Phoenix Point

Phoenix Point

Terror from the Void (TFTV) 1.0
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Update: Feb 10, 2023 @ 11:20am

Update #16

Some of the bugs are related to temporary safeguards in the beta to avoid breaking old, pre-LOTA rework saves.

-Bugfixes
+Ancient sites getting attacked when they shouldn’t be
+Missing key error in the YE before research text
+Loading tactical save of ancient site/autosave on victory at ancient site creating leading to situations where some LOTA rework changes are reverted
+Ancient probe cost staying at 25 tech 75 mat (should 5 tech 25 mat) (for fix to work, need to save game and load it)
+Delirium sometimes inaccurately reflected in Geo

-Changes
+Revenant will now always spawn into the most advanced mutation available on the battlefield (that is, if Revenant has to spawn into an Arthron, it will spawn into a Prime rather than a Champion)
+Revenants get better stats and more HP depending on tier and original class.
+New icons for Revenant, Revenant Resistance and all Delirium Perks
+Adjustments to Alistair and Olena pics

-Further implementation
+Added objectives for LOTA questline + an event
+Added hint for first Haven defense with hostile defenders VO

-Other
+Removed unnecessary dll assembly

Update: Feb 3, 2023 @ 5:06am

Update #15

As was to be expected, new content, new bugs. Big(loud?) shoutout to Etermes and mar.sch for spotting most of these.

We are very interested in hearing your feedback on the changes to LOTA, particularly regarding difficulty.

Also, as part of the polishing process, a couple of improvements (hopefully) to Behemoth behavior. Please let me know if you get any errors.

More stuff! We have a better solution (now it just works™) to the inglorious “Factions Attack my Base but I can’t Deploy Troops” bug. Big thanks to Dimitar "Codemite" Evtimov from Snapshot Games!

-Bugfixes
+Living Crystal and Protean Mutane researches not requiring Exotic Materials research
+Confusing wording in Automata self repair hint
+Cyclops and Hoplites have double Psychic immunity
+Daze immunity for Ancient Automata not working
+Status powered-up missing text
+Status powered-up corrected hint text
+Cyclops defense not reducing
+Cyclops attacking with Stomp when no enemies in range
+Additional Archaeology labs reducing cost of probes/explorations
+Incorrect amount of total exotic materials available on Rookie and Hero
+Missing pic for Umbra hint
+Behemoth error when picking submerge location
+Behemoth emerging where it can't do anything
+Objective failed appearing next to Void Omens in tactical after losing operatives
+Quitting to desktop after an Assault on Phoenix bases by factions other than Pandorans is triggered replacing the mission with attack by Pandorans on loading (in other words: attacks on Phoenix bases by factions now work properly)

-Changes
+More hoplites on Ancient sites depending on difficulty (on Legend, +6 per site, on Hero +4, on Veteran +2)
+Powered-up defense bonus reduced to 25% from 50%
+Bloodlust 25% bonus now applies fully at 50% health (used to be at 1 HP). Thank you MadSkunky!

-Further implementation
+Added Alistair flavor event for first manufactured Impossible Weapon

Update: Jan 27, 2023 @ 9:54am

Update #14

This update brings the LOTA rework on which I have been working for about 2 months now. The initial reason for this rework was to make that statement by Alistair about not having to follow Symes trail of breadcrumbs actually true. Yes, in case you didn't notice, you did need to follow Symes questline to finish the game. But no more!

In addition to new lore and story for LOTA, most of the mechanics have changed. I will not describe these changes here as I want feedback on how intuitive and well (or badly) explained the new mechanics are in-game.

However, you will notice a couple of additional options in the config that have to do with Impossible Weapons (former Ancient Weapons), and perhaps you will want to make use of those. Specifically, the amount of ancient materials you can get in the game is now limited. On Legend, by default, it is such that you can build one set of all ancient weapons, on Hero, 1.5, on Hero 2, on Veteran 2.5 and on Rookie 3. However, in the config you can set this number to whatever you want. In addition, we have for now slightly nerfed Rebuke, and may change other Impossible Weapons in the future. However, you can choose to turn those changes off in the config.

You will need to start a new game to experience the new content. To ensure save compatibility it will only activate if you start a new game; if you then decide that you want to continue your old save, please quit the game to desktop first and then load it; otherwise it will make a mess.

For my part, the LOTA rework is the last 'big' feature that will make it into TFTV before the release proper. However, other team members are working on the vehicle rework and that should make it into the release as well, tentatively planned for somewhere in or around March. So from now on until then, expect polishing and balance changes, and of course we still have the vehicles' rework to look forward to.

Update: Jan 17, 2023 @ 2:52pm

Update #13

Bugfixes, bugfixes…and a small, barely appreciable nerf to one of the best skills in the game (courtesy of MadSkunky).

Among the bugfixes, a kludgy solution to the infamous Phoenix base assault Vanilla bug, where you autolose the mission because you can’t deploy your operatives. It works pretty well except if 1) you start the mission, generating an autosave, and 2) then leave the game to desktop
In that case when you load the autosave the mission will be vs Pandorans, and apparently there is nothing much I can do about it.

-Bugfixes
+ Assault on Phoenix bases by factions other than Pandorans not deploying any of the player’s operatives, leading to auto losing the mission (Vanilla issue) ONCE THE MISSION IS GENERATED (YOU GET THE SCREEN WITH THE START AND THE CANCEL BUTTONS) YOU HAVE TO COMPLETE THE MISSION WITHOUT QUITTING TO DESKTOP. YOU CAN LOAD THE AUTOSAVE WITHOUT LEAVING THE GAME TO DESKTOP AS MANY TIMES AS YOU WISH
+ VO “Pandorans evolve as they lose missions and colonies, but Phoenix research output is doubled” increasing Phoenix research output on every game load
+ Same Pandoran getting touched by the Void repeatedly causing softlock when they die if they were to spawn Umbra
+ Same VO appearing in the objectives list in tactical more than once
+ Rare occurrence of “ghost” VO that internally appear as in effect but were never rolled (I have received a save with this and went crazy trying to replicate it, but still have no idea how it happened; should be fixed now though)

-Changes
+Ignore Pain no longer grants Mind Control immunity

Update: Jan 6, 2023 @ 3:44pm

Update #12

The Tutorial is back on the menu! Yes, the tutorial should work properly from now on, please let us know if you run into any issues.

-Bugfixes
+ Error in first infestation when "main character" doesn't have a first and a last name (this time really fixed :) )
+ Softlock after Tributary of the Void spreads TBTV status that gives Umbra spawn.
+ Unlimited Kaos Weapon copies when playing with localization

-Further implementation
+Tutorial is now playable with TFTV!

Update: Jan 1, 2023 @ 7:02am

Release #11 hotfix2/Fix for crash when launching mission with auto-standby on.

Update: Dec 31, 2022 @ 12:20pm

Release #11 hotfix
Fixes damage of Kaos Sniper rifle

Update: Dec 31, 2022 @ 5:58am

Update #11

Some more bugfixes and QoL stuff in the last update of the year. Happy New Year Everyone!

- Bugfixes
+ Showing in Geoscape (passengers in vehicle panel) min Delirium (purple border) on characters/units that don't/can't have Delirium.
+ Damage buff from Delirium not showing in equipment box (Vanilla issue)
+ Error in first infestation when "main character" doesn't have a first and a last name
+ Penalties and rewards halved VO not applying to rewards from air missions
+ Error message when trying to add Touched by the Void status to a character that already has it.
+ Some issues when Touched by the Void die (if you run into any softlocks after this release, please let us know! Send both the TFTV.log and the Player.log please :) )
+ Mutoid worm launchers unlimited ammo (now have 5)

-Changes
+ Void Omens impacting Tactical now shown under objectives in Tactical
+ Mutoids gain Assault Rifle and Handgun proficiency [tested]
+ Heavy "Hunker Down" Skill change into: Gain 10 armor until your next turn. Ends turn. [tested]
+ Bash: Increase damage to weapon from 0,45 to 0,6 [tested, but not sure about the amount, at least no bug]
+ Kaos Weapons: Reduce base malfunction chance to -30% (from -20%) [tested & no bug, not sure about the chances, hard to test]
+ Archangel RL: changed to "Archangel AP-RL", "NJ Armour Piercing Rocket Launcher" with 80 damage, 50 pierce, 10 shred, 3x damage against body parts, ER 400 (vanilla infinity)
+ UI Weapon Info: Show damage multiplier to body parts if it is set (afaik Archangel is currently the only one)

Update: Dec 23, 2022 @ 1:13pm

-forgot to change date of release

Update: Dec 23, 2022 @ 1:09pm

Update #10

Big update, mostly focused on fixing lingering issues from the initial release, like missing animations in the Edit screen and not being able to toggle helmets on/off. Also some changes from MadSkunky for Regeneration Torso, Venom Torso and Yggdrasil Virophage.

Happy holidays and good hunting… or spearfishmaning!

- Bugfixes
+ Wrong picture (Arthron emerging from water) in hints, particularly when showing tactics . ***Trying a new method for showing hints, if you experience any problems please report in #bug_reporting on our Discord server***
+ Frozen animations in Edit personnel screen
+ Toggle helmets in customization screen not working
+ Mutoids/Mutants/Cyborgs with non-human head in customization screen appearing with human head

-Changes
+ Crates with Haven defenders hostile VO will spawn a lot more weapons (for those mathematically inclined, every weapon now -except grenades- has 50 times more chances of spawning, but only in crates, only in that mission, only with that VO) (bring a shopping cart!)
+ Start game screen changes:
1) promo skins off by default;
2) the game will start with all DLC turned on (because they are required by the mod and it will not work properly without them), and
3) on difficulties lower than Legend, “PLAY PROLOGUE AND TUTORIAL” option is replaced by “START WITH VANILLA TUTORIAL SQUAD” (note that this is the same as choosing the “BUFFED” option in Config)
+ New formula for calculating visual effects of Delirium, overall less pronounced except when accumulating a lot of Delirium (regardless of WP amount) and takes into account Stamina
+ Removed show helmets button from config (see New features below)
+ Regeneration ability of the Regeneration Torso mutation works also in Vehicles (tested, there is nothing to see in the tactical UI, but the HP of the passenger is going up)
+ Venom Torso Spikes have unlimited ammunition and the range restriction is uncapped (vanilla is set to 12.0, not sure what it does, but I've experimented with overwatch and it was restricted to 12 tiles with this).
+ Added 10 mutagen cost to the Yggdrasil Virophage grenade

- New features
+ Helmet toggle button in customization screen now "remembers" choice when displaying soldiers in other screens. So if you want to see your soldiers with helmets, toggle off hide helmets in the customization screen.