Total War: WARHAMMER III

Total War: WARHAMMER III

Guns of the Empire (6.1.X)
Showing 31-40 of 43 entries
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Update: Nov 30, 2022 @ 6:02pm

Update: Nov 12, 2022 @ 6:47pm

Added blood effect switch to Eisenbombers. Nerfed Thrice-Pistols.

Update: Oct 21, 2022 @ 8:14pm

Updated for 2.2
Added blood effect compatibility for most units. Units converted so far: Ersatz, Hakbutschutzen, Ironsides, Jaegerkorps, Bergjaeger, Thrice-Pistols, Crank Gunners, and Leadbelchers.

Update: Oct 16, 2022 @ 8:33pm

Assorted bug fixes according to reports.
Various balance tweaks (biggest to Bergjaeger and Crank Gunners).
Expanded deployable usage to both my and vanilla units but nerfed the stages a bit.
Added custom VFX and shrapnel to Hellhammer Cannon shell.
Put Biplane and Airship on regular forge likes at tier 5. (Nuln remains as a way for Franz to get them at tier 3)
Fixed LOC on Hellhammer.

Forgot to take firing modes for vanilla artillery off before publishing and may fork that to new mod.

Update: Sep 27, 2022 @ 8:03pm

Added Warband Upgrade system back and posted submod to go with it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2868600553

Update: Sep 25, 2022 @ 6:14am

Removed Warband system until I can further debug it.

Update: Sep 24, 2022 @ 10:40am

Added new Warband Upgrade system.
All State Troops can become Hakbutschutzen at different levels. Handgunners can also become Jaegerkorps. Pistoliers can become Thrice-Pistols. GOTE units can upgrade as you'd expect

Removed excessive unit groups to reduce over-buffing over a campaign.
Rebalanced some stats.
Added support for Mixus Legendary Lord unit groups
New Unit Art for Ersatzsolder and Ironsides
Buffed AP damage for Hellhammer and LMFAO but reduced radius of damage so they should be more effective against more enemies.
Buffed Hellhammer damage multiplier vs buildings because I hate the Siege supplies towers so much.
Switched Airship Gunners to Jaegerkorps models.
Removed table entries preventing faction colors on units.
Added Passive for Jaegerkorp so their moving range is 145 and moving range is 160

Update: Sep 10, 2022 @ 6:19am

Removed VFX texting files that were ruining other smoke effects.
Fixed Steamcopter gun projectile type and therefore icon.

Update: Sep 9, 2022 @ 9:09pm

Updated CDIR keys for 2.1
Added Reloading Animation compatibility
Added some smoke vfx for infantry
Fixed unit cap issues (units not tired to unit sets) across the board
Put Airship in appropriate unit groups.
Reworked projectile stats to match more my preferences for bullet behavior
Turned Steamcopter gun into real gattling gun. Missile is still there as a swapable projectile but will be switched to a limited ability like gyrobomber once I figure that out. Enjoy the limitless rockets while it lasts.

Many other tweaks I don't even remember anymore.

Update: Sep 1, 2022 @ 8:52pm

Fixed Unit Cap on Hellhammer
Added Unit Toggle via MCT
Fixed anims for Crank Gunners