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More information about this level: https://youtu.be/G0K3SmLYYfE
I was actually wondering about the helmet thing, not sure if others have requested such a feature or if it's even possible to implement (if not, no worries) but I know that at the least I would love to enable or disable helmets for specific characters. In the meantime I've left them enabled in my run but I would certainly appreciate it as an option in a future update.
It's a matter of some helmets looking better than others or how I like some soldiers to show their face or some to wear a helmet depending on my head-canon for my characters.
Я ни когда не пойму для чего нужны читы.
Depending on your chosen starting base you might need to wait a bit for your scanner to detect more POIs.
found a couple of bugs on my run through if it helps (nothing ground-breaking).
1.
helmets show / not show. effects all characters and toggles the in-character editor also. so there is no way to assign just one with no helmet. (i amuse that's a vanilla restriction but here it is just in case ha ha)
2.
It's just a controller interface in personal tab. There is no way to highlight the bubbles for helmet on/off, remove all items and save /load load-out (it will select customise / treatment and augment but skis over the others).
hope that helps =).
thank you for improving a game i enjoy
TLDR: For example, we have changed much of the Festering Skies DLC, but we have kept the minigame (with some adjustments). Some players who didn't like this DLC content now like it, but some players just hate the air combat minigame no matter what. Out of the latter group some players appreciate that in TFTV it's not critical to engage with the minigame, while others can't reconcile to the minigame being in the game at all.