Phoenix Point

Phoenix Point

Terror from the Void (TFTV) 1.0
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Update: Aug 25, 2024 @ 6:29am

1.1.1.3 Patch 10

-Bugfixes
+Harmless error message in customization screen if playing with Custom portraits off.
+Unable to target with Paralyze weapons an actor that is already Paralyzed.
+In the final mission Mind Control is not removed from friendly units when Mind Controlling units pass to player’s control.

-Changes
+Mission outcome in Lairs and Citadels will show gathered resources, like with scavenging/ambushes.
+Weapons with parabolic trajectory will now show possible scatter range when aiming. The code was taken and adjusted from cfehunter’s ScatterMarkers mod, which I found on this reddit [MOD] Rocket/Grenade scatter area markers : r/PhoenixPoint (reddit.com). All hail cfehunter!

-Other:
+More custom portraits, adjustments to how they are assigned.
+Added option on New Game start/Mod Settings to add scatter to hand thrown grenades (off by default).

Update: Aug 17, 2024 @ 6:05am

1.1.1.2 Patch 9

This patch took a bit longer to deploy because my MoBo and CPU suddenly died, and I was sad, and I had to get new ones, etc.

-Bugfixes
+With Limited Capture on, if playing a mission vs Pandorans right after a base defense with Pandorans where a containment facility was present, unexpected behavior re capturing.
+Stretched out pic in manufacturing for night vision attachment.
+Not being able to tell Slugs or Ghosts where to spawn when recruiting at Marketplace.
+When clicking Load loadout, some equipped items in the loadout get unequipped, and, very occasionally, disappear permanently.
+Some units not deploying in Base Defense.
+Die Hard effect staying more than 1 turn (should only be in effect for the turn it is triggered on, so always removed at the start of the player's next turn).
+Wrong armor value for some Merc arm and leg armor.
+Wrong armor value for some Scavenger arms (were supposed to be 0, but were 20).

-Changes
+Lowered deployment points for enemies in Saving Helena on Veteran and lower.

-Other: Portraits
+More portraits for operatives, and now with transparent backgrounds, keeping original background cloud shader (which doesn’t work with some Macs).
+Add Helena portrait for Saving Helena mission.
+Portrait allocation is saved rather than assigned on each Geoscape load/end, so Portraits are shown when loading a tactical save directly and a dead character’s portrait can't be reassigned.

If you feel like it, you can buy me a coffee at https://www.buymeacoffee.com/voland

Update: Jul 19, 2024 @ 5:04am

1.1.1.1 Patch 8

-Bugfixes
+Weird random softlock on loading geoscape after mission completion.
+Wrong localization keys for faction names for Human Enemies (relevant for translations of TFTV).
+Rare and harmless error on loading the game, related to clearing internal data.
+Actors with Shooter Mutation Torso getting 50% DR vs everything.
+A Method to the Carnage event triggering before the player learns about Y.

-Changes
+Added additional custom portraits
+Additional warning to discourage the unprepared from playing ETERMES (a vain effort if there ever was one, we are aware).
+Added tooltip describing what playing with promo skins means.
+Clarified description for “Give up” when convincing VIPs.

Update: Jul 11, 2024 @ 7:43am

Hotfix 2 Patch 7

-Bugfixes
+UI breaking on completing air combat tutorial.

Update: Jul 10, 2024 @ 2:16pm

Hotfix 1 Patch 7

-Bugfixes
+Error message instead of announcement of Secondary Strike Force in base defense.

Update: Jul 9, 2024 @ 10:40am

1.1.0.8

-Bugfixes
+Additional Mech Arms created every time unequip all/loadout buttons used on a character with Mech Arms.
+Harmless but annoying error message (related to changes to Revenant special resistance, even when no revenants present in mission).
+AR Targeting not working with Lucus Officer Mod enabled.
+After the Hatching aircraft list messed up.
+Walking over goo draining all AP (should drain 1AP per tile).
+Too few human enemies on higher difficulties for some missions.
+Pandoran Colony warning/visuals showing for Pandoran Palace (Vanilla).
+Return Fire tactic working after leader dead.
+Hyperalgesia subtracting WP even when the character suffers no damage.
+Armadillo in GTA not trampling worms and little critters.
+Softlock in Behemoth mission if poison is applied on Gills.
+Can retrieve turrets that are one floor above the character (Vanilla).
+In Base Defense paralyzing a … certain monster… not counting as killing it.
+Harmless error in Palace on turn start after gates closed again.
+Project Osiris not working correctly with Mercenaries (not copying their level and statistics).
+Project Osiris not working correctly with Slugs (kept their slug abilities, leading to softlock when using them).
+Project Osiris not copying the stats correctly.
+Project Osiris giving abilities that have not been previously acquired.
+Incorrect info in Starting Volley tactic description (said cost 1AP less; it’s 2).
+Friendlies trying to heal Mutoids with medkits when they don’t have any status that the medkit can remove.
+Error message when you get two or more attacks on two or more different bases with different layouts and you roll Secondary Strike Force strat on both or more of them.
+Extra 10 bleed on disabled arms of Phoenix Security Guards and of some Scavengers.
+Scavengers getting undue Ignore Pain effects.

-Changes
+Added option to skip air combat tutorial after the Hatching (can be changed in Mod settings or at new game start).
+After Hatching all aircraft remain over the destroyed haven instead of being teleported to nearest Phoenix base.

-New features
+Custom portraits! The mod now features about 60 custom portraits that replace the in-mission renders. You can add/replace your own portraits, check the readme in the Assets/Textures/Portraits folder of the mod. (If you don’t like them, you can switch this off in Mod settings).

If you feel like it, you can buy me a coffee at https://www.buymeacoffee.com/voland

Update: Jun 14, 2024 @ 11:10am

Hotfix 1 Patch 6

-Bugfixes
+Unable to hit some enemies in melee.

Update: Jun 14, 2024 @ 7:29am

1.1.0.6

-Bugfixes
+Mission briefing opening when buying ability/multiclassing in deploy screen (Vanilla).
+Haven Defense: Gold Shift always spawning under player control, not only Phase I (in Phase II and Phase III for each security station only one security guard should spawn on player side, the others should be MCed, and they should spawn in random locations).
+Scroller getting stuck in the personnel screen over empty scrapable vehicles (changed the UI).
+Mind Control Immunity not restored when head granting it is reenabled after being disabled (Vanilla).
+Melee targeting of enemies at substantially higher elevations allowed (like when a Siren slashes one of your operatives on the roof while standing on the ground floor) (Vanilla).
+Disabling Hoplite/Cyclops legs had no impact on Speed stat.
+Palace mission loading a game saved while the gates were being interacted with prevented them from opening.
+Palace mission reinforcements didn’t scale with difficulty chosen for Tactical (always considered Geoscape difficulty for scaling purposes).
+No Beriths appearing once Abaddons appear (in fact, the chance of Abaddon spawning should scale with difficulty).
+In the Base Defense mission not finishing when the last Pandoran that has to be killed is Mind Controlled by the Player.
+Revenant Special Resistance (50% DR on first damage instance) not showing correct damage prediction for burst weapons).
+Aspida demolition box not big enough (wasn’t squashing things that need be squashed).
+Missing localization keys.
+Typos.

-Changes
+Palace mission, if gates close and there are less than 3 humans on the South Side, they … ah… go away from play and you get a hint as to why (this prevents very long AI turns if they kill them and still have things to do).
+Additional copies of Living Weapons items can be gained after clearing 3 infested havens.
+Reworked how Revenant Special Resistance (50% DR on first damage instance) works internally; will now also show an icon when active (i.e. unit hasn’t been attacked this turn) and resistance will reapply only on player turn.

If you feel like it, you can buy me a coffee at https://www.buymeacoffee.com/voland

Update: May 28, 2024 @ 3:39pm

1.1.0.5

-Bugfixes
+Using load loadout button unfiltered items.
+Lag on Geoscape.
+Behemoth getting stuck.
+VIP rescue missions softlocking if evacing without completing objective.
+Empty weapons stacked in base inventory showing confusing numbers.
+TFTV sometimes breaking other mods that use Harmony Patching.
+Decoy Ares not being passthrough for projectiles.
+Pure and other full bionics not being immune to Delirium.
+The Vidar Assault Grenade Launcher could be used with Aimed Burst as it has been categorised as an assault rifle. (The fix removes this category so it is no longer part of the (random) assault rifle proficiency, but it remains to be a proficient weapon for the Assault class.)

If you feel like it, you can buy me a coffee at https://www.buymeacoffee.com/voland

Update: May 21, 2024 @ 6:33am

1.1.0.4

-Bugfixes
+Error on Project [Redacted] delivery.
+Tooltip showing stats with bad rounding.
+Acheron legs provided arms for shooting purposes (so Acherons could shoot with one arm disabled).
+Hardcoded infested haven sometimes not appearing.

-Changes
+Added investigate infested haven objective and some aids to find it easier.