Phoenix Point

Phoenix Point

Terror from the Void (TFTV) 1.0
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Update: Dec 16, 2022 @ 3:44am

Update #9

This update squashes some bugs introduced by the changes to Touched by the Void and Acherons, and LucusTheDestroyer has come up with a neat way to properly adjust humanoid enemy WP loss depending on rank instead of compensating it.

We are also introducing some changes to Acherons based on the feedback we have been receiving (and thank you so much for that everyone!). In short, we are removing the just introduced Blight of the Void status (where all Acheron attacks made the character or unit targetable by Umbra) and instead, from now on, being in mist now makes you targetable by Umbra, and Acheron and Acheron Prime have an AoE mist attack.

In addition, we are making it so there is a very small chance that a Touched by the Void Pandoran may gain no ability at all when attacked for the first time (the Void Passed it By). We hereby encourage you to recklessly attack the purple-misted beasts and may the odds be ever in your favor.

All this should be described in the new hints so if it’s not there, please report it.

Finally, we are trying a little something to make that first infested haven easier to appear.

- Bugfixes

+ On human enemy death, WP added and subtracted to achieve final WP loss effect
+ Umbra stats set incorrectly in some cases
+ Acheron Delirium spray not targeting vehicles
+ Trembling status affecting vehicles

- Changes
+ Removed Blight of the Void status (character or unit can be targeted by Umbra regardless of Delirium)
+ Acheron Delirium Spray now generates Mist and has much longer range
+ Characters and units in Mist can be targeted by Umbra
+ Touched by the Void have now a very small chance of being "duds" (no effect gained when they are attacked and TBTV status removed).
+ First haven in the Mist successfully attacked by Pandorans after Pandorans evolve infestation is guaranteed to become infested.

Update: Dec 7, 2022 @ 4:32pm

Update #8

Touched by the Void and Acherons! Everything is in the in-game hints :)

-Bugfixes

+Skirmisher activating from friendly fire (a big thank you from the Unionized Heavy and Multiclassed Soldiers to MadSkunky!)

-New feature
Touched by the Void: Arthrons and Tritons with the Touched by the Void status (marked by the purple mist) will gain one of the following abilities when attacked for the first time:
Spawn Umbra on death
Attacker becomes Marked for Death
Pandoran reinforcements (scaled by difficulty level) will arrive if not killed by end of player’s turn
The 2) and 3) abilities will become available to the Pandorans as the game progresses.

-Changes
Reworked Acherons. Acherons reorganized into 3 main strains, each with distinct theme/purpose, and all Acheron offensive abilities afflict targets (including vehicles) with new Blight of the Void status, making them targetable by Umbra

Update: Nov 27, 2022 @ 2:45pm

Update #7

Minor update this time, mostly just some bugfixes, as I have been working mostly on a big, long term thing that will take a while to implement (go to our Discord to speculate on what it might be!)

Note the new options in the config: one to skip logos and intro on launching game and the aircraft landing sequence, another to turn off More Mist Void Omen in case it causes performance issues (if you are playing on a high-end system and turn this VO off, our Piscean Overlords will get angry, very angry).

-Bugfixes
+ VO reduced haven defense rewards reducing rewards multiple times and in preview not reducing tech
+ Error messages when loading a game in tactical with a Revenant present
+ Psychic Ward range set to 40 instead of 10
+ Treatment hint appearing when Delirium treatment not yet available
+ New UI not scaling with resolutions other than 1920x1080.
+ Remote Deploy not costing 2 WP with all turrets

-Changes
+ Bionic hints now tell that augmentations cap and remove Delirium
+ Mutation hints now tell that mutations increase damage per amount of Delirium
+ Added option to turn off More Mist VO for low-end systems.
+ Added options to skip logos/intro/landing sequence, adapted from Mad's Assorted Adjustments.

Update: Nov 18, 2022 @ 3:53pm

Update #6

Big changes to the main Geoscape UI and Mutoids!

The Human Population Census bar is gone. In fact, the HPC research and the Doomsday Clock have been removed. That space will now inform you of the current Delirium cap and other ODI effects, the relative speed at which the Pandorans are evolving, and your standing with factions (so that you don’t have to peek at the diplomacy tab).

But there is more! No longer shall Mutoids die from spills, spits and cuts: they can now be cured of poison, bleeding and paralysis with a medkit. Also changes to some Mutoids abilities and a skill toss.

Any yet more: killing or capturing Revenants will now give SPs. Losing your favorite operatives has never been better!


- Bugfixes
+ Error when game tries to spawn Revenant but no eligible enemy type present
+ Wrong Triton Umbra global HP
+ CQE preventing limbs from being disabled (for both player and enemies) (Vanilla issue)

- Changes
+ Added option to postpone Anu alliance mission after refusing Synod
+ Increased XP reward for destroying Infested Haven
+ Reduced Pandoran evolution on Hero
+ Medkits can now remove poison/bleeding/paralysis from Mutoids
+ Cure Spray/cure cloud removes acid
+ Mutoid syphon attack cost reduced to 1 AP
+ Mutoid skill tree changes

- Further implementation
+ New Geoscape UI
+ Killing or capturing a Revenant gives extra SP at mission end (2 SP for Mimic, 4 SP for Dybbuk, 6 SP for Nemesis)

Update: Nov 11, 2022 @ 4:13pm

Update #5

Much of this week was spent on a new thing that is not ready for release yet, so this update contains mostly bugfixes, including some lingering issues from BetterClasses that MadSkunky has managed to fix, a Vanilla bug among them (all hail MadSkunky!).

Some important changes to Acherons to prevent the infamous Acheron intelligence report dumps and their overdeployment. Please do give us feedback on this one: are you encountering less Acherons, are they less advanced, do you like it, etc.

Also some minor changes to Umbra. The increase in perception was planned way back before the Beta release; I just kept forgetting to do it. Also introducing some differences between Arthron and Triton Umbra. Let us know what you think.

- Bugfixes
+ Occasional error messages when something explodes
+ Project #classified# incorrect Delirium threshold/status for some characters
+ Umbra showing as "Pincer" in targeting (Vanilla issue)
+ Mutoid specialization requiring Original Acheron research instead of Acheron autopsy
+ Human enemies running out of enemies when restarting missions
+ Can activate Armor Break more than once (no additional effect except drains WP) (Vanilla issue)
+ Adrenaline Rush not working with equipped weapons
+ When character has a lot of abilities, issues with icons (Vanilla issue), happened especially with Kill n Run icon.

- Changes
+ Acheron alien research spread out (so only basic Acheron will be available to spawn until approximately Citadel, after that Prime Acheron, then later Specialized Acherons and much later the Specialized Acheron Champions.
+ Acheron deployment cost increased to match that of Siren/Chirons
+ Increased Umbra perception from 15 to 30
+ Decreased Triton Umbra HP, increased Triton Umbra speed.
+ Adrenaline Rush will work with Tentacle Strike

Update: Nov 11, 2022 @ 4:08pm

Update #5

Much of this week was spent on a new thing that is not ready for release yet, so this update contains mostly bugfixes, including some lingering issues from BetterClasses that MadSkunky has managed to fix, a Vanilla bug among them (all hail MadSkunky!).

Some important changes to Acherons to prevent the infamous Acheron intelligence report dumps and their overdeployment. Please do give us feedback on this one: are you encountering less Acherons, are they less advanced, do you like it, etc.

Also some minor changes to Umbra. The increase in perception was planned way back before the Beta release; I just kept forgetting to do it. Also introducing some differences between Arthron and Triton Umbra. Let us know what you think.

- Bugfixes
+ Occasional error messages when something explodes
+ Project #classified# incorrect Delirium threshold/status for some characters
+ Umbra showing as "Pincer" in targeting (Vanilla issue)
+ Mutoid specialization requiring Original Acheron research instead of Acheron autopsy
+ Human enemies running out of enemies when restarting missions
+ Can activate Armor Break more than once (no additional effect except drains WP) (Vanilla issue)
+ Adrenaline Rush not working with equipped weapons
+ When character has a lot of abilities, issues with icons (Vanilla issue), happened especially with Kill n Run icon.

- Changes
+ Acheron alien research spread out (so only basic Acheron will be available to spawn until approximately Citadel, after that Prime Acheron, then later Specialized Acherons and much later the Specialized Acheron Champions.
+ Acheron deployment cost increased to match that of Siren/Chirons
+ Increased Umbra perception from 15 to 30
+ Decreased Triton Umbra HP, increased Triton Umbra speed.
+ Adrenaline Rush will work with Tentacle Strike

Update: Nov 6, 2022 @ 3:50pm

Hotfix #3

- Bugfixes

+ Blast weapons sometimes causing softlocks
+ Revenant Paralysis damage resistance not working
+ Project #Classified# not becoming available for Research despite fulfilling conditions (thanks Etermes!)
+ VO giving reactive resistances to Pandorans (when player has no Revenants)

Update: Nov 5, 2022 @ 5:52pm

Hotfix#2
fixes bug when aiming at Umbra (error message spam)
fixes critical bug when playing with resources set to 1 and harder diplomacy switched off

Update: Nov 5, 2022 @ 4:48pm

Hotfix for Update #4: fixes critical bug when using blast weapons that would cause softlock

Update: Nov 5, 2022 @ 1:23pm

Update #4

The biggest things this week are Revenants and plumbing (optimizations to code). There are a couple of things that are currently on my radar and I will be trying to address next week: one of them is Behemoth getting stuck somewhere (like Antarctica, for example). This update should not break saves, but experience shows that it will probably cause new bugs to appear or resurrect old ones. You know the drill: report anything strange and keep the TFTV.log (location in the ingame error message), Player.log (somewhere around here: C:\Users\[User]\AppData\LocalLow\Snapshot Games Inc\Phoenix Point) and a save in case it is needed.

- Bugfixes

+ Researching Receptacle after completing LOTA breaks research, doesn't show cutscene, etc.
+ Project #classified# not clearing candidates list, causing issues on loading saves, for example
+ Revenant timer not being reset (so Revenants appearing constantly)
+ Research duplicates in Marketplace (Vanilla issue)
+ Special Revenant resistance interfering with DoT
+ Special Revenant resistance not depleting from attacks on non-body parts
+ Wrong background for peaceful Helena release
+ More Mist VO not increasing deployment
+ Vanilla texts for Charun intelligence report, fuel tank and cruise control modules.

- Changes

+ Improved method for clearing internal variables on loading/restarting game; should be a little more stable and less error prone.
+ Lower threshold for Project #classified# and added benefits descriptions to corresponding researches, to point player in right direction

- Further implementation

+ Project #classified# added mention to class
+ Project #classified# faction and dual classes now work
+ Revenants 2.0: added two additional resistances, new process for selecting resistances so that they are chosen at random among 3 top options generated based on player’s record, small icon visible at all times to show that Pandoran has resistance, hint on spotting Pandoran with resistance describing it, new method for selecting what class the Revenant will take (so that a Revenant wanting to spawn into a Scylla will spawn into something else if no Scyllas around)