Total War: WARHAMMER III

Total War: WARHAMMER III

Guns of the Empire (6.1.X)
Showing 11-20 of 43 entries
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Update: Aug 14, 2024 @ 8:49pm

database fix to hopefully help with the shooting range building chain being broken with other mods. All I do is try to ensure level is available (as it is in vanilla) so level 4 added by this mod can be built.

Update: Aug 11, 2024 @ 8:24am

Re-named many of my unit models to remove conflicts with SFO.

Update: Jul 10, 2024 @ 5:23pm

Update: Jul 1, 2024 @ 3:39pm

Removed all swappable projectiles. CA broke the feature that made them work.

Update: May 21, 2024 @ 8:17pm

Update: May 20, 2024 @ 8:09pm

Quick fixes for missing firing VFX, broken thrice pistol animations, Landship not actually using entity Intended, Jaegerkorps ability making stats worse, not better, buffed Firethrower explosion with a bit bigger radius.

Update: May 19, 2024 @ 1:19pm

Update: Mar 10, 2024 @ 11:10am

Update: Dec 30, 2023 @ 6:55pm

Finally found the animation set bug causing the bayonet infantry firing bug. The animation bug is fixed and the temporary stop-gap changes reverted.

Update: Dec 27, 2023 @ 1:34pm

More changes to address the bayonet infantry not firing.