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Does the mod have a feature to automatically remove AI when they’re farther than a certain distance from the player?
zombies should already react to ai and vice versa if they're not shaman faction ai.
that's an inbuilt part of expansion ai, not this mod and i dont touch any relevant systems.
@red bandit.
if you're using locations or audio locations to spawn them, change the "audio enabled" or locations enabled setting to 2 instead of 1.
Could you please advise how to make zombies react to AI units (non-shaman AI), and also enable the AI to shoot at zombies, not just at players?
I couldn’t find any relevant settings for this in the configuration file. =(
That's the core of the mod with groups.
@dn
Loadouts.
there's an example file given in the mod's @folder.
the default settings work, but they're a "bare minimum" kinda setup.
And if it does, do I still need to remove pbo's as per description instrux?
yes.
@aussie4life
no, as it's based on player position and locations.
locations and audio locations are similar to the expansion ai patrols. audio locations only spawn if you meet the audio threshold. (shooting, or moving too loudly for example.)
Also another question. What is the audio groups for? Is that if a player shoots then theres a chance for ai to spawn on them? and if so why does it have a location setting? Sorry for the questions.
Then in that, exansionmod/AI/spatial
If It doesn't exist in the AI folder, stop the server, and make the folder yourself then start the server.
Permissions can be weird with dayz servers.