hunt Mode", but I don't think I can, currently?
Deceased Oct 25 @ 1:27am 
Sweet, thanks for replying!
Dolphin  [author] Oct 24 @ 11:18pm 
@polat alemdar
there's an example file given in the mod's @folder.
the default settings work, but they're a "bare minimum" kinda setup.
Dolphin  [author] Oct 24 @ 11:16pm 
yes it does, no you dont.
Deceased Oct 23 @ 11:31pm 
Does this still work? because these comments give mixed feedback.

And if it does, do I still need to remove pbo's as per description instrux?
polat alemdar Oct 22 @ 1:57pm 
should i need any configuration on files? or its jsut work default settings
Dolphin  [author] Oct 17 @ 10:31pm 
you cant. this uses expansion ai.
♥ItBeToasty♥ Oct 17 @ 4:12pm 
How exactly do I install and use this without any expansion mod installed? I’m asking for the fact that Expansion isn't working for me so I thought this as a workaround without the need for the E-mods.
DoughBoy Oct 9 @ 7:47pm 
is there a github or a wiki for this mod? for more definition on what to do to set it up.
Dolphin  [author] Sep 18 @ 5:02am 
1.29 has a number of major issues right now.
NeverMore Sep 17 @ 8:08pm 
I am on a LAN single-player server, and the mod used to work fine. After the 1.29 update, the AI ​​stopped refreshing. Re-subscribing to the mod or repairing the mod did not work. Only the robots that come with the original expansion AI are working.:steamfacepalm:
Dolphin  [author] Sep 10 @ 9:46pm 
all of that is configurable. you do you.
S1LENTxLA Sep 10 @ 1:02pm 
unrealistic, as zombies ignore them completely, its like having a cheater in your lobby. they know exactly where you are and just bolt strait to your location and shoot you faster then you can respond. If i want PVP, i'll play PVP there is already AI in DayZ.
MycroftCanadaNS Sep 3 @ 5:33pm 
Thank You. I need help here concerning the speed and accuracy of the bots. Could you point me which files or inside the file(s) I need to edit to bring them from being super humans to normal people you may find online. I mean the A.I response time and accuracy is insane. If there is a way to edit the files I'll work on making them more human than terminators.
Dolphin  [author] Sep 1 @ 2:38pm 
Change the counts, and change the loadouts.
Vanvaster Sep 1 @ 9:48am 
How do I reduce the number of bots per group and would like to place only civilian bots, with simpler weapons (pistols, .22, shotgun, no assault rifles or military bots), how do I change this setting? Is it possible?
Dolphin  [author] Aug 26 @ 9:37pm 
set mintimer to a positive number.
Detective Bong Hits Aug 25 @ 12:40pm 
The patrols generate sever markers on expansion navigation; How do I turn this off??
Ruger Aug 17 @ 8:44am 
@Ghosty Thank you!
Ruger Aug 15 @ 12:27pm 
Can you use this mod without the expansion AI being installed? If so do you get a lot of AI on the server?
来啦老弟 Aug 5 @ 7:04am 
Why does the generated Ai only run to the position where the player was last at and not move? Even if the player is far away, they don't shoot and keep running
Alien Jul 27 @ 4:35pm 
Cant get the ai to spawn in no matter what config I do
Dolphin  [author] Jul 27 @ 7:04am 
yes.
Ruger Jul 27 @ 5:56am 
@An Engineer thank you for your answer! I saw the note about removing a line for ver 1.28. Is it working with 1.28?
Dolphin  [author] Jul 27 @ 5:05am 
@ruger
yes.

@aussie4life
no, as it's based on player position and locations.
locations and audio locations are similar to the expansion ai patrols. audio locations only spawn if you meet the audio threshold. (shooting, or moving too loudly for example.)
Ruger Jul 26 @ 9:08am 
Looks awesome! Will this work if you have Dayz Expansion AI running around also?
Aussie4life Jul 23 @ 8:00am 
Question. With the normal Expansion AI, you can set it so that ai spawn on heli crashes. Is it possible to do the same with this addon? BTW love it. With normal ai, my servers fps was trash, hovering around 10-20 most of the time, 11 players and 90 ai. I disabled expansion ai and used this instead and had 9 players, 110 ai and 1k fps tonight.

Also another question. What is the audio groups for? Is that if a player shoots then theres a chance for ai to spawn on them? and if so why does it have a location setting? Sorry for the questions.
Dolphin  [author] Jul 20 @ 4:10am 
if you want to use the locations or audio locations, yes. but the core system will work without them.
chaddas333 Jul 19 @ 2:15am 
Do I need to add spawn locations in the spatial positions if I'm using this mod on deer isle?
Dolphin  [author] Jul 15 @ 5:29am 
config error.
Waluk360 Jul 14 @ 6:25am 
why is thiss not spawning ai?
Putin Jul 11 @ 8:26am 
How to cancel the detect text?It will appears in the top left corner:1 AI Detected:West
kyle0418lol Jul 8 @ 5:09pm 
@MACLONG,I had the same problem, the AI ​​folder seems to be created by Expansion-AI and only appears if you have spawned an AI in the map.
Dolphin  [author] Jul 8 @ 4:45pm 
Check your command line for the profiles folder path.
Then in that, exansionmod/AI/spatial

If It doesn't exist in the AI folder, stop the server, and make the folder yourself then start the server.
Permissions can be weird with dayz servers.