Phoenix Point

Phoenix Point

Terror from the Void (TFTV) 1.0
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Update: Jan 3, 2024 @ 5:31pm

Hotfix 1 for Update #48

-Bugfixes
+ODI events never triggering.

Changes
+New mechanics for ambush generation; most likely ambusher revealed in unexplored sites within Sat Uplink coverage

Update: Jan 2, 2024 @ 5:26pm

Update #48

-Bugfixes
+Error message on clearing Lair or Citadel (or Nest on Rookie or lower) and no Void Omen at play at the time.
+Mind control status not getting removed in Palace when it should.
+Armis and Crystal Mortar Chiron not appearing ever.
+Separate NJ Armageddon missile research remained.
+Reinforcement spawning with full AP if playing Etermes on Geoscape, but lesser difficulty on Tactical.
+Long AI turns in the Palace if gates are raised after lowered.
+Gates lowered when loading a save in the Palace made with gates raised.

-Changes
+Walls of New Jericho adds 6 hours to the base defense timer.
+Reworked how base defense mission is triggered:
Overall lower frequency of attack, unless certain circumstances are met (proximity of Colony to base, base in Mist,... and something else)
Project Domovoy reduces the frequency of attacks by half.
+Rolled back change introduced in Update #38 where faction vehicles can only be acquired in vehicle rescue missions if they have been researched by factions.
+Co-Delirium now applies only to melee weapons.
+Umbra gain corruption attack.

Update: Dec 29, 2023 @ 5:36am

- fix to bad upload yesterday

Update: Dec 28, 2023 @ 4:47pm

Update #47

-Bugfixes
+Spider drones taking control of vehicles.
+VIP Dr. Kalindar rescue mission unchanged from Vanilla (unlike all the other VIP rescue missions).
+Acheron Arms showing as requiring 2 hands to use (when you need to disable both arms to make weapon unusable).
+Doubled Ancient research.
+Changes made to options that can be changed any time in the new game screen not being saved in the config.
+Behemoth disruption threshold increased VO not updating correctly.
+Critical error if a haven visited by a flyer becomes infested and Behemoth attempts to target it.

-Changes
+Better AI decision making when considering Mind Control and Healing.
+New Umbra AI.
+Increased DP to Behemoth from harvesting a haven to 4 from 1.

Update: Dec 25, 2023 @ 4:51am

Update #46

Happy holidays everyone! As a present, a little bugfix for the Redemptor that has gone unnoticed for many years :)

-Bugfixes
+Error message on rolling some Void Omens.
+Missing Localization Key Behemoth mission button (Vanilla).
+The UI icon element of overwatch abilities does not take AP modifications for the default shooting ability into account (Vanilla).
+Confusing Boom Blast description.
+Messed up portraits in Palace missions.
+Starting tritons in Palace missions spawning without weapons (only happened when player speedruns).
+Displaying random images for hints that should not have an image.
+Certain weapons (Destiny) revealing hidden enemies by targeting them (Vanilla).
+Error on spawning initial Pandoran deployment in base infestation mission on Etermes.
+Choosing Etermes for Tactical difficulty not working properly.
+Too many flyers appearing on later roamings (should never be more than 3 every 15 hours).
+Base defense console not spawning if structure somehow destroyed on loading mission.
+Redemptor dealing 1 shred per pellet and having 10 pierce (yes, and no one reported this ever, lol).
+Error message on starting a new game in a continuous playing session with different settings for Limited Harvesting.
+Scyllas getting awfully confused with turrets.
+Mod settings had checkboxes for Limited Harvesting and Limited Capturing that were not connected to anything [removed; these are settings that can only be changed on new game start].
+Starting game on Rookie with only 4 squad members if playing without Tutorial (should be 6).
+Typos

-Changes
+Mind Control Immunity removed when body part granting immunity is disabled.
+Reduced Cyclops DR on Etermes.
+Reduced range of Cyclops Stomp from 12 to 7.
+Reduced number of hoplites (-1 veteran, -2 hero, -3 legend/etermes).
+Various adjustments to Palace missions.
+Changed texts for alien med and large flyers, and Phoenix aerial program research.

You can buy me coffee if you feel like it :) https://www.buymeacoffee.com/voland

Update: Dec 15, 2023 @ 3:48am

-Bugfixes
+Assorted typos.
+Free modules when pressing the unequip button.
+With hostile defenders VO, when restarting a mission after loading a game in tactical from title screen, haven defenders friendly.
+With More TBTV VO, Umbra dying in Puddle form if the host died on Pandoran turn.
+Bad text in Infestation story panel on win.
+Merc armor dropping on death on the ground, but not auto recoverable on missions end on missions with autorecover.
+If Revenant appears during VO of Reactive Evolutionary Resistance, 2 messages re Pandoran resistance appeared.
+Error message on events right after loading an autosave.
+Mutoid Field Medic ability not working (Vanilla).
+KnR not triggering on killing critters when Inspire or Bloodthirsty is also active on the same actor.
+Lazarus shield bodyparts disappear when disabled.
+Screamer secondary fire aiming through walls.

-Changes
+In the Marketplace, now showing the approximate time when stock will rotate.
+Fire Quenchers will appear later.
+Clarified Revenant Resistance from Void Omen (changed name to Adaptive Resistance, and the resistance hint title will say Adaptive Resistance Void Omen).
+New presentation of Void Omen rolls to show which VO was removed, and add some bureau flavor to the whole thing. Also show event when VO removed after destroying a Pandoran Colony.
+Vehicle stuff
-Balance: Taurus firing cost 2AP -> 3AP, Scrap price for Junker and its modules reduced
- Other: Taurus sound and projectile visuals changed to be the same as Hell2, Trample description updated, Manned Gunner localisation adjusted

-Further implementation
+You can now meet Louis when facing a Synedrion squad and thank in person Lucus the Destroyer for the Vehicles Rework (him and his jolly gang of raiders).

Update: Dec 5, 2023 @ 9:34am

Hotfix 2 for Update #44

-Bugfixes
+Harmless errors after human enemies hints

-Changes
+In the Marketplace, now showing the approximate time when stock will rotate.

Update: Dec 4, 2023 @ 2:42pm

Hotfix 1 for Update #44

-Bugfixes
+Errors and no special reinforcements in Base defense.
+Assorted typos.

Update: Dec 3, 2023 @ 7:42am

Update #44


-Bugfixes
+Mind controlling enemies in Base Defense not treated as defeated for objective purposes.
+Missing key text instead of Protect the Cyclops objective.
+Ancient site appearing as Pandoran after successful defense.
+Alistair and Olena not being properly introduced at the end of Tutorial.
+Missing key in Infestation on victory panel.
+Shred resistance not working vs Armor Break.
+Softlock in Palace mission on attempting to bring Acherons as reinforcements (hopefully fixed, but if you experience it, please please post your TFTV.log and Player.log on our #bug-reporting channel).
+Error and softlock in Ancients mission when Cyclops attempts to multishoot (again, hopefully fixed for good this time, but if you experience it, please please post your TFTV.log and Player.log on our #bug-reporting channel).
+Slug could get second row handgun proficiency on creation (that is, could get it twice).


-Changes
+On base defense can always deploy up to 9 operatives, regardless of VO.
+No need to restart the game after starting or loading a game with Stronger Pandorans/Limited Harvesting/Limited Capturing and then starting a game with those settings off.
+Can't buy tech at the marketplace that you have already researched (option is greyed out).
+Reduced speed of Umbra.
+More Touched by the Void VO changed to, “More Touched by the Void, but Umbra disappear after 1 turn”.

Update: Nov 26, 2023 @ 11:06am

Hotfix 1 to Update #43

-Bugfixes
+Errors on starting the game for the first time after Update #43.
+New game missing keys (bad texts).
+Tip directing Phoenix Rising Discord server (now renamed Terror from the Void).
+Problems with inventory when playing with No Barks setting.
+Stronger Pandorans setting not activating.

-Changes
+Added warnings to disable BetterEnemies and BetterVehicles if they are enabled.
+Aspida weapons will snap to bodyparts again.