Phoenix Point

Phoenix Point

Terror from the Void (TFTV) 1.0
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Update: Nov 6 @ 10:01pm

Patch 21

Dear fellow cultists and unrepentant disbelievers, eldritch constructs and void fiends — the gargantuan Patch 21 is here!
It heralds many changes, especially for the brave champions of unfettered sentience who are testing the Aircraft Rework beta and providing feedback — defying Void and RNG alike, reporting bugs, etc.
To join their ranks, follow the portal yonder: https://discord.gg/A6xSgZRGnw
This monumental update brings, among many other things:
A fix for the infamous Vanilla bug that caused enemies to remain inert for an entire turn after loading a tactical save.


A new Haven Recruits panel, allowing you to review all available recruits across the known havens.


A replacement for the Technician’s AR Targeting skill.


For those daring to begin anew in the Beta, 24 new replaceable skills — called Drills, alongside a multitude of other adjustments.


A new optional mechanic: Suppression, which can be enabled in the Mod Settings. Your constructive criticism will be put to good use as we refine and enhance it.


The Aircraft Rework is now two-thirds complete, and something new shall follow in its wake — though what it is shall not yet be revealed. (As ever, expect something grotesque).
Details on all bug fixes, changes, and new features for both the main branch and the beta lie below.
Bugfixes
+Actors with acid resistance receiving too little damage to global HP (resistance being applied twice)
+In mission with evac objective, paralyzing Revenant not counting as defeating it for purposes of getting XP from completing objective
+Rare harmless error message on returning to Geoscape from a mission, related to unpowered facility UI.
+With Limited Harvesting option turned off, dismantle for food button obscured by the info panel.
+Loading tactical saves causing enemies to miss their turn (Vanilla).
+Incorrect Delirium tooltip in personnel screen.
+Incorrect Delirium stat shown in Roster Character stat screen.
+Scrapping ground vehicles doesn’t empty their equipment/inventory first (Vanilla)
+Training Facilities not giving SP for the common pool (yes, they were supposed to give 1 SP) (Vanilla)
+(MAYBE) Overwatch failing for no reason (Vanilla)
+(MAYBE) AI taking impossibly long detours to avoid fire (Vanilla)
+Missing Key in Osiris delivery.
+Scylla Xenagos (basic Scylla) never rolling; should have 50% chance of appearing as first Scylla).
+On loading a tactical save, Revenant Special Resistance getting wrong description.
+Scrap aircraft button sometimes missing in airforce tab.

Changes
+Nanokit can also be used on Vehicles
+Turrets ammo reduced: basic turret 40 (from 80), piercing turret 48 (from 96), laser turret 56 (from 160)
+When an operative dies, get SP for the common pool equal to the number of missions the operative was in, times half the SP per mission for that difficulty level
+Manual Control can only be cast once per Vehicle/Drone/Turret
+Body parts that are disabled but have HP above 0 (from Acid, Paralyzing Spray, EMP, etc.) no longer diminish stats of the character.
+AR Targeting replaced by Command Overlay: Allies within 10 tiles gain +20% Accuracy and share the highest Perception among them. (Will only impact newly generated characters for games in progress)
+Command Overlay moved to Technician’s first row 7th skill, Amplify Pain moved to 7th personal perk row (except for Slug) (Will only impact newly generated characters for games in progress)
+Optimized loading (should be faster to load game with Mod for slower machines)
+Optimized handling of extended agenda (should not experience lag even with multiple aircraft flying about… or at least experience less of it)

New features
+New UI to facilitate recruiting in havens; after researching Haven Recruitment, a Haven Recruits button will appear next to BASES. Click on it :)


Aircraft Rework BETA:

Bugfixes
+Salvage drones picking up stuff in unopened crates (if the crate is opened, all items should be picked up by Salvage drones)
+Conservatory of Transmutation not giving frenzy to Mutogs (This time actually fixed)
+Error message on Hephaestus module trying to reduce acid status.


Changes
+Redid from scratch NJ Thunderstrike module; now there are actual projectiles generated above the target that hurl towards it and can be stopped by obstacles on the way (like roofs).
+Slug now also benefits from the Conservatory of Transmutation.
+If Aspida has been researched, the cost of carrying Aspida on the Helios aircraft is reduced by 2.
+If Moon Mission Preparation has been completed, Helios gets + 2 seats
+Ezekiel's Dream reduces the cost of carrying a vehicle by 1, instead of just making it 1, cumulative with the Thunderbird's discount for vehicles, so that with this module Thunderbird can carry 2 vehicles for 1 space each, and with the Aspida and Helios synergy, so that with this module Helios can carry an Aspida for 0 seat cost.
+Blimp can't carry ground vehicles

On New game only (and only for BETA):
+Delirium only increases Melee/Bash, Mind Crush and Lay Waste damage
+Sower of Change only triggers on Melee damage
+Training Facilities no longer provide XP per hour. Instead, they provide 4 SP per day, increase level of security personnel during base defense by 2, and allow Drills (see what's that in new features)
+Mutoids price raised to 500 Mutagens, but they are created at LVL5 with 0 Stamina


New features

Optional/experimental, can be turned on in the config/new game screen:
+Suppression mechanic. If 6 or more projectiles impact on or near an actor, it will be lightly suppressed, losing 0.5 AP next turn; if 10 or more, moderately suppressed, losing 1 AP; if 16 or more, 1.5 AP.


For new games with Aircraft Rework BETA only:

+Drills. This is the big one, and essentially part 2 out of 3 of the big aircraft rework, though you will not see how it's connected to it until Part 3. Drills are new abilities that can replace any 3rd row ability, and can be in turn replaced any number of times; replacing an ability or a drill with a drill costs 10 SP and reduces character’s Stamina to 0. Some abilities have level, class, research requirements, or require the character to have some other ability/proficiency.

If you feel like it, you can buy me a coffee at https://www.buymeacoffee.com/voland

List of all Drills:

DRAW FIRE
Activate to become a higher-priority target for enemies until your next turn.

MARKED WATCH
Mark an enemy: Overwatch triggers only on that target and the shot has +50% Accuracy

MENTOR PROTOCOL
You gain no XP from missions; instead your XP is shared among squadmates below level 7 and 2 SP added to the Common Pool.

PINPOINT TOSS
Hand grenades gain +50% Accuracy.

SHOCK DROP
After using Jump Jet, the first bash/melee attack deals +150 Shock damage.

BRUISER
Melee damage increases by +1% for every 2 Strength.

AKSU TRAINING
Wearing the full AKSU armor set doubles its Speed bonus.

ONE-HANDED GRIP
Can use two-handed weapons with a disabled arm at −25% Accuracy.

SHOCK DISCIPLINE
Daze resistance; effects that would Stun instead reduce your AP by half next turn.

SNAP BRACE
If it is your last action, you can deploy your shield for less than 1 AP.

PARTING SHOTS
Convert any remaining movement (even <1 AP) into 2 low-accuracy pistol shots.

SHIELDED RIPOSTE
Can Return Fire while the shield is lowered.

CAUSTIC JAMMING
Poisoned enemies always fumble their attacks within a Jamming Field.

TOXIC LINK
Poisoned enemies can be Parapsychoed at any distance.

POUNCE PROTOCOL
All Spider Drones controlled by the Faction gain +5 Move.

OVERRIDE
Hack enemy turrets/vehicles to fire, and seize control of enemy Spider Drones.

ORDNANCE RESUPPLY
Reload a vehicle weapon (once per mission). Costs 3 AP.

VIRAL PUPPETEER
Enemies with Viral can be Mind-Controlled or Panicked at any range and without line of sight.

VIRULENT GRIP

Update: Sep 1 @ 7:28pm

Patch 20

Main:

-Bugfixes
+Error message on destroying the first Node if all Phoenix operatives that qualify for the story panel are dead.
+Passengers in vehicles getting Slowed Status from goo.
+AI mindcontrolling fully paralyzed enemies.
+Missing space and comma in intro panel for faction start.
+Visible white croppings in Olena background, at least on higher resolutions.
+Rare harmless error message when a (Mutoid?) limb gets disabled.
+Confusion cloud applying Slow effect on non-organic actors.
+Slow effect getting applied more than once on the same actor.

-Changes
+New goo ruleset:
1) if you are hit by goo, you get the slowed status (as now),
2) if you start your turn in goo you get slowed status (as now),
3) crossing goo doesn't penalize movement
The reason for this change is that it wasn’t working properly and we can’t make it work properly.
+New icon for Mark of the Void in the final mission

Aircraft rework beta:

-Bugfixes
+Warning on deploying multiple vehicles/mutogs in base defense
+Resource packs not getting picked up with Salvage Drones.
+Signal Harvester revealing all POIs, instead of 50% of them.
+Conservatory of Transmutation not giving frenzy to Mutogs.
+Missing keys for Ezekiel’s Wheel research and Mutog Menagerie.
+Lightning Strike Precision Ordnance messes up UI after use.
+Scanner ability icon not appearing on loading game/until entering Air Force tab.

-Changes
+New icons for Lightning Strike Precision Ordnance in mission ability.

Update: Aug 11 @ 9:09am

Patch 19

-Bugfixes

Main:
+No info displayed for air weapons/modules.
+Mutogs and player controlled Pandorans turning neutral in the final mission after Gate closes.
+Mind controlled enemies with Fire Discipline returning fire after enemy Leader dead.
+Byzantium mission items auto recovered (even though mission has infinite reinforcements and need to evac to complete) (Vanilla)
+Sophia Villanova missing portrait in final mission.
+Helena missing portrait in Saving Helena mission.

Aircraft rework beta:
+Error message on trying final mission
+Mist sometimes “repelling” aircraft on the Geoscape
+Warning on deploying multiple vehicles/mutogs
+Occasional error message in tactical during enemy reinforcements when using Sanctum of the Veil

To try out the Aircraft rework beta, please come to our Discord https://discord.gg/A6xSgZRGnw

Update: Aug 11 @ 7:52am

Patch 19

-Bugfixes

Main:
+No info displayed for air weapons/modules.
+Mutogs and player controlled Pandorans turning neutral in the final mission after Gate closes.
+Mind controlled enemies with Fire Discipline returning fire after enemy Leader dead.
+Byzantium mission items auto recovered (even though mission has infinite reinforcements and need to evac to complete) (Vanilla)
+Sophia Villanova missing portrait in final mission.
+Helena missing portrait in Saving Helena mission.

Aircraft rework beta:
+Error message on trying final mission
+Mist sometimes “repelling” aircraft on the Geoscape
+Warning on deploying multiple vehicles/mutogs
+Occasional error message in tactical during enemy reinforcements when using Sanctum of the Veil

To try out the Aircraft rework beta, please come to our Discord https://discord.gg/A6xSgZRGnw

Update: Jul 6 @ 4:23pm

Hotfix 1 for Patch 18

-Bugfixes
+Error message on Berserker Shoot getting shooter arm disabled

-Changes
+New pic for Scylla Capture Module

Update: Jul 4 @ 3:09pm

Patch 18

-Bugfixes
+Corrected some RU localization keys.
+Mindfraggers in some story missions not capturable (Vanilla).
+Virophage damage not affecting Anu mutated body parts (Vanilla).
+Soldiers that trigger Die Hard sometimes die after a mission.
+Missing text keys in the new game start screen.
+Broken Bionics self repairing themselves on loading game/completing a mission.
+New Jericho LVL6 and 7 Assaults and Snipers spawning with Acid Resistance vests (should be fire-blast vest).
+Level 1 faction recruits continue to spawn later in game when they shouldn't (Vanilla).
+Mutogs not under Player’s control in the final mission.

-Changes
+Pure AI should not cast Electric Reinforcement or Disrupt if they have less than 50% of WP left.
+Ignore Pain no longer prevents Stamina loss due to broken limb.
+New Veteran Mercs! (Level 5, more expensive, can start appearing around the end of January).

Update: May 24 @ 5:38am

Patch 17

This is a small one, as we are continuing internal testing of the overhaul (and I’m busy IRL).

-Bugfixes
+Berserker Killer Instinct disappearing after moving.
+Certain enemies not spawning after several mission restarts.
+Mist Sentinels appearing as valid targets for capture Mist pandoran objective.
+Softlock if a haven defender's turret tries to be recruited into Phoenix Project (Vanilla).
+Equip All button greyed out in some cases with Limited Deployment VO.
+Equip All button obscuring used slot count text in 1920x1200 res.
+When too many objectives in the battle summary after mission, the last of them appearing as “needs text”.

Update: Apr 27 @ 6:50am

Hotfix 2 for Patch 16

-Bugfixes
+Vehicle and Mutog take only 1 space Cheat Option not working.
+Not able to give 3 mutations with Full Augmentations Cheat Option enabled.
+Easy Flyers Cheat Option included advanced Charun loadouts.
+Incorrect warning in deployment screen when using Multiple Vehicles allowed Cheat Option.
+Missing RU localization keys.
+Harder Diplomacy description stating can be changed for a game in progress (it can’t).
+Errors in deployment screen on re-attempting Base Defense and Behemoth missions.
+Error when a Haven spawns a Vehicle as a recruit.

-Changes
+Since the Vanilla game only has Simplified Chinese localization, the Traditional Chinese Localization has do be downloaded separately from our Discord in #useful-links

Update: Apr 26 @ 7:18am

Hotfix 1 for Patch 16

-Bugfixes
+Unlimited deployment even with corresponding cheat options turned off.
+Missing selected vs total deployment text in deployment screen.

Update: Apr 26 @ 3:15am

Patch 16

Dear cult members and acolytes, accursed fiends and Blessed Piscean Overlords hiding among us.

Because today is the anniversary of the TFTV 1.0 release we wanted to give you something special. Actually, two things.

First, today's release includes a series of options that we have called "Cheat Options" (yes, we are appealing to your Pride and Self-esteem), so you can do a bunch of unholy things we don't want you to do but which some of you want to do anyway. Specifically, these are:

- Max 3 augmentations
- Can augment Mercenaries
- Unlimited deployment
- Vehicles and Mutogs take only 1 space
- Can carry multiple vehicles on an aircraft
- Characters drop all equipment and inventory on death.
- Delirium capped at 4 (so fully rested operatives never experience WP loss from it).
- Easy air combat (Pandoran flyers don't evolve, will always use the starting loadouts)
- Behemoth will submerge and disappear right after appearing.

You can turn any of them on in TFTV Mod Settings in the title menu, or at the start of a new game. All of them should work with games already in progress. But you definitely shouldn't use them, because, remember: they are called Cheat Options, and you possess Pride and Self-esteem.

The second thing is that we want you to know that we have plans, and plans within plans. And yet smaller plans within those, and then bigger plans within the smaller plans (because it's madness!, etc.)

For a few months now we have been working on a significant overhaul of some aspects of the Geoscape, and in the coming weeks we will be starting an open beta test.

We are not prepared to give more details yet, as things might change before we commence the open beta. However, in high level terms, this overhaul intends to conclude the journey of bringing Phoenix Point to the place it was meant to be (as we see it), and serve as a starting point for the next trip.

In other words, things are grotesquely mutating, as usual.

Happy anniversary and thank you for all your support and feedback!!


-Bugfixes
+Camera rotation and options UI partially obscured for clicking in base defense missions with containment facility present.
+Mutoid daze immunity not working (will work for Mutoids that acquire the skill from now on) (Vanilla).
+Killer Instinct allowing infinite free AP use of Mind Crush.
+In ancient missions wrong line of sight indicator in target list.
+Cyclops and hoplites gaining WP from killing enemies.
+Recruits joining from Haven defenses not spawning with correct Faction names.
+Music volume changing from 0 to something else after playing Ancient maps.
+AI being able to target not located and not revealed enemies with abilities like Stomp.
+Harmless error message in Final Mission, related to inability to spawn a certain reinforcement.
+Fully repaired Vehicle Bay displaying repair cost from a facility from another base.
+Science of Madness not spawning an infested haven.
+Acidworm with no description and higher food/mutagen value in containment, instead of regular Acidworm.

-Changes
+Mercenaries get special names.
+Disabled saving in Tutorial combat missions, as exiting and then loading those saves causes irresolvable issues with Mod config.
+Custom portraits switched off by default, as we have managed to improve the renders. If you want to use custom portraits you can do so in TFTV Mod Settings in the title screen, or in the New Game star screen.

-New features
+Traditional Chinese localization by KamiKT!
+New “cheat options” you can switch on any time in TFTV Mod Settings in the title screen, or in the New Game screen.

If you feel like it, you can buy me a coffee at https://www.buymeacoffee.com/voland