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I'm having strange compostiton in my troops though. Almost half are balck women, is it DEI hire or what?
In reality woman really can't run with sniper rifle. It's like biology.
My only suggestion is to consider adding a way to predict when and/or where the behemoth is about to emerge from the ocean (new research, or new base facility, etc.), as ocassionally i'm on the other side of the world and cannot get there in time to fight it before it lays waste to numerous settlements (same problem I had with behemoth in vanilla).
http://wiki.phoenixpoint.com/Terror_from_the_Void#.2A.2A.2Aspoilers_re_Revenant_rewards.2A.2A.2A
I know there's a starting option to be able to fully augment soldiers (head torso and legs), but I was told by someone else that I can research it later with the option off, and that it is more balanced to do so.
I've finally killed Subject 24, and unfortunately the only reward for the mission was 100 skill points (it didn't even let me keep the drops around the map! this could be because of the hostile havens void omen which stopped me from picking things up there too). I didn't get a research to fully augment my soldiers if it exists.
PS: I also have achieved allied reputation with Synedrion. They are building mist repellers, and I never got the option to research it.
Its the one thing that stops me from playing this game, even with this mod, because i just cant stand spending what feels like half the battle watching my guys run from spot to spot, camera locked in place above their heads. its so annoying and jarring.
Its much better in xcom2 where the camera remains under your control, and after telling a unit to move ,you can begin moving the camera or clicking on another unit while it does the movement. It only stops you doing this if it will activate an enemy group. Its great for moving a few units quickly when youre not in combat itself.
Im not sure if this is a limitation of the games code or something you would be able to change, but it would make this game almost 50% better instantly lol
Also, TFTV requires all the DLC. I had most of them deactivated, but the game never gave me the chance to reactivate. Does TFTV activate them default?
thank you for clarification, sorry for missing earlier replies. I suggest to update the tooltip to include this information to decrease the number of such questions :)
The tooltip never said anything about disabling Food Production along with limiting minced pandorans.
For some reason I don't have this option. I'm playing on Hero, the YT videos were Legend.
Am I unable to build it because of the lower difficulty or smth?
Well... ))))
Still I'd like to try that out)
I guess the description of the option should be updated then. Both in-mod description and the wiki. Because it's currently misleading. It should be something like "implement new food management system" with it's description saying that you'll have limited harvesting options but you'll get farms from the beginning to compensate... or something like that.
Also personally I think there should be a "casual difficulty" variant, when the player can have both farms and harvesting.
I indeed had a facepalm at this moment as the function that is supposed to REMOVE limitations actually implements another limitation... Seriously?
"ЛОГИКА!" (с) Красный Циник