DayZ
DayZ-Dynamic-AI-Addon
523 Comments
Deceased Oct 25 @ 1:27am 
Sweet, thanks for replying!
Dolphin  [author] Oct 24 @ 11:18pm 
@polat alemdar
there's an example file given in the mod's @folder.
the default settings work, but they're a "bare minimum" kinda setup.
Dolphin  [author] Oct 24 @ 11:16pm 
yes it does, no you dont.
Deceased Oct 23 @ 11:31pm 
Does this still work? because these comments give mixed feedback.

And if it does, do I still need to remove pbo's as per description instrux?
polat alemdar Oct 22 @ 1:57pm 
should i need any configuration on files? or its jsut work default settings
Dolphin  [author] Oct 17 @ 10:31pm 
you cant. this uses expansion ai.
♥ItBeToasty♥ Oct 17 @ 4:12pm 
How exactly do I install and use this without any expansion mod installed? I’m asking for the fact that Expansion isn't working for me so I thought this as a workaround without the need for the E-mods.
DoughBoy Oct 9 @ 7:47pm 
is there a github or a wiki for this mod? for more definition on what to do to set it up.
Dolphin  [author] Sep 18 @ 5:02am 
1.29 has a number of major issues right now.
NeverMore Sep 17 @ 8:08pm 
I am on a LAN single-player server, and the mod used to work fine. After the 1.29 update, the AI ​​stopped refreshing. Re-subscribing to the mod or repairing the mod did not work. Only the robots that come with the original expansion AI are working.:steamfacepalm:
Dolphin  [author] Sep 10 @ 9:46pm 
all of that is configurable. you do you.
S1LENTxLA Sep 10 @ 1:02pm 
unrealistic, as zombies ignore them completely, its like having a cheater in your lobby. they know exactly where you are and just bolt strait to your location and shoot you faster then you can respond. If i want PVP, i'll play PVP there is already AI in DayZ.
MycroftCanadaNS Sep 3 @ 5:33pm 
Thank You. I need help here concerning the speed and accuracy of the bots. Could you point me which files or inside the file(s) I need to edit to bring them from being super humans to normal people you may find online. I mean the A.I response time and accuracy is insane. If there is a way to edit the files I'll work on making them more human than terminators.
Dolphin  [author] Sep 1 @ 2:38pm 
Change the counts, and change the loadouts.
Vanvaster Sep 1 @ 9:48am 
How do I reduce the number of bots per group and would like to place only civilian bots, with simpler weapons (pistols, .22, shotgun, no assault rifles or military bots), how do I change this setting? Is it possible?
Dolphin  [author] Aug 26 @ 9:37pm 
set mintimer to a positive number.
Detective Bong Hits Aug 25 @ 12:40pm 
The patrols generate sever markers on expansion navigation; How do I turn this off??
Ruger Aug 17 @ 8:44am 
@Ghosty Thank you!
Ruger Aug 15 @ 12:27pm 
Can you use this mod without the expansion AI being installed? If so do you get a lot of AI on the server?
来啦老弟 Aug 5 @ 7:04am 
Why does the generated Ai only run to the position where the player was last at and not move? Even if the player is far away, they don't shoot and keep running
Alien Jul 27 @ 4:35pm 
Cant get the ai to spawn in no matter what config I do
Dolphin  [author] Jul 27 @ 7:04am 
yes.
Ruger Jul 27 @ 5:56am 
@An Engineer thank you for your answer! I saw the note about removing a line for ver 1.28. Is it working with 1.28?
Dolphin  [author] Jul 27 @ 5:05am 
@ruger
yes.

@aussie4life
no, as it's based on player position and locations.
locations and audio locations are similar to the expansion ai patrols. audio locations only spawn if you meet the audio threshold. (shooting, or moving too loudly for example.)
Ruger Jul 26 @ 9:08am 
Looks awesome! Will this work if you have Dayz Expansion AI running around also?
Aussie4life Jul 23 @ 8:00am 
Question. With the normal Expansion AI, you can set it so that ai spawn on heli crashes. Is it possible to do the same with this addon? BTW love it. With normal ai, my servers fps was trash, hovering around 10-20 most of the time, 11 players and 90 ai. I disabled expansion ai and used this instead and had 9 players, 110 ai and 1k fps tonight.

Also another question. What is the audio groups for? Is that if a player shoots then theres a chance for ai to spawn on them? and if so why does it have a location setting? Sorry for the questions.
Dolphin  [author] Jul 20 @ 4:10am 
if you want to use the locations or audio locations, yes. but the core system will work without them.
chaddas333 Jul 19 @ 2:15am 
Do I need to add spawn locations in the spatial positions if I'm using this mod on deer isle?
Dolphin  [author] Jul 15 @ 5:29am 
config error.
Waluk360 Jul 14 @ 6:25am 
why is thiss not spawning ai?
Putin Jul 11 @ 8:26am 
How to cancel the detect text?It will appears in the top left corner:1 AI Detected:West
kyle0418lol Jul 8 @ 5:09pm 
@MACLONG,I had the same problem, the AI ​​folder seems to be created by Expansion-AI and only appears if you have spawned an AI in the map.
Dolphin  [author] Jul 8 @ 4:45pm 
Check your command line for the profiles folder path.
Then in that, exansionmod/AI/spatial

If It doesn't exist in the AI folder, stop the server, and make the folder yourself then start the server.
Permissions can be weird with dayz servers.
Putin Jul 8 @ 1:09am 
Can't find the ai file.Where is the SpatialSettings.json file?
Dolphin  [author] Jul 6 @ 5:39pm 
yes
kyle0418lol Jul 6 @ 7:04am 
If I disable the AIPatrolSettings under @DayZ-Expansion-AI, will this mod still work?
maxvmaxvmax Jul 5 @ 1:55am 
where do i find the area to configure this?
XEN Jun 28 @ 8:16am 
@An Engineer: I'll do more testing. I have had a scenario already where they didnt.

I am using "PvZmoD_CustomisableZombies" Perhaps that is the issue?
Dolphin  [author] Jun 28 @ 4:11am 
@DK-Sonny
for locations and audio, set their enabled settings to 2 instead of 1.
@Vlados2793
i cant help much on here. post some logs on the expansion discord in my thread.
@XEN
they should already react to the bots as long as the bots arent set to the shamans faction.
XEN Jun 27 @ 6:09am 
Is it possible to make the zombies react to the bots?

I have read that some have had success making zombies apart of a enemy faction works well.
Vlados2793 Jun 21 @ 11:36pm 
The mod doesn't work for me. I've already tried everything
DK-Sonny Jun 21 @ 10:13am 
HI!That's a great mod. It can generate areas normally, but for custom building areas, it fails to recognize the Y-axis coordinates, spawning all AI at a position 1.0 unit below the building. How can I avoid this?
Dolphin  [author] Jun 13 @ 2:09am 
There's an example for cherarus.
Foxxie Jun 12 @ 3:20pm 
Does it just adds finished npc? Or I have to write everything by myself?
Dolphin  [author] Jun 6 @ 8:15pm 
Setting mintimer at the top of spatialsettings.json to a negative value puts it into debug mode, adding notifications and map markers if you have expansion bundle or navigation installed.
Dolphin  [author] Jun 6 @ 7:52pm 
This mod requires expansion ai and it's requirements to be loaded. It's a server side mod as noted in the description. Can be loaded by either using the "servermod" field in start args, or by copying the pbo and signed file to the addons folder and key to the keys folder.
TimChegIn Jun 6 @ 3:00pm 
@Lucifer24000 How did you install the mod and is there a way to check if it works?
MRI-901 Jun 6 @ 1:36pm 
is this mod a client side only mod and will it work with regular dayz not expansion.
Lucifer24000 Jun 6 @ 12:09pm 
good evening I thank you for your mod works super well
Dolphin  [author] Jun 5 @ 4:33pm 
make sure settings version is 21, and remove "Spatial_MaxAccuracy" lines from the audio array if they're there.