Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires
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Update: Dec 15, 2023 @ 5:34pm

Noble honour tech +3 leadership to all Knights removed
Noble honour gives a -5% upkeep bonus to knights of the realm
Empathy now gives +5% physical resistance to all units, not just peasants

Update: Dec 15, 2023 @ 4:28pm

Royal Men-at-Arms (Skirmishers) weapon strength gained +1 AP, but -1 Base Damage

Update: Dec 15, 2023 @ 8:47am

Almshouses tech gives +45 income for each tier to almshouse buildings up from +30

Autonomous collective: +5 Peasants to peasant economy effect removed. Instead, it now has a building context effect, giving almshouse buildings +1 peasants to peasant economy.

Two new technologies added, Mystic Medicine and Herbalists:

Herbalists is a building context tech, meaning it only improves the Healing buildings, giving them +75 income and +1 public order to their province.

Mystic Medicine effectively gives a -25% chance of spreading plagues faction wide.



Thoughts: For players that are making a lot of Almshouse structures, these effects are comparable in the mid game to giving about 5-10 peasants. In the late game I imagine it could give a tremendous amount of peasants for those that are incredibly committed to a peasant focus play style, but to those that don't make almshouses it should have no impact which is precisely what I wanted out of this tech.

As for the new technologies, Herbalists has a fairly powerful effect and should push healing buildings into becoming really fantastic in the mid game, further moving them away from their vanilla role of just being growth/replenishment buildings. Mystic Medicine is a powerful effect in its own right but not something that will be all too noticeable as plagues aren't massively important to average campaigns. Still, I felt a technology should have some kind of effect like this and I felt like it would have no negative repercussions adding it, as -25% wont completely prevent them from spreading.

Update: Dec 14, 2023 @ 1:59pm

Almshouses tech now adds the income to Almshouses buildings
Income from Almhsouses reduced from 40/80/120 to 30/60/90
Each tier of Almshouses are slightly cheaper

Update: Dec 14, 2023 @ 11:50am

Bigger Bobbins tech now displays the new effect text
Slightly lowered industry modifiers effects

Update: Dec 14, 2023 @ 11:23am

Bigger Bobbins now increases Industry income by a flat +50 on top of the +3% it already grants
Fay Enchantress Blessed Water skill now gives a -5% upkeep reduction to Battle Pilgrims
Fay Enchantress Secrets of the Grail skill now increases recruit rank of Battle Pilgrims from +1 to +2

Update: Dec 14, 2023 @ 10:54am

Update: Dec 14, 2023 @ 9:56am

Barracks now increase peasant economy capacity
Autonomous collective now gives +3 peasants to peasants economy
Autonomous collective gives +15% weapon strength to peasant mob down from +25%

Update: Dec 13, 2023 @ 2:02pm

Grail Knights melee defence increased from 34 to 35
Grail Knights weapon strength increased from 54 to 56

Update: Dec 13, 2023 @ 1:31pm

Knights of the Realm melee attack increased from 35 to 38
Knights Errant melee attack increased from 29 to 31